Renewal
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Survive Orb [0]   [Lower Head]   Item ID# 19139 (SurviveOrb)
Survivor's Orb
Type Armor Class Lower Headgear Buy n/a Sell n/a Weight 30
Slot 0
Refineable No
Applicable Jobs
Every Job
Description Orbs that automatically assists its master in battle.
ATK +2%, MATK +2%.
Reduces variable cast time by 3%.
Enables use of Level 1 Hiding.

When combined with Staff of Survival[1]:
Every refine levels of Staff of Survival[1]:
MATK +10.
When Staff of Survival[1] refined to +10:
If Base Level is below 100:
Reduces variable cast time by 3%.
Increases Earth Strain and Chain Lightning damage by 15%.
Increases Heaven's Drive and Jupitel Thunder damage by 70%.
If Base Level at least 100:
Reduces variable cast time by 9%.
Increases Earth Strain and Chain Lightning damage by 45%.
Increases Heaven's Drive and Jupitel Thunder damage by 210%.

When combined with Circlet of Survival:
VIT +4
Reduces damage taken from Demihuman monsters by 4%.
Reduces variable cast time by 6%.
Increases Wind and Earth elemental magic damage by 20%.
When Circlet of Survival refined to +7:
VIT +4
Reduces damage taken from Demihuman monsters by 4%.
Reduces variable cast time by 6%.
When Circlet of Survival refined to +9:
VIT +4
Reduces damage taken from Demihuman monsters by 4%.
Reduces variable cast time by 6%.

When combined with Manteau of Survival:
Reduces damage taken from Demihuman monsters by 1%.
Reduces fixed cast time by 50%.
When Manteau of Survival refined to +5:
Reduces damage taken from Demihuman monsters by 2%.
When Manteau of Survival refined to +7:
Reduces damage taken from Demihuman monsters by 2%.

When combined with Manteau of Survival and Staff of Survival[1]:
MATK +1%
When Staff of Survival[1] refined to +5:
MATK +2%
When Staff of Survival[1] refined to +7:
MATK +2%

[iRO Description]
A orb that automatically protects its' owner.
Class: Headgear
Position: Lower
Defense: 0
Requires Level: 50
Usable By: All Jobs
Atk + 2%
Matk + 2%
Reduces the variable casting time of skills by 3%.
Enables Level 1 Hiding.
Set Bonus
Survivor's Circlet
Survivor's Orb
Vit + 4
Reduces the variable casting time of skills by 6%.
Increases the damage of Earth and Wind property magical attacks on targets by 20%.
Reduces damage taken from Demi-Human race enemies by 4%.
If Survivor's Circlet upgrade level is +7 or higher,
Additional Vit + 4
Reduces the variable casting time of skills by an additional 6%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.
If Survivor's Circlet upgrade level is +9 or higher,
Additional Vit + 4
Reduces the variable casting time of skills by an additional 6%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Reduces the fixed casting time of skills by 50%.
Reduces damage taken from Demi-Human race enemies by 1%.
If Survivor's Manteau upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau
Survivor's Orb
Survivor's Rod [1]
Matk + 1%
If Survivor's Rod upgrade level is +5 or higher,
Additional Matk + 2%
If Survivor's Rod upgrade level is +7 or higher,
Additional Matk + 2%
Set Bonus
Survivor's Orb
Survivor's Rod [1]
Matk + 10 per upgrade level of Survivor's Rod.
If Survivor's Rod upgrade level is +10 or higher,
Reduces the variable casting time of skills by 3%.
Reduces the variable casting time of skills by an additional 3%, if the users base level is 100 or higher.
Increases the damage of Chain Lightning and Earth Strain by 15%.
Increases the damage of Chain Lightning and Earth Strain by an additional 30%, if the users base level is 100 or higher.
Increases the damage of Heaven's Drive and Jupitel Thunder by 70%.
Increases the damage of Heaven's Drive and Jupitel Thunder by an additional 140%, if the users base level is 100 or higher.
Set Bonus
Survivor's Orb
Survivor's Shoes
Vit + 5
Int + 5
Reduces damage taken from Demi-Human race enemies by 3%.
Item Script
{ skill "TF_HIDING",1; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bVariableCastrate,-3; },{},{}
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