.:Skill Search:.
Flasher (Skill ID# 120)
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Type | Active, Trap | Max Lv | 5 | Attack Type | Misc | ||||||||||||
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SP Cost | 12 | Target | Ground | Range | 3 cells | ||||||||||||
Area | 3 x 3 cells | ||||||||||||||||
Requirements |
(May vary for different classes, view skill by classes is recommended) Skid Trap Lv 1 | ||||||||||||||||
Required For | Sandman (Lv 1, Hunter), Freezing Trap (Lv 1, Hunter), Sandman (Lv 1, Expanded Super Novice), Freezing Trap (Lv 1, Expanded Super Novice) | ||||||||||||||||
Stay Duration | Min-Max Lv: 150 / 120 / 90 / 60 / 30 sec | ||||||||||||||||
Effect Duration | [Pre-Renewal: 30 sec] [Renewal: 20 sec] | ||||||||||||||||
Item Required | 2 Trap | ||||||||||||||||
Effect | A Flasher is a trap that activates when stepped on. When activated it will have an unknown chance to blind all within a 3x3 area around the trap. Flashers are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of any invisibility revealing skill will reveal the trap. This trap will affect Players in PVP zones, including the user. This trap is ineffective against Plant family and MVP monsters. If not tripped by the end of the duration, the Flasher will turn back into a Trap item on the floor and can be reclaimed. | ||||||||||||||||
Other Notes |
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