.:Renewal Item Database:.
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Antonio's Coat [1] [Body] Item ID# 15249 (Antonio_Coat) | |
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
40 Defense
50 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A replica of Antonio's coat. Once worn, you feel like you could become the NEW Antonio. Reduces variable cast time by 10%. Indestructible Refine Level +7: MDEF +5 Perfect Dodge +1 Refine Level +8: MDEF +10 Perfect Dodge +1 Reduces damage taken from Demihuman monsters by 7%. Refine Level +9: MDEF +15 Perfect Dodge +1 Reduces damage taken from Critical Slash by 100%. When combined with Antonio Card: DEF +250 Reduces damage taken from elemental attacks by 5%. Enables use of Level 1 Teleport. Disables the effects of Antonio Card. Refine Level +7: Prevents Frozen status. Refine Level +9: Prevents knock back effect. [iRO Description] A replica of the coat Antonio is wearing. Once worn, you feel like you could become the NEW Antonio. Class: Armor Defense: 50 Property: Neutral Requires Level: 100 Usable By: All Jobs Reduces the variable casting time of skills by 10%. If upgrade level is +7 or higher, Mdef + 5 Perfect Dodge + 1 This item is indestructible in battle. If upgrade level is +8 or higher, Additional Mdef + 10 Additional Perfect Dodge + 1 Reduces damage taken from Demi-Human race enemies by 7%. If upgrade level is +9 or higher, Additional Mdef + 15 Additional Perfect Dodge + 1 Reduces damage taken from Critical Slash by 100%. Set Bonus Antonio Card Antonio's Coat Def + 250 Reduces damage taken from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 5%. Enables Level 1 Teleport. Disables the following effects of Antonio Card: Adds a 50% chance of casting Level 1 Teleport on the user when receiving a physical attack. If upgrade level is +7 or higher, Immune to Frozen. If upgrade level is +9 or higher, Prevents the user from being knocked back. |
Item Script |
expand to view script{ bonus bVariableCastrate,-10; .@r = getrefine(); if (.@r >= 7) { .@mdef = 5; .@pd = 1; bonus bUnbreakableArmor; if (.@r >= 8) { .@mdef += 10; .@pd += 1; bonus2 bSubRace,RC_DemiHuman,7; } if (.@r >= 9) { .@mdef += 15; .@pd += 1; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; } bonus bMdef,.@mdef; bonus bFlee2,.@pd; } },{},{} |
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