.:Renewal Item Database:.
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Magical Cloth [1] [Body] Item ID# 450132 (Magical_Cloth) | |
Type
Armor
Class
Armor
Buy
200000z
Sell
100000z
Weight
10 Defense
45 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A close that was created all night by a wizard who longed for a magic swordsman to amplify his magical power. I managed to amplify the magical power, but I couldn't equip the essential sword. Increases Fire, Water, Wind and Earth elemental magic damage by 5%. Refine Level +7: ASPD +10% (After attack delay -10%). Increases Fire, Water, Wind and Earth elemental magic damage by additional 2%. Refine Level +8: Increases Fire, Water, Wind and Earth elemental magic damage by additional 3%. Indestructible in battle Refine Level +9: Increases Fire, Water, Wind and Earth elemental magic damage by additional 5%. Random chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 seconds when recieving physical damage. When equipped with Sorcerer Celia Card: MATK +5%. Ignores magic defense of all race enemies by 50%. [iRO Description] Increase fire, water, wind, earth property magic damage by 5%. When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10% When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed. When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec. SET BONUS Magical Cloth True Celia Alde Card MATK +5%, ignores magical defense of all races by 50%. Type : Armor Defense : 45 Required level : 100 Class : All |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Fire,5; if (.@r>=7) { bonus bAspdRate,10; bonus2 bMagicAtkEle,Ele_Earth,2; bonus2 bMagicAtkEle,Ele_Water,2; bonus2 bMagicAtkEle,Ele_Wind,2; bonus2 bMagicAtkEle,Ele_Fire,2; } if (.@r>=8) { bonus bUnbreakableArmor; bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bMagicAtkEle,Ele_Fire,3; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Fire,5; autobonus "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",100; bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",100; }",2000,10000; } },{},{} |
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