Renewal
.:Renewal Item Database:.

Eden Book I [0]   [One Hand]   Item ID# 1583 (P_Dic1)
Eden Group Dictionary I
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
0
Attack
135 / MATK 110
Required Lvl
60
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Priest
Sage
Star Gladiator
Description
A book that is made by the Paradise Group. It is suitable for those who have more advanced experience handling magic books.
MATK +110
Cannot be upgraded.
Item Script
{},{},{}
Dropped By No Result

Eden Knuckle I [0]   [One Hand]   Item ID# 1831 (P_Knuckle1)
Eden Group Knuckle I
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
0
Attack
120
Required Lvl
60
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Priest
Monk
Description
A claw that is made by the Paradise Group. It is suitable for those who have more advanced experience as Champions.
Unrefineable
Item Script
{},{},{}
Dropped By No Result

Eden Mace I [0]   [One Hand]   Item ID# 16004 (P_Mace1)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
142
Required Lvl
26
Weapon Lvl
2
Slot
0
Refineable
No
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A beginner level mace created by the Paradise Group.
Impossible to refine this item.
Item Script
{},{},{}
Dropped By No Result

Eden Mace II [0]   [One Hand]   Item ID# 16005 (P_Mace2)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
163
Required Lvl
40
Weapon Lvl
2
Slot
0
Refineable
No
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A mace created by the Paradise Group.
Impossible to refine this item.
Item Script
{},{},{}
Dropped By No Result

Eden Mace III [0]   [One Hand]   Item ID# 16014 (P_Mace3)
Eden Group Mace3
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
172
Required Lvl
60
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A mace that is made by the Paradise Group. It's suitable for an experienced mace wielder.
Cannot be upgraded.
Item Script
{},{},{}
Dropped By No Result

Eden Staff I [0]   [One Hand]   Item ID# 1650 (P_Staff1)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
60 / MATK 125
Required Lvl
26
Weapon Lvl
2
Slot
0
Refineable
No
Applicable Jobs
Mage
Acolyte
Priest
Wizard
Monk
Sage
Soul Linker
Description
A staff created by the Paradise Group. It's an item suitable for beginners.
INT + 2, MATK + 125
Impossible to refine this item.
Item Script
{ bonus bInt,2; },{},{}
Dropped By No Result

Eden Staff II [0]   [One Hand]   Item ID# 1651 (P_Staff2)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
60 / MATK 150
Required Lvl
40
Weapon Lvl
2
Slot
0
Refineable
No
Applicable Jobs
Mage
Acolyte
Priest
Wizard
Monk
Sage
Soul Linker
Description
An intermediate level rod created by the Paradise Group.
INT + 3, MATK + 150
Impossible to refine this item.
Item Script
{ bonus bInt,3; },{},{}
Dropped By No Result

Eden Staff III [0]   [One Hand]   Item ID# 1658 (P_Staff3)
Eden Group Staff III
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0
Attack
60 / MATK 170
Required Lvl
60
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Mage
Acolyte
Priest
Wizard
Monk
Sage
Soul Linker
Description
A staff that is made by the Paradise Group. An advanced item for an experienced magic practitioner.
INT +4 , MATK +170
Cannot be upgraded.
Item Script
{ bonus bInt,4; },{},{}
Dropped By No Result

Elder Staff [3]   [One Hand]   Item ID# 26107 (Staff_Of_Elder)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
50
Attack
60 / MATK 150
Required Lvl
100
Weapon Lvl
3
Slot
3
Applicable Jobs
Acolyte
Priest
Monk
Description
A staff used by elders, It contains the power of miracle.

MATK +150
Increases your Healing skills effectiveness by 10%.

Refine Level +7: Your Healing skills effectiveness +5%.
Refine Level +9: Your Healing skills effectiveness +10%.
Item Script
{ .@r = getrefine(); .@bonus = 10; if (.@r>=7) { .@bonus += 5; } if (.@r>=9) { .@bonus += 10; } bonus bHealPower,.@bonus; },{},{}
Dropped By No Result

Electric Fist [3]   [One Hand]   Item ID# 1820 (Electric_Fist)
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
65
Attack
80
Required Lvl
75
Weapon Lvl
3
Slot
3
Property
Neutral
Applicable Jobs
Priest
Monk
Description
A knuckle made with the power of lightning. It appears like any other knuckles, but it sometimes cause massive shock to the enemies. Due to the specifically designed components inside of the knuckles, the user is not affected.
Add a 1% chance of auto casting Level 5 Lighting Loader on wearer when dealing physical attack.
Item Script
{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Elemental Origin [3]   [One Hand]   Item ID# 28615 (Origin_Of_Elemental_J)
Book of Origin
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80
Attack
180 / MATK 150
Required Lvl
130
Weapon Lvl
4
Slot
3
Applicable Jobs
Arch Bishop
Sorcerer
Star Emperor
Description
A book that records the origin of all elements.

MATK +150.
Decreases variable cast time of Psychic Wave by 3 seconds.
Increases Fire, Water, Wind, Earth and Neutral elemental magic damage by 10%.

Refine Level +7:
Increases Fire, Water, Wind, Earth and Neutral elemental magic damage by additional 15%.

Refine Level +9:
Increases Fire, Water, Wind, Earth and Neutral elemental magic damage by additional 20%.

When equipped with Frontier Boots:
Decreases after skill cast delay of all skills by 20%.

If Refine Level of Frontier Boots is +7 or higher:
For each refine level of Book of Origin:
Increases magical damage against Fire, Water, Wind and Earth elemental monsters by 3%.

Indestructible in battle
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Neutral,20; } },{},{}
Dropped By No Result

Empowered Mace Of Judgement [1]   [One Hand]   Item ID# 16018 (Mace_Of_Judgement2)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
120
Attack
170 / MATK 180
Required Lvl
130
Weapon Lvl
3
Slot
1
Property
Holy
Applicable Jobs
Arch Bishop
Description
A mace that strikes like the Judges gavel in deciding the fate of evil.
MATK +180, STR +2, INT +2.
Physical and Magical Attacks have a chance to increase damage by 40% to Demon monsters for 7 seconds.

[Judgement Set II]
Shoes of Judgement
Shawl of Judgement
Robe of Judgement
Empowered Mace of Judgement
Increase physical and magical damage against Undead monsters by 30%.
Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30.

More Information on Combo:
Item Script
expand to view script
{ bonus bAtkEle,Ele_Holy; bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
Dropped By

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