.:Renewal Item Database:.
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Type
Armor
Class
Armor
Buy
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Weight
240 Defense
203 Required Lvl 230 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
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Description | Glacier's Armor lost it's light due to being engulfed in venomous magic. ATK +140 For each 2 Refine Levels: POW +1, CON +1 Refine Level +7: ATK +3%, P.ATK +2 Refine Level +9: Decreases after skill cast delay by 5%. Decreases variable cast time by 5%. Refine Level +11: Increases Physical Damage by 10%. When equipped with Dim Glacier Manteau and Dim Glacier Boots: Increases Physical Damage by 5%. Decreases variable cast time by 5%. Decreases after skill cast delay by 5%. ATK +(Total refine level of entire set)*2 When equipped with Dim Glacier Manteau, Dim Glacier Boots and any Dim Glacier weapon: For each 3 Refine Levels of equipped Weapon: ATK +10 If the Weapon's Grade is C or higher: P.ATK +6, POW +5, CON +5 If the Weapon's Grade is B or higher: P.ATK +5, POW +5, CON +5 If the Weapon's Grade is A or higher: P.ATK +4, POW +5, CON +5 If Weapon type is a Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken or any Firearm class weapon: Increases Physical Damage against monsters of every element by 20%. [Bonus by Grade] [Grade D] ATK +5%, POW +5, CON +5. [Grade C] Physical Damage +10%. [Grade B] ATK +1% [Grade A] ATK +2% [iRO Description] Not Available |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bBaseAtk,140; bonus bPow,(.@r/2); bonus bCon,(.@r/2); if (.@r>=7) { bonus bPAtk,2; bonus bAtkRate,3; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bAtkRate,1; if (.@g>=ENCHANTGRADE_A) { bonus bAtkRate,2; } } } } },{},{} |
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