Renewal
.:Renewal Item Database:.
Weapon - One-handed Axe

Guardian Knight Axe [2]   [One Hand]   Item ID# 1336 (G_Knight_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
150
Attack
210
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Mechanic
Description
A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.

ATK +5%.
For each refine level, long range physical damage +1%.

Indestructible in battle

Refine Level +9:
Increases damage of Power Swing by 20%.

Refine Level +11:
Increases physical damage against Undead and Angel monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30.
Physical attacks have a chance to increase long range physical damage by additional 10% for 10 seconds.

If total refine level of entire set at least +30:
Increases physical damage against Holy and Undead elemental enemies by 20%.
Item Script
expand to view script
{ bonus bUnbreakableWeapon; bonus bAtkRate,5; .@r = getrefine(); bonus bLongAtkRate,.@r; if (.@r >= 9) { bonus2 bSkillAtk,"NC_POWERSWING",20; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; } if (.@r >= 11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } },{},{}
Dropped By No Result

Heroria Axe [0]   [One Hand]   Item ID# 520022 (Hs_Bs_Axe)
Herosria Axe
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
150
Attack
130
Required Lvl
200
Weapon Lvl
5
Slot
0
Applicable Jobs
Blacksmith
Description
A axe of Blacksmiths that can also be used in Herosria.

Indestructible in battle

Increases melee physical damage by 10%.
Decreases ranged physical damage by 5%.
ASPD +10% (Decreases after attack delay by 10%).
DEF -150
Item Script
{ bonus bUnbreakableWeapon; bonus bShortAtkRate,10; bonus bLongAtkDef,5; bonus bAspdRate,10; bonus bDef,-150; },{},{}
Dropped By No Result

Illusion War Axe [2]   [One Hand]   Item ID# 1326 (War_Axe_IL)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
420
Attack
180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Merchant
Blacksmith
Alchemist
Description
A bloodthirsty axe that has aided many warriors in battle.

STR +2, DEX +2, LUK +2.
Increases damage of Axe Tornado and Axe Boomerang by 100%.
Increases damage of Cart Tornado by 75%.

Indestructible in battle

Refine Level +7:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.

Refine Level +9:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.

When equipped with Illusion Shoes:
ATK + 40

If Refine Level of Illusion War Axe and Illusion Shoes each is +7 or higher:
Increases damage of Axe Boomerang by 15%.

If Total refine level of entire set at least +18: ATK +10%.

If total refine level of entire set at least +22: Ranged physical damage +10%.

More Information on Combo:
Item Script
expand to view script
{ bonus bStr,2; bonus bDex,2; bonus bLuk,2; .@r = getrefine(); if (.@r >= 9) { .@val = 40; } else if (.@r >= 7) { .@val = 20; } bonus2 bSkillAtk,"NC_AXETORNADO",(100+.@val); bonus2 bSkillAtk,"NC_AXEBOOMERANG",(100+.@val); bonus2 bSkillAtk,"GN_CART_TORNADO",(75+.@val); },{},{}
Dropped By No Result

Intermediate Guild Member's Cleaver [1]   [One Hand]   Item ID# 520001 (Woe_One_Hand_Axe2_Z)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
100
Attack
130
Required Lvl
70
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,20+.@r; bonus2 bAddRace,RC_Player_Doram,20+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=10) { bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"AM_ACIDTERROR","NPC_CRITICALWOUND",1,100; } },{},{}
Dropped By No Result

Lesser Guild Member's Cleaver [0]   [One Hand]   Item ID# 1329 (Woe_One_Hand_Axe1_Z)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
100
Attack
110
Required Lvl
70
Weapon Lvl
3
Slot
0
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,20+.@r; bonus2 bAddRace,RC_Player_Doram,20+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=10) { bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"AM_ACIDTERROR","NPC_CRITICALWOUND",1,100; } },{},{}
Dropped By No Result

Level 1 Axe [4]   [One Hand]   Item ID# 520024 (aegis_520024)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
1
Slot
4
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
A axe that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 2 Axe [4]   [One Hand]   Item ID# 520027 (aegis_520027)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
2
Slot
4
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
A axe that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 3 Axe [4]   [One Hand]   Item ID# 520028 (aegis_520028)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
3
Slot
4
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
A axe that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 4 Axe [4]   [One Hand]   Item ID# 520029 (aegis_520029)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
A axe that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 5 Axe [4]   [One Hand]   Item ID# 520030 (aegis_520030)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
5
Slot
4
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
A axe that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Melon Axe [1]   [One Hand]   Item ID# 520015 (Melon_Axe)
Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
180
Attack
180 / MATK 110
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Rune Knight
Mechanic
Guillotine Cross
Expanded Supernovice
Royal Guard
Genetic
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Mirage Axe [1]   [One Hand]   Item ID# 1325 (Mirage_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
180
Attack
180 / MATK 110
Required Lvl
150
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Rune Knight
Mechanic
Guillotine Cross
Expanded Supernovice
Royal Guard
Genetic
Description
A Diva Axe that has mutated under the influence of the power of the labyrinth.
It is unclear what kind of material it is made of, and the same weapons have different performance.

MATK +110.
Refine Level +7: ATK +30, HIT +5.
Refine Level +9: ATK +30, HIT +5.

When compounded with Labyrinth Dracula Card:
Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP.
Item Script
{ .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{}
Dropped By No Result

< 12345 >
back to top