.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
170 Attack
120 Required Lvl 70 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Hunter Bard / Dancer |
---|---|
Description | A bow that was made by a wandering bard, by remodeling an instrument. It has a beautiful curve and appearance, so it clears the user's spirit. INT +2, SP Recovery + 10%. |
Item Script | { bonus bInt,2; bonus bSPrecovRate,10; },{},{} |
Dropped By | No Result |
Mirage Axe [1] [One Hand] Item ID# 1325 (Mirage_Axe) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
180 Attack
180 / MATK 110 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Rune Knight Mechanic Guillotine Cross Expanded Supernovice Royal Guard Genetic |
---|---|
Description | A Diva Axe that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and the same weapons have different performance. MATK +110. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Blade [1] [One Hand] Item ID# 13467 (Mirage_Blade) | |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120 Attack
150 / MATK 130 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Rune Knight Mechanic Royal Guard Genetic |
---|---|
Description | A Diva Blade that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance. MATK +130 Attack Range: 5 cells Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Blade Whip [1] [One Hand] Item ID# 26202 (Mirage_Blade_Whip) | |
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
50 Attack
150 / MATK 120 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 Gender Female Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A Diva Blade Whip that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. Attack Range: 5 cells MATK +120. Refine Level +7: Increases damage of Arrow Vulcan by 150%. Refine Level +9: Increases damage of Arrow Vulcan by additional 50%. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",150; if (.@r>=9) bonus2 bSkillAtk,"CG_ARROWVULCAN",50; },{},{} |
Dropped By | No Result |
Mirage Book [1] [One Hand] Item ID# 28610 (Mirage_Book) | |
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80 Attack
120 / MATK 140 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Arch Bishop Sorcerer Star Emperor |
---|---|
Description | A Diva Doxtail that has been mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. Attack Range: 5 cells MATK +140 Every Refine Level, increases Healing skills effectiveness by 2%. Refine Level +7: MATK +4%. Refine Level +9: MATK +4%. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. Indestructible in battle |
Item Script | { .@r = getrefine(); bonus bUnbreakableWeapon; bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{} |
Dropped By | No Result |
Mirage Claw [1] [One Hand] Item ID# 1843 (Mirage_Claw) | |
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
40 Attack
140 / MATK 100 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Arch Bishop Shura |
---|---|
Description | A Diva Claw that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and it is said that similar weapons have different performances. MATK +100. Attack Range: 5 cells. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Claymore [1] [Two Handed] Item ID# 21027 (Mirage_Claymore) | |
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
340 Attack
280 / MATK 230 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Rune Knight Royal Guard |
---|---|
Description | A Diva Claymore that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made from, and even similar weapons have different performance. MATK +230. Attack Range: 5 cells Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Dagger [1] [One Hand] Item ID# 28723 (Mirage_Dagger) | |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
60 Attack
120 / MATK 120 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Rune Knight Warlock Mechanic Ranger Guillotine Cross Expanded Supernovice Royal Guard Sorcerer Shadow Chaser Genetic Minstrel / Wanderer Soul Reaper Ninja Kagerou / Oboro |
---|---|
Description | A Diva Dagger that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. Attack Range: 5 cells MATK +120. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Foxtail [1] [One Hand] Item ID# 26144 (Mirage_Foxtail) | |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
40 Attack
150 / MATK 180 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | A Diva Doxtail that has been mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. Attack Range: 5 cells MATK +180 When Level 1 Soul Attack is learned: ATK +20. For each refine level: Increases your Healing skills effectiveness by 2%. Refine Level +7: ATK +30, HIT +5, MATK +4%. Refine Level +9: ATK +30, HIT +5, MATK +4%. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (getskilllv("SU_SOULATTACK") == 1) { bonus bBaseAtk,20; } bonus bHealPower,2*.@r; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; bonus bMatkRate,4; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; bonus bMatkRate,4; } },{},{} |
Dropped By | No Result |
Mirage Gatling Gun [1] [Two Handed] Item ID# 28230 (Mirage_Gatling_Gun) | |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
250 Attack
120 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A Diva Gatling Gun that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. For each 10 base AGI: Increases damage of Round Trip by 7%. Base AGI is at least 110: Increases damage of Round Trip by additional 30%. For each Level of Snake Eyes: ATK +2. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bAgi)/10)*7; if (readparam(bAgi)>=110) bonus2 bSkillAtk,"RL_R_TRIP",30; if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Handgun [1] [Two Handed] Item ID# 13141 (Mirage_Handgun) | |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
35 Attack
70 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | A Diva Handgun that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance. For each Level of Snake Eye: Perfect HIT +2. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of inflicted damage as SP. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,2*getskilllv("GS_SNAKEEYE"); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Mirage Huuma [1] [Two Handed] Item ID# 13334 (Mirage_Huuma) Mirage Huuma Shuriken | |
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
150 Attack
150 / MATK 160 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | A Diva Huuma Shuriken that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and it is said that even similar weapons have different performances. MATK +160 Attack Range: 5 cells Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |