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Perception Amplifier Ring [1]   [Accessory]   Item ID# 490038 (Sixth_Sense_Ring)
Sixth Sense Ring
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring that encloses an unknown power in a jewel.
It strengthens the sixth sense of the wearer.

MDEF +15

INT +7

Increases magical damage against monsters of Small, Medium and Large size by 10%.

For each 5 Base Level:
Increases damage of Psychic Wave by 1%.

When Level 5 Killing Cloud is learned:
Decreases variable cast time by 15%.
Recovers 100 HP and 10 SP when defeating monsters with magical attacks.

When Level 5 Psychic Wave is learned:
Decreases after skill cast delay by 30%.

When Level 5 Striking is learned:
Increases magical damage with Fire, Water, Wind, Earth and Neutral element by 10%.

When Level 5 Extreme Vacuum is learned:
Decreases SP Consumption of Psychic Wave by 20.
Decreases Psychic Wave skill cooldown by 1 second.

When equipped by Sorcerer and equipped with Release of Magic:
Ignore magical defense of all enemies by 100%.

[iRO Description]
INT + 7
Increase magic damage dealt to all size monsters by 10%

Increase damage of Psychic Wave by 1% per 5 BaseLv.

When Cloud Skill Lv5, reduce casting time by 15%, restore 100 HP and SP 10 when monster is killed by using magical attack.

When Psychic Wave Lv5, reduce delay after skill by 30%.

When Stiking Lv5, increase neutral, fire, wind, earth property magical damage by 10%.

When Vacuum Extreme Lv5, decrease Psychic Wave's SP consumption by 20, reduce it's delay after skill by 1s.

When equipped with Release of Magic by Sorcerer, ignores magical defense rate of all race by 100%.

Class: Accessory
DEF : 0
Required Level : 100
Usable By: All Jobs
Item Script
expand to view script
{ bonus bMdef,15; bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(BaseLevel/5); if (getskilllv("SO_CLOUD_KILL") == 5) { bonus bVariableCastrate,-15; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("SO_PSYCHIC_WAVE") == 5) bonus bDelayrate,-30; if (getskilllv("SO_STRIKING") == 5) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; } if (getskilllv("SO_VACUUM_EXTREME") == 5) { bonus2 bSkillUseSP,"SO_PSYCHIC_WAVE",20; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } },{},{}
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