Renewal
.:Renewal Item Database:.
Weapon - One-handed Axe

Deflation Axe [2]   [One Hand]   Item ID# 1318 (Dofle_Axe)
Dofle Axe
Type
Weapon
Class
One-handed Axe
Buy
50000z
Sell
25000z
Weight
180
Attack
180
Required Lvl
105
Weapon Lvl
4
Slot
2
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
A strong and sharp axe with Dofle ornament.

Enables use of Tomahawk Throwing Level 1.

Item Script
{ skill "ITM_TOMAHAWK",1; },{},{}
Dropped By No Result

Deflation Axe [3]   [One Hand]   Item ID# 1321 (Dofle_Axe_)
Dofle Axe
Type
Weapon
Class
One-handed Axe
Buy
50000z
Sell
25000z
Weight
180
Attack
180
Required Lvl
105
Weapon Lvl
4
Slot
3
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
A strong and sharp axe with Dofle ornament.

Enables use of Tomahawk Throwing Level 1.
Item Script
{ skill "ITM_TOMAHAWK",1; },{},{}
Dropped By No Result

Destruction axe [2]   [One Hand]   Item ID# 1341 (Destruction_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
440
Attack
230
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A one-handed axe which is said to have changed for the destruction of the world.

Indestructible in battle

ATK +5%, POW +2
Increases damage of Triple Laser by 5%.

Refine Level +5:
Increases damage of Triple Laser by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Triple Laser by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Triple Laser by additional 5%.
Increases critical damage by 20%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"MT_TRIPLE_LASER",5; if (.@r>=5) { bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"MT_TRIPLE_LASER",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus bCritAtkRate,20; bonus2 bSkillAtk,"MT_TRIPLE_LASER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Dim Glacier Axe [1]   [One Hand]   Item ID# 520021 (D_Glacier_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
500
Attack
240 / MATK 210
Required Lvl
230
Weapon Lvl
5
Slot
1
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A one-handed axe that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons.

Indestructible in battle

MATK +210
Item Script
{ bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Diva Axe [1]   [One Hand]   Item ID# 1320 (Diva_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
180
Attack
180 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Mechanic
Guillotine Cross
Expanded Supernovice
Royal Guard
Genetic
Description
A weapon of unknown origin that contains the magic of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performances.

MATK +110.
Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Baphomet Card:
ATK +10%. Normal attacks inflicts splash damage.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

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