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Asura Strike Skill ID# 271 iRO: Guillotine Fist (MO_EXTREMITYFIST) | |||||||||||||||||||
| Type | Offensive, Physical | Max Lv | 5 | Target | Enemy | Range | 2 cells | ||||||||||||
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| Requirements | Monk : Explosion Spirits Lv 3, Finger Offensive Lv 3 | ||||||||||||||||||
| Required For | Monk : Body Relocation (Lv 3) | ||||||||||||||||||
| Required Weapon Class | Does not work with bow type weapon. | ||||||||||||||||||
| Required Status | Critical Explosion / Fury | ||||||||||||||||||
| Effect | Usable only when Critical Explosion is active. Uses all SP to do massive damage to the target, HP/SP will not regenerate naturally for 5 minutes after Asura Strike is used. Cancels Critical Explosion after use and requires all remaining Spirit Spheres (that is all 5 if cast independently). Damage is [(Weapon ATK+Base ATK) x (8 + SP/10) + 250 + (150*SkillLV)]*Card Effects. Can be used while catching someone using LV 5 Blade Stop or with no Cast Time at the end of a combo attack (Triple Attack -> Chain Combo -> Combo Finish -> Asura Strike) but the Critical Explosion and Sphere requirements remain in both cases (usable with the 4 spheres remaining after activating Blade Stop/Combo Finish). Increasing the Asura Strike skill level has a relatively small effect on total damage compared to increasing SP, INT or STR. This skill can be interrupted. | ||||||||||||||||||
| Other Notes |
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Stay Duration 5 min SP Cost 1 SP Sphere / Coin Cost 5 Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Cast Time 4 3.5 3 2.5 2 sec Cast Delay 3 2.5 2 1.5 1 sec | |||||||||||||||||||