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Crown of Good and Evil (Night Watch - Shotgun) [1]   [Upper Head]   Item ID# 400394 (GoodnEvil_Circlet_NW4)
Crown of Good and Evil(Night Watch-Shotgun)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Rebellion
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases after skill cast delay by 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Outlaw Cursed Shotgun:
For each 3 Refine Levels of Outlaw Cursed Shotgun:
Increases damage of Wild Fire by 4%.
Increases ranged physical damage by additional 5%.

If Outlaw Cursed Shotgun's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Evil Spell:
Increases damage of Wild Fire by additional 15%.
Increases ranged physical damage by additional 20%.

When equipped with Lord of Glory:
For each 3 Refine Levels of Lord of Glory:
Increases damage of The Vigilante at Night by 4%.
Increases ranged physical damage by additional 5%.

If Lord of Glory's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Goodwill Spell:
Increases damage of The Vigilante at Night by additional 15%.
Increases ranged physical damage by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bAspdRate,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
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