Renewal
.:Renewal Item Database:.
Search Item By ID


Magic Swordsman Thanatos's Sword [1]   [Garment]   Item ID# 480136 (Thanatos_Sword)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50
Defense
60
Required Lvl
180
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A magic sword said to have been used by a powerful magic swordsman in the past.
Part of that power still resides in it.

Base Level at least 210:
P.ATK +3, S.MATK +3.

Base Level at least 230:
P.ATK +2, S.MATK +2.

For each 3 Refine Levels:
Increases melee and ranged physical damage by 2%.
Increases magical damage with every element by 2%.

For each 5 Refine Levels:
Increases Damage against enemies of Medium and Large size by 5%.

Refine Level +9:
Ignores physical and magical defense of monsters of Dragon and Angel race by 20%.

Refine Level +11:
Ignores physical and magical defense of monsters of Dragon and Angel race by additional 10%.

When equipped with Thanatos' Anguish:
Decreases variable cast time by 10%.

Refine Level of Thanatos' Anguish is +7 or higher:
Increases Damage against enemies of Holy and Shadow element by 15%.

Refine Level of Thanatos' Anguish is +9 or higher:
Increases Damage against enemies of Dragon and Angel race by 15%.

Refine Level of Thanatos' Anguish is +11 or higher:
Increases Damage against enemies of Medium and Large size by additional 15%.

When equipped with either Red Force Pendant or Blue Mental Pendant:
ATK +50, MATK +50.
Increases Damage against enemies of Medium and Large size by additional 15%.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,3; bonus bSmatk,3; } if (BaseLevel>=230) { bonus bPAtk,2; bonus bSmatk,2; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_Angel,20; bonus2 bIgnoreMDefRaceRate,RC_Angel,20; bonus2 bIgnoreDefRaceRate,RC_Dragon,20; bonus2 bIgnoreMDefRaceRate,RC_Dragon,20; if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Angel,10; bonus2 bIgnoreMDefRaceRate,RC_Angel,10; bonus2 bIgnoreDefRaceRate,RC_Dragon,10; bonus2 bIgnoreMDefRaceRate,RC_Dragon,10; } } bonus2 bMagicAtkEle,Ele_All,2*(.@r/3); bonus bShortAtkRate,2*(.@r/3); bonus bLongAtkRate,2*(.@r/3); bonus2 bAddSize,Size_Medium,5*(.@r/5); bonus2 bMagicAddSize,Size_Medium,5*(.@r/5); bonus2 bAddSize,Size_Large,5*(.@r/5); bonus2 bMagicAddSize,Size_Large,5*(.@r/5); },{},{}
Dropped By No Result

back to top