.:Renewal Item Database:.
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Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
40 Defense
38 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
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Description | It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out. Has the ability to strengthen your stamina. Every 2 refine levels: ATK + 10, MaxHP +400. Every 4 refine levels: Max HP +3%. Refine Level +7: ATK + 7%. Refine Level +9: Pierces 20% physical and magic defense of Brute and Demon monsters. Refine Level +11: Pierces additional 10% physical and magic defense of Brute and Demon monsters. When equipped with Temporal VIT Boots or Modified Temporal VIT Boots: Reduces after skill delay by 5%. If refine level of Temporal VIT Boots or Modified Temporal VIT Boots is +10 or higher: Pierces 30% physical and magic defense of Brute and Demon monsters. [iRO Description] A curious manteau that was obviously made a long time ago but has no wear and tear. It boosts the power of VIT. Atk + 10 and MaxHP + 400 per 2 refine rate. MaxHP + 3% per 4 refine rate. If refine rate is 7 or higher, additional Atk + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1], reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Class: Garment Defense: 38 Required Lv: 100 Jobs: All |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bMaxHP,400*(.@r/2); bonus bMaxHPrate,3*(.@r/4); if (.@r>=7) { bonus bAtkRate,7; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_Demon,20; bonus2 bIgnoreMDefRaceRate,RC_Demon,20; bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreMDefRaceRate,RC_Brute,20; } if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Demon,10; bonus2 bIgnoreMDefRaceRate,RC_Demon,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus2 bIgnoreMDefRaceRate,RC_Brute,10; } },{},{} |
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