.:Renewal Item Database:.
Items Listed From A-Z
Vibration Shadow Earring [Shadow Pendant] Item ID# 24511 (S_Reverberation_Earing) Reverberation Shadow Earring | |
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A sacred Earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Reduces SP consumption of Reverberation by 2%. Every 2 refine levels, reduces SP consumption of Reverberation by additional 1%. |
Item Script | { bonus2 bSkillUseSPrate,"WM_REVERBERATION",2+(getrefine()/2); },{},{} |
Dropped By | No Result |
Vibration Shadow Pendant [Shadow Earring] Item ID# 24510 (S_Reverberation_Pendant) Reverberation Shadow Pendant | |
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Reverberation by 5%. Every 2 refine levels, increases damage of Reverberation by additional 2%. |
Item Script | { bonus2 bSkillAtk,"WM_REVERBERATION",5+2*(getrefine()/2); },{},{} |
Dropped By | No Result |
Vicious Clothes [1] [Body] Item ID# 15134 (Vicious_Cloth) Vicious Cloth | |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
120 Defense
30 Required Lvl 70 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Apparel with power to defeat angels. It seems to have been used for some ceremony. MDEF +5. Reduces damage taken from Angel monsters by 5%. For each refine level: MDEF +1. Reduces damage taken from Angel monsters by 1%. |
Item Script | { .@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Angel,5+.@r; },{},{} |
Dropped By | No Result |
Type
Card
Class
Footgear Card
Buy
20z
Sell
10z
Weight
1 Pre/Suffix of Hate | |
Description | ATK +1%, MATK +1%, MaxHP -2%. Every 2 refine levels: ATK +1%, MATK +1%, MaxHP -2%. |
---|---|
Item Script | { .@r = getrefine()/2; bonus bAtkRate,1+.@r; bonus bMatkRate,1+.@r; bonus bMaxHPrate,-2*(1+.@r); },{},{} |
Dropped By |
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
10 Defense
5 Required Lvl 170 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Unknown energy surrounds the body. When equipped with Fallen Warrior Manteau[1]: For each 30 base STR: ATK +5. For each 30 base AGI: ASPD +3% (After attack delay by -3%). For each 30 base VIT: after skill cast delay of all skills -4%. For each 30 base INT: MATK +5. Variable cast time -8%. For each 30 base DEX: Ranged physical damage +1%. For each 30 base LUK: critical damage +3%. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
15 Defense
2 Required Lvl 70 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A headband given to the winner. It was said that only a true warrior can wear it. Maximum HP + 15%, SP Recovery + 5%. These Item can not be traded or given to other players. |
Item Script | { bonus bMaxHPrate,15; bonus bSPrecovRate,5; },{},{} |
Dropped By | No Result |
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | Souvenir that embodies the joy of victory. Victory Wing Ears[1] can be given an Random Option. The Joy of Victory can be obtained from NPC: [Cat Salesman Nyarom] at itemmall, by using Silvervine Cat Fruit or Zeny. [Enchantable Item] Victory Wing Ears[1] |
---|---|
Item Script | { laphine_upgrade(); },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
60 Defense
2 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A hat which makes you feel the air of festivity. Make the other team overwhelmed with your smart strategy!! INT +2, DEX +2. When dealing magical damage, there is a chance to get a 10 seconds buff where your MATK +5% however DEF -30. |
Item Script | { bonus bInt,2; bonus bDex,2; autobonus "{ bonus bMatkRate,5; bonus bDef,-30; }",3,10000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; },{},{} |
Dropped By | No Result |
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A box contains 1 Worldcup Hat of Victory. 1 hour duration. |
Item Script | { /*getgroupitem(IG_Victory_FB_Hat_Box);*/ rentitem 5858,3600; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A Ribbon made specially for Day of Victory. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A box contains 1 Worldcup Hat of Victory. 6 hours duration. |
Item Script | { /*getgroupitem(IG_Victory_Hat_Box2);*/ rentitem 5858,21600; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
150 Attack
210 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Biolo |
---|---|
Description | A one-handed sword containing the power of a hero who won the battle. ATK +5%, POW +2 Increases damage of Explosive Powder by 5%. Refine Level +5: Increases damage of Explosive Powder by additional 10%. Refine Level +7: Increases melee physical damage by 5%. Refine Level +9: Increases damage of Explosive Powder by additional 10%. Refine Level +10: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Explosive Powder by additional 5%. Increases melee physical damage by 15%. [Bonus by Grade] [Grade D]: melee physical damage +5%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; if (.@r>=5) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |