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Illusion Excalibur [2]   [One Hand]   Item ID# 500030 (Excalibur_IL)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
100
Attack
120 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Royal Guard
Description
A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master.

MATK +180
MATK +5%

Decreases after skill cast delay by 5%.

Refine Level +7:
Increases damage of Genesis Ray by 15%.

Refine Level +9:
Increases magical damage with Neutral and Holy element by 15%.
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Genesis Ray by additional 25%.

When equipped with Illusion Herald of God:
MATK +50
Decreases variable cast time of all skills 10%.

Refine Level of Illusion Excalibur and Illusion Herald of God is +7 or higher:
Increases damage of Genesis Ray by additional 10%.

Total Refine Level of entire set at least +18:
Increases magical damage against monsters of every race by 20%.

Total Refine Level of entire set at least +22:
Decreases Genesis Ray skill cooldown by 1 second.
Decreases after skill cast delay by additional 5%.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bDelayrate,-5; bonus bMatkRate,5; if (.@r>=7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",25; } } } },{},{}
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