.:Renewal Item Database:.
Items Listed From A-Z
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Description | A cute pet Lunatic exchange coupon. You can exchange this coupon with cute pet Lunatic by talking to trader in Prontera and Alberta. |
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Item Script | {},{},{} |
Dropped By | No Result |
Lunatic Family Balloon [0] [Lower Head] Item ID# 19427 (RabbitFamilyBalloon) | |
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
20 Required Lvl 99 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
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Description | Not Available [iRO Description] Not Available |
Item Script | { .@vit = readparam(bVit); bonus bVariableCastrate,-.@vit/18; if (.@vit>=120) bonus bDelayrate,-2; if (.@vit>=130) bonus bDelayrate,-3; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30 Defense
2 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
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Description | A hat molded out of a fuzzy Lunatic. LUK +3, CRIT +5. Increases physical damage inflicted on Plant monsters by 20%. |
Item Script | { bonus bLuk,3; bonus bCritical,5; bonus2 bAddRace,RC_Plant,20; },{},{} |
Dropped By | No Result |
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
1 | |
Description | A box that contains 1 "Lunatic Hat" inside. |
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Item Script | { getitem 5527,1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
280 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Summoner Spirit Handler |
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Description | A foxtail designed to help adventurers grow. Cannot be refined normally. Indestructible in battle ATK +2% For each Refine Level: ATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Picky Peck: Increases ranged physical damage by 2%. Refine Level +9: Increases ranged physical damage by additional 10%. Increases damage of Picky Peck and Lunatic Carrot Beat by 25%. Refine Level +11: Increases ranged physical damage by additional 10%. Increases physical damage against enemies of every size by 15%. Refine Level +13: Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,2*getskilllv("SU_PICKYPECK"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; bonus2 bSkillAtk,"SU_PICKYPECK",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_PICKYPECK",15; } } } } },{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Description | An album with pictures taken in Louyang. Stamped by the official seal of the Rune Midgard Tour Agency. |
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Item Script | {},{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30 Defense
6 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A gift hat for kids made by a famous Whitesmith who resides in Louyang. The materials used for the red color of the hat is meant to bring Luck and Fortune to those that wear it. LUK + 2. (During Event Period: Every time you kill a monster, small chance to drop Red Envelope for a week at celebration of Imlek.) |
Item Script | { bonus bLuk,2; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
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Description | Fish lure artificially made. Reduces the fishing cast time by 1 second. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | Hair of the water fairy Lusalka, who drowned on the eve of her marriage. |
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Item Script | {},{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
20 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
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Description | Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time. MATK +20 Drains 50 HP every 5 seconds. Recovers 100 HP each time an enemy is killed with a magic attack. For each Refine Level: MATK +5 Enchantable: Yes |
Item Script | { bonus bMagicHPGainValue,100; bonus bMatk,20+(getrefine()*5); bonus2 bHPLossRate,50,5000; },{},{} |
Dropped By | No Result |
Obtainable From | Horror Toy Factory |
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
240 Attack
330 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
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Description | A grenade launcher used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Howling Mine by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Howling Mine by additional 10%. Increases damage of Dragon Tail by 10%. Refine Level +9: Decreases Howling Mine and Dragon Tail skill cooldown by 1 second. Refine Level +11: Increases damage of Howling Mine by additional 25%. When Crimson Marker has been used, Increases Damage of Dragon Tail by additional 25% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_H_MINE",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_D_TAIL",10; bonus2 bSkillAtk,"RL_H_MINE",10; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; bonus2 bSkillCooldown,"RL_H_MINE",-1000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_D_TAIL\",25; }",1000,10000,"RL_C_MARKER"; bonus2 bSkillAtk,"RL_H_MINE",25; } },{},{} |
Dropped By |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
200 Attack
230 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
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Description | A gatling gun used by mercenaries who guarded the Barmund Mansion. It was terribly transformed by the magic interference device installed by the Illusionians. Increases damage of Fire Rain by 10%. For each 3 refine levels: ATK +6, ASPD +10% (After attack delay -10%). Refine Level +7: Increases damage of Fire Rain by additional 15%. Increases damage of Round Trip by 10%. Refine Level +9: Decreases Fire Rain skill cooldown by 2 seconds. Refine Level +11: Increases damage of Fire Rain by additional 25%. When Fire Rain has been used, Increases Damage of Round Trip by additional 15% for 10 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"RL_FIRE_RAIN",10; bonus bAspdRate,3*(.@r/3); bonus bBaseAtk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_R_TRIP",10; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } if (.@r>=9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; } if (.@r>=11) { autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",15; }",1000,10000,"RL_FIRE_RAIN"; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; } },{},{} |
Dropped By |