.:Renewal Item Database:.
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Flame Thunder Witch's Wand [1] [Two Handed] Item ID# 2041 (Jirant_Staff) Witch's Thunder Flame Wand | |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
270 Attack
200 / MATK 350 Required Lvl 130 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Sorcerer |
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Description | A wand used by Gilant, who was called a rare witch. The winding dragon amplifies the magical power of fire and wind and enhances its power. MATK +350, INT +10, DEX +10. Decreases variable cast time by 30%. For each Level of Fire Walk: Increases Fire elemental magic damage by 10%. For each Level of Electric Walk: Increases Wind elemental magic damage by 10%. For each refine level: Increases Fire and Wind elemental magic damage by additioanl 5%. Ignore magic defense of enemies by 5%. Increases damage of Fire Walk and Electric Walk by 30%. Refine Level +7: Inflicts Curse status when enemies are hit by Fire Walk. Inflicts Silence status when enemies are hit by Electric Walk. Refine Level +9: Increases damage of Fire Walk and Electric Walk by 100%. Refine Level +10: Decreases fixed cast time by 70%. When equipped with Necromancer's Manteau: MATK +5%. Decreases damage taken from Fire and Wind elemental attacks by 20%. When equipped with Necromancer's Dress: Enables the use Level 1 Increase Agility. For each refine level of Witch's Thunder Flame Wand: Increases damage of Electric Walk and Fire Walk by additional 30%. Recovers 50HP when defeating monsters. If Refine Level of Witch's Thunder Flame Wand is +7 or higher: Enables the use of Increase Agility, skill level based on the refine level. [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bInt,5; bonus bDex,10; bonus bVariableCastrate,-30; bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5); bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5); bonus2 bSkillAtk,"SO_FIREWALK",.@r*30; bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30; bonus2 bIgnoreMdefClassRate,Class_All,.@r*5; if (.@r>=7) { bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000; bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000; } if (.@r>=9) { bonus2 bSkillAtk,"SO_FIREWALK",100; bonus2 bSkillAtk,"SO_ELECTRICWALK",100; } if (.@r>=10) bonus bFixedCastrate,-70; },{},{} |
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