.:Renewal Item Database:.
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Abyss Dress [0] [Body] Item ID# 15204 (Abyss_Dress) | |
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
40 Defense
120 Required Lvl 90 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A dress that looks to absorb all the light in the world. Prevents knock-back effect. Indestructible Refine Level +5: Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 10%. Increases physical and magical damage inflicted on Demon and Undead monsters by 10%. Refine Level +7: Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 15%. Increases physical and magical damage inflicted on Demon and Undead monsters by 15%. Refine Level +9: Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 15%. Increases physical and magical damage inflicted on Demon and Undead monsters by 15%. [iRO Description] A dress that looks to absorb all the light in the world. Class: Armor Defense: 120 Property: Shadow Requires Level: 90 Usable By: All Jobs Prevents the user from being knocked back. This item is indestructible in battle. If upgrade level is +5 or higher, Increases physical and magical damage on Shadow and Undead property targets by 10%. Increases physical and magical damage on Demon and Undead race targets by 10%. If upgrade level is +7 or higher, Increases physical and magical damage on Shadow and Undead property targets by an additional 15%. Increases physical and magical damage on Demon and Undead race targets by an additional 15%. If upgrade level is +9 or higher, Increases physical and magical damage on Shadow and Undead property targets by an additional 15%. Increases physical and magical damage on Demon and Undead race targets by an additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_dark; if (.@r>=5) { .@val = 10; if (.@r>=7) { .@val += 15; if (.@r>=9) { .@val += 15; } } bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bMagicAddEle,Ele_Dark,.@val; bonus2 bMagicAddEle,Ele_Undead,.@val; bonus2 bAddRace,RC_Undead,.@val; bonus2 bAddRace,RC_Demon,.@val; bonus2 bMagicAddRace,RC_Undead,.@val; bonus2 bMagicAddRace,RC_Demon,.@val; } },{},{} |
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