.:Renewal Item Database:.
Weapon - One-handed Staff
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
100 / MATK 160 Required Lvl 45 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
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Description | A one-handed staff made by the Paradise Group. MATK +160 MATK +3% Indestructible in battle Base Level at least 60: Decreases variable cast time of skills by 10%. Base Level at least 75: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. Base Level at least 90: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 20%. |
Item Script |
expand to view script{ bonus bMatkRate,3; if (BaseLevel>=60) bonus bVariableCastrate,-10; if (BaseLevel>=75) { bonus2 bSkillAtk,"MG_FIREBOLT",20; bonus2 bSkillAtk,"MG_COLDBOLT",20; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20; } if (BaseLevel>=90) { bonus2 bSkillAtk,"MG_FIREBOLT",20; bonus2 bSkillAtk,"MG_COLDBOLT",20; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
100 Required Lvl 100 Weapon Lvl 4 Slot 1 Refineable No | |
Applicable Jobs | Supernovice |
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Description | A high-quality one-handed staff made by the Paradise Group. MATK +180 MATK +5% Indestructible in battle For each Level of Increase SP Recovery: Decreases variable cast time by 1%. Base Level at least 105: Increases magical damage with Water, Wind, Earth and Fire element by 10%. Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive by 25%. Base Level at least 110: Increases magical damage with Water, Wind, Earth and Fire element by additional 10%. Increases magical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive by additional 15%. |
Item Script |
expand to view script{ .@l = BaseLevel; .@a = getskilllv("MG_SRECOVERY"); bonus bMatk,180; bonus bMatkRate,5; bonus bUnbreakableWeapon; bonus bVariableCastrate,-1*.@a; if (.@l>=105) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bSkillAtk,"MG_COLDBOLT",25; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25; bonus2 bSkillAtk,"MG_FIREBALL",25; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25; if (.@l>=110) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAddSize,Size_ALL,15; if (.@l>=115) { bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; bonus2 bSkillAtk,"MG_FIREBALL",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
100 / MATK 160 Required Lvl 45 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Wizard |
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Description | A one-handed staff made by the Paradise Group. MATK +160 MATK +3% Indestructible in battle Base Level at least 60: Decreases variable cast time of skills by 10%. Base Level at least 75: Increases damage of Storm Gust and Meteor Storm by 20%. Base Level at least 90: Increases damage of Lord of Vermillion and Heaven's Drive by 20%. |
Item Script |
expand to view script{ bonus bMatkRate,3; if (BaseLevel>=60) bonus bVariableCastrate,-10; if (BaseLevel>=75) { bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bSkillAtk,"WZ_METEOR",20; } if (BaseLevel>=90) { bonus2 bSkillAtk,"WZ_VERMILION",10; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
100 / MATK 160 Required Lvl 45 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Wizard |
---|---|
Description | A one-handed staff made by the Paradise Group. MATK +160 MATK +3% Indestructible in battle Base Level at least 60: Decreases variable cast time of skills by 10%. Base Level at least 75: Increases damage of Jupitel Thunder by 10%. Base Level at least 90: Increases damage of Jupitel Thunder by additional 15%. |
Item Script | { bonus bMatkRate,3; if (BaseLevel>=60) bonus bVariableCastrate,-10; if (BaseLevel>=75) bonus2 bSkillAtk,"WZ_JUPITEL",10; if (BaseLevel>=90) bonus2 bSkillAtk,"WZ_JUPITEL",15; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
75 Attack
40 / MATK 195 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Sorcerer |
---|---|
Description | A blue lighted staff said to have been used by an ancient hero. The ancient power was inhabited and began to show its natural abilities. It resonates with Great Hero's Boots. MATK +150. For each 2 refine levels: MATK +10. For each 3 refine levels: Damage of Diamond Dust +12%. Indestructible in battle Refine Level +7: Increases magical damage against all elemental by 15%. Increases damage of Varetyr Spear by 15%. Refine Level +9: Increases damage of Varetyr Spear by additional 20%. Decreases variable cast time of all skills by 7%. Refine Level +11: Decreases variable cast time of all skills by additional 8%. Decreases Varetyr Spear skill cooldown by 2 seconds. When equipped with Great Hero's Boots: INT +10, MATK +7%. |
Item Script |
expand to view script{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*12; if (.@r>=7) { bonus2 bMagicAddEle,Ele_All,15; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15; } if (.@r>=9) { bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20; bonus bVariableCastrate,-7; } if (.@r>=11) { bonus bVariableCastrate,-8; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
100 Attack
90 / MATK 200 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A one-handed staff used by any hero regardless of form. An ancient power has been imbued and it has begun to show its original ability. It resonates with Ancient Hero's Boots. Indestructible in battle MATK +200 For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: Increases damage of Heaven's Drive by 30%. Refine Level +7: Increases magical damage against enemies of every element by 15%. Enables the use of Level 5 Psychic Wave. Refine Level +9: Increases damage of Psychic Wave by 10% Decreases variable cast time by 10%. Refine Level +11: Increases magical damage with Earth and Neutral element by 10%. Decreases variable cast time by additional 5%. When equipped with Great Hero's Boots: INT +10, MATK +7%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3); if (.@r>=7) { skill "SO_PSYCHIC_WAVE",5; bonus2 bMagicAddEle,Ele_All,15; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus bVariableCastrate,-5; } } } },{},{} |
Dropped By | No Result |
Patent Meowmeow Foxtail [2] [One Hand] Item ID# 550014 (Up_MeawFoxtail) Awakened Meowmeow Foxtail | |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
120 Attack
350 / MATK 350 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | Mysterious puppy grass where you hear a nipple every time you shake. Seeing it with the softer shaking, it began to show its natural strength. It resonates with Great Hero's Boots. MATK +350. For each 2 refine levels: ATK +15, MATK +15. For each 3 refine levels: ATK +2%, MATK +2%. Indestructible in battle Refine Level +7: Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 25%. Refine Level +9: Decreases variable cast time by 10%. ASPD +10% (After attack delay -10%). Refine Level +11: Increases damage of Picky Peck and Catnip Meteor by 25%. When equipped with Great Hero's Boots: LUK +10, ATK +7%, MATK +7%. |
Item Script |
expand to view script{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bBaseAtk,15*(.@r/2); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25; } if (.@r>=9) { bonus bVariableCastrate,-10; bonus bAspdRate,10; } if (.@r>=11) { bonus2 bSkillAtk,"SU_PICKYPECK",25; bonus2 bSkillAtk,"SU_CN_METEOR",25; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
75 Attack
40 / MATK 195 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Sorcerer |
---|---|
Description | An old cane used by Ancient Heroes. The ancient power was inhabited and began to show its natural abilities. It looks old but has hidden magic, it resonates with Great Hero's Boots. MATK +195. For each 2 refine levels: MATK +15. For each 3 refine levels: Damage of Earth Grave +12%. Indestructible in battle Refine Level +7: Increases Earth and Neutral elemental magic damage by 15%. Refine Level +9: Increases damage of Psychic Wave by 25% Decreases variable cast time of all skills by 7%. Refine Level +11: Decreases variable cast time of all skills by additional 8%. Decreases Psychic Wave skill cooldown by 1 second. When equipped with Great Hero's Boots: INT +10, MATK +7%. |
Item Script |
expand to view script{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=9) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; bonus bVariableCastrate,-7; } if (.@r>=11) { bonus bVariableCastrate,-8; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
120 Attack
70 / MATK 190 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Soul Reaper |
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Description | A pendulum that was used by Soul Reapers with considerable spiritual power and contains the power to lead the spirits. When you shake it, you can hear the spirits sing and it begins to exert its natural strength. It resonates with Great Hero's Boots. MATK +190 For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: Increases magical damage with every element by 2%. Refine Level +7: Increases damage of Espa by 15%. Decreases variable cast time by 10%. Refine Level +9: Increases damage of Eswhoo by 25%. Refine Level +11: Magical attacks have a 7% chance to recover 230 SP per second for 10 seconds. When equipped with Great Hero's Boots: INT +10, MATK +7%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus2 bMagicAddEle,Ele_All,2*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SP_SPA",15; bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillAtk,"SP_SWHOO",20; } if (.@r>=11) { autobonus "{ bonus2 bSPRegenRate,230,10000; }",70,10000,BF_MAGIC; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
70 Attack
100 / MATK 175 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Arch Bishop |
---|---|
Description | A staff with the power to judge and penitrate those who have sinned. MATK +175. Increases Holy elemental magic damage by 5%. For each refine level: MATK +4. Indestructible in battle Refine Level +9: Increases damage of Magnus Exorcismus and Judex by 30%. Refine Level +11: Increases damage of Magnus Exorcismus by additional 20%. |
Item Script | { .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r >= 9) { bonus2 bSkillAtk,"PR_MAGNUS",(.@r>=11) ? 50 : 30; bonus2 bSkillAtk,"AB_JUDEX",30; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50 Attack
80 / MATK 145 Required Lvl 70 Weapon Lvl 3 Slot 0 Property Neutral | |
Applicable Jobs | High Mage High Acolyte High Priest High Wizard Champion Professor |
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Description | A staff with a jewel in it that causes shockwave every once in a while. The shockwave sometimes nullifies enemy's magic defense. MATK +145, INT +4. Pierces magical defense of target by 10%. This percentage is increased by 1% for every refine level on the weapon. |
Item Script | { .@r = getrefine(); bonus bInt,4; bonus2 bIgnoreMdefClassRate,Class_Normal,10+.@r; bonus2 bIgnoreMdefClassRate,Class_Boss,10+.@r; },{},{} |
Dropped By |
Piercing Staff [2] [One Hand] Item ID# 1665 (Piercing_Staff_) | |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50 Attack
80 / MATK 145 Required Lvl 70 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | High Mage High Acolyte High Priest High Wizard Champion Professor |
---|---|
Description | A staff with a jewel in it that causes shockwave every once in a while. The shockwave sometimes nullifies enemy's magic defense. MATK +15%, INT +4 Pierces magical defense of target by 10%. This percentage is increased by 1% for every refine level on the weapon. |
Item Script | { .@r = getrefine(); bonus bInt,4; bonus2 bIgnoreMdefClassRate,Class_Normal,10+.@r; bonus2 bIgnoreMdefClassRate,Class_Boss,10+.@r; },{},{} |
Dropped By | No Result |