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Valkyrie Hammer [4]   [One Hand]   Item ID# 16051 (Valkyrie_Hammer)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10
Attack
50
Required Lvl
70
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A hammer of noble valkyrie.
MATK +50.

When equipped by Novice:
ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400.
SP cost of all skills -5%.
For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%.
For every 2 refine levels, variable cast time -1%.

When equipped by Swordman:
MaxHP +500 , MaxSP +100.
For every refine levels, VIT +1.

When equipped by Priest:
ATK +50 , MATK +100.
For every refine levels, ASPD +1.

When equipped by Monk:
MaxSP +200, SP cost -5%.
For every refine levels, Perfect dodge +1.

When equipped by Merchant:
ATK +100 , Hit +10.
Every 2 refine levels, variable cast time -1%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{}
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