State - Condition
Chance
Cast Time
Cast Delay
Target
Can Cancel
chase - always
20%
0 sec
5 sec
target
attack - always
5%
0 sec
5 sec
target
chase - always
10%
1 sec
5 sec
target
attack - always
5%
1 sec
5 sec
target
attack - always
5%
1 sec
5 sec
target
chase - always
5%
1 sec
5 sec
target
chase - HP lower than 20 percent
100%
1 sec
5 sec
self
idle - HP lower than 20 percent
100%
1 sec
5 sec
self
attack - HP lower than 20 percent
50%
1 sec
5 sec
self
chase - always
5%
2 sec
5 sec
target
attack - always
5%
2 sec
5 sec
target
attack - always
5%
1 sec
5 sec
target
attack - always
20%
0 sec
5 sec
target
chase - always
20%
0 sec
5 sec
target
idle - rude attacked
100%
0 sec
0 sec
self
attack - always
10%
2 sec
5 sec
target
chase - After hit by Fire Wall
10%
2 sec
5 sec
target
attack - always
5%
1 sec
5 sec
target