.:Renewal Item Database:.
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
0 Attack
135 / MATK 110 Required Lvl 60 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | A book that is made by the Paradise Group. It is suitable for those who have more advanced experience handling magic books. MATK +110 Cannot be upgraded. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
0 Attack
120 Required Lvl 60 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Priest Monk |
---|---|
Description | A claw that is made by the Paradise Group. It is suitable for those who have more advanced experience as Champions. Unrefineable |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0 Attack
142 Required Lvl 26 Weapon Lvl 2 Slot 0 Refineable No | |
Applicable Jobs | Swordman Acolyte Merchant Knight Priest Blacksmith Crusader Monk Alchemist |
---|---|
Description | A beginner level mace created by the Paradise Group. Impossible to refine this item. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0 Attack
163 Required Lvl 40 Weapon Lvl 2 Slot 0 Refineable No | |
Applicable Jobs | Swordman Acolyte Merchant Knight Priest Blacksmith Crusader Monk Alchemist |
---|---|
Description | A mace created by the Paradise Group. Impossible to refine this item. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0 Attack
172 Required Lvl 60 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Swordman Acolyte Merchant Knight Priest Blacksmith Crusader Monk Alchemist |
---|---|
Description | A mace that is made by the Paradise Group. It's suitable for an experienced mace wielder. Cannot be upgraded. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
60 / MATK 125 Required Lvl 26 Weapon Lvl 2 Slot 0 Refineable No | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | A staff created by the Paradise Group. It's an item suitable for beginners. INT + 2, MATK + 125 Impossible to refine this item. |
Item Script | { bonus bInt,2; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
60 / MATK 150 Required Lvl 40 Weapon Lvl 2 Slot 0 Refineable No | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | An intermediate level rod created by the Paradise Group. INT + 3, MATK + 150 Impossible to refine this item. |
Item Script | { bonus bInt,3; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
60 / MATK 170 Required Lvl 60 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | A staff that is made by the Paradise Group. An advanced item for an experienced magic practitioner. INT +4 , MATK +170 Cannot be upgraded. |
Item Script | { bonus bInt,4; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
50 Attack
60 / MATK 150 Required Lvl 100 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | Acolyte Priest Monk |
---|---|
Description | A staff used by elders, It contains the power of miracle. MATK +150 Increases your Healing skills effectiveness by 10%. Refine Level +7: Your Healing skills effectiveness +5%. Refine Level +9: Your Healing skills effectiveness +10%. |
Item Script | { .@r = getrefine(); .@bonus = 10; if (.@r>=7) { .@bonus += 5; } if (.@r>=9) { .@bonus += 10; } bonus bHealPower,.@bonus; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
65 Attack
80 Required Lvl 75 Weapon Lvl 3 Slot 3 Property Neutral | |
Applicable Jobs | Priest Monk |
---|---|
Description | A knuckle made with the power of lightning. It appears like any other knuckles, but it sometimes cause massive shock to the enemies. Due to the specifically designed components inside of the knuckles, the user is not affected. Add a 1% chance of auto casting Level 5 Lighting Loader on wearer when dealing physical attack. |
Item Script | { bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Elemental Origin [3] [One Hand] Item ID# 28615 (Origin_Of_Elemental_J) Book of Origin | |
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80 Attack
180 / MATK 150 Required Lvl 130 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | Arch Bishop Sorcerer Star Emperor |
---|---|
Description | A book that records the origin of all elements. MATK +150. Decreases variable cast time of Psychic Wave by 3 seconds. Increases Fire, Water, Wind, Earth and Neutral elemental magic damage by 10%. Refine Level +7: Increases Fire, Water, Wind, Earth and Neutral elemental magic damage by additional 15%. Refine Level +9: Increases Fire, Water, Wind, Earth and Neutral elemental magic damage by additional 20%. When equipped with Frontier Boots: Decreases after skill cast delay of all skills by 20%. If Refine Level of Frontier Boots is +7 or higher: For each refine level of Book of Origin: Increases magical damage against Fire, Water, Wind and Earth elemental monsters by 3%. Indestructible in battle |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Neutral,20; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
120 Attack
170 / MATK 180 Required Lvl 130 Weapon Lvl 3 Slot 1 Property Holy | |
Applicable Jobs | Arch Bishop |
---|---|
Description | A mace that strikes like the Judges gavel in deciding the fate of evil. MATK +180, STR +2, INT +2. Physical and Magical Attacks have a chance to increase damage by 40% to Demon monsters for 7 seconds. [Judgement Set II] Shoes of Judgement Shawl of Judgement Robe of Judgement Empowered Mace of Judgement Increase physical and magical damage against Undead monsters by 30%. Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30. More Information on Combo: |
Item Script |
expand to view script{ bonus bAtkEle,Ele_Holy; bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} |
Dropped By |