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Flame Thunder Witch's Wand [1]   [Two Handed]   Item ID# 2041 (Jirant_Staff)
Witch's Thunder Flame Wand
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
270
Attack
200 / MATK 350
Required Lvl
130
Weapon Lvl
4
Slot
1
Applicable Jobs
Sorcerer
Description
A wand used by Gilant, who was called a rare witch.
The winding dragon amplifies the magical power of fire and wind and enhances its power.

MATK +350, INT +10, DEX +10.
Decreases variable cast time by 30%.

For each Level of Fire Walk:
Increases Fire elemental magic damage by 10%.

For each Level of Electric Walk:
Increases Wind elemental magic damage by 10%.

For each refine level:
Increases Fire and Wind elemental magic damage by additioanl 5%.
Ignore magic defense of enemies by 5%.
Increases damage of Fire Walk and Electric Walk by 30%.

Refine Level +7:
Inflicts Curse status when enemies are hit by Fire Walk.
Inflicts Silence status when enemies are hit by Electric Walk.

Refine Level +9:
Increases damage of Fire Walk and Electric Walk by 100%.

Refine Level +10:
Decreases fixed cast time by 70%.

When equipped with Necromancer's Manteau:
MATK +5%.
Decreases damage taken from Fire and Wind elemental attacks by 20%.

When equipped with Necromancer's Dress:
Enables the use Level 1 Increase Agility.

For each refine level of Witch's Thunder Flame Wand:
Increases damage of Electric Walk and Fire Walk by additional 30%.
Recovers 50HP when defeating monsters.

If Refine Level of Witch's Thunder Flame Wand is +7 or higher:
Enables the use of Increase Agility, skill level based on the refine level.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bInt,5; bonus bDex,10; bonus bVariableCastrate,-30; bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5); bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5); bonus2 bSkillAtk,"SO_FIREWALK",.@r*30; bonus2 bSkillAtk,"SO_ELECTRICWALK",.@r*30; bonus2 bIgnoreMdefClassRate,Class_All,.@r*5; if (.@r>=7) { bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000; bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000; } if (.@r>=9) { bonus2 bSkillAtk,"SO_FIREWALK",100; bonus2 bSkillAtk,"SO_ELECTRICWALK",100; } if (.@r>=10) bonus bFixedCastrate,-70; },{},{}
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