.:Renewal Item Database:.
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0 Attack
180 Required Lvl 50 Weapon Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Swordman Acolyte Merchant Knight Priest Blacksmith Crusader Monk Alchemist |
---|---|
Description | Rental Item A high quality fish that is being used as a club since it is frozen solid. When dealing physical attack, has a chance to Stun the enemy and autocast Bash Level 5 (if a higher level of this skill is learnt, it will case the learnt level). Has a low chance to Freeze its wearer. If Base Level is at least 100: ATK +20. |
Item Script | { bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAutoSpell,"SM_BASH",max(getskilllv("SM_BASH"),5),20; bonus2 bAddEff2,Eff_Freeze,100; if (BaseLevel>99) bonus bBaseAtk,20; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
120 Attack
150 / MATK 170 Required Lvl 130 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Arch Bishop |
---|---|
Description | A blunt decorated with an orb with a black glow. MATK +170, MATK +3%. Refine Level +7, ASPD +7% (reduces after attack delay by 7%). Refine Level +9, increases Adoramus damage by 20%. Refine Level +11, increases Holy elemental magic damage by 15%. Indestructible in battle |
Item Script | { .@r = getrefine(); bonus bMatkRate,3; bonus bUnbreakableWeapon; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"AB_ADORAMUS",20; if (.@r >= 11) { bonus2 bMagicAtkEle,Ele_Holy,15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
120 Attack
150 / MATK 170 Required Lvl 170 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Arch Bishop |
---|---|
Description | An upgraded mace decorated with an orb with a black glow. Indestructible in battle MATK +170 MATK +5% Refine Level +7: Decreases variable cast time by 10%. Refine Level +9: Increases damage of Adoramus by 30%. Increases damage of Judex by 25%. Refine Level +11: Increases magical damage with Holy element by 15%. Decreases after skill cast delay by 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"AB_JUDEX",25; bonus2 bSkillAtk,"AB_ADORAMUS",30; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus bDelayrate,-15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
22 Attack
42 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | A certified kingdom equipment for adventurer. Increase ATK by (Refine Level * Refine Level * 1.25). |
Item Script | { bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
40 Attack
76 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A certified kingdom equipment for adventurer. Increase ATK by (Refine*Refine*1.25). |
Item Script | { bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
60 Attack
45 / MATK 20 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | Book that is coated by Oridecon and Gold with perfect level. MATK +20 Every refine level: ATK +10, MATK +5. If Base Level at least 70: ATK +5 for every 10 Base Level above 70. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80 Attack
80 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Mace that is coated by Oridecon and Gold with perfect level. Every refine level adds ATK +10 and increases healing effectiveness by +1%. If Base Level is higher than 70: Every 10 level after 70 adds ATK +5. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bHealPower,.@r; if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
100 Attack
50 / MATK 70 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | Staff that is coated by Oridecon and Gold with perfect Level. MATK +70. For each refine level: MATK +10. Increases Healing skills effectiveness by 1%. When equipped by Wizard classes: MATK +30. When equipped by Sage classes: MATK +20. For each 10 Base Level above 70: MATK +10. Enchantable: Yes |
Item Script | { .@r = getrefine(); bonus bMatk,(.@r*10); bonus bHealPower,.@r; if (BaseJob == Job_Wizard) bonus bMatk,30; else if (BaseJob == Job_Sage) bonus bMatk,20; if (BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10); },{},{} |
Dropped By | No Result |
Valkyrie Hammer [4] [One Hand] Item ID# 16051 (Valkyrie_Hammer) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10 Attack
50 Required Lvl 70 Weapon Lvl 4 Slot 4 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A hammer of noble valkyrie. MATK +50. When equipped by Novice: ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400. SP cost of all skills -5%. For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%. For every 2 refine levels, variable cast time -1%. When equipped by Swordman: MaxHP +500 , MaxSP +100. For every refine levels, VIT +1. When equipped by Priest: ATK +50 , MATK +100. For every refine levels, ASPD +1. When equipped by Monk: MaxSP +200, SP cost -5%. For every refine levels, Perfect dodge +1. When equipped by Merchant: ATK +100 , Hit +10. Every 2 refine levels, variable cast time -1%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
0 Attack
30 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Priest Monk |
---|---|
Description | Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn. STR +2, AGI +1 Increases physical damage against Demihuman monsters by 95%. Ignores physical defense of Demihuman monsters by 20%. Each physical attack adds a chance of auto-casting Dangerous Soul Collect (Zen) skill. Indestructible |
Item Script |
expand to view script{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,20,0; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
0 Attack
90 / MATK 125 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists. STR +1, INT +2, MATK +125. Pierces magical defense of DemiHuman monsters by 25%. Indestructible. |
Item Script | { bonus bStr,1; bonus bInt,2; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0 Attack
105 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor. It is especially designed for battles against Demihuman. STR +1, DEX +1 Increases physical damage inflicted on Demihuman monsters by 75%. Pierces physical defense of Demihuman monsters by 20%. Indestructible |
Item Script | { bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |