Pre-Re
Renewal
iRO
Ankle Snare [Trap Skill] Skill ID# 117 (HT_ANKLESNARE)
TypeActive, Misc Max Lv5 TargetGroundRange3 cells
RequirementsHunter : Skid Trap Lv 1

Required ForHunter : Shockwave Trap (Lv 1)
Required Item Trap x 1
Effect
Creates an Ankle Snare in the targeted cell. Any monster that steps within 1 cell of the trap will become snared for 5*SkillLV/(Target AGI*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (including the creator of the trap!).
Boss monsters are snared for 1/5th of the normal time and will teleport almost certainly when snared. A snared target cannot sit, stand or move away from the cell on which they are snared, but can use skills and items and make attacks on anyone within range.
The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player. Ankle Snare traps are invisible in PvP, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it.
The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed.
Other Notes
  • Skill does not affect players with Hovering active
  • Skill is usable while riding a Warg
  • Spell cannot be stacked
  • Spell cannot be cast near or on targets
  • Skill effect cannot be knocked back
  • Removed if hit by Fire Rain skill
LevelDescription
1Setting Time 250secs, snare time 4 sec
2Setting Time 200secs, snare time 8 sec
3Setting Time 150secs, snare time 12 sec
4Setting Time 100secs, snare time 16 sec
5Setting Time 50secs, snare time 20 sec
SP Cost
12 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
250
200
150
100
50
sec
Effect Duration
4
8
12
16
20
sec
Copyable:
Interruptible:
Related Class: [Hunter ]
Related Status: [Ankle]
Back
Close