.:Renewal Item Database:.
Search Item By ID
Valkyrie Hammer [4] [One Hand] Item ID# 16051 (Valkyrie_Hammer) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10 Attack
50 Required Lvl 70 Weapon Lvl 4 Slot 4 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A hammer of noble valkyrie. MATK +50. When equipped by Novice: ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400. SP cost of all skills -5%. For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%. For every 2 refine levels, variable cast time -1%. When equipped by Swordman: MaxHP +500 , MaxSP +100. For every refine levels, VIT +1. When equipped by Priest: ATK +50 , MATK +100. For every refine levels, ASPD +1. When equipped by Monk: MaxSP +200, SP cost -5%. For every refine levels, Perfect dodge +1. When equipped by Merchant: ATK +100 , Hit +10. Every 2 refine levels, variable cast time -1%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{} |
Dropped By | No Result |