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Patent Blessed Knife [2]   [One Hand]   Item ID# 510071 (Up_Blessed_Knife)
Awakened Blessed Knife
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120
Attack
210
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Novice
Supernovice
Description
A knife said to have been used by brave heroes in the past.
It is said that it can only be used by those who have received the angel's blessing.
An ancient power has been imbued and it has begun to show its original ability.
It seems to resonate with the Great Hero's Boots.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases damage of Back Stab by 25%.

Refine Level +7:
Increases physical damage against enemies of every element by 15%.
Enables the use of Level 10 Fatal Menace.

Refine Level +9:
ASPD +10% (Decreases after attack delay by 10%).
Increases damage of Fatal Menace by 10%.

Refine Level +11:
Decreases after skill cast delay by 5%.
Increases melee physical damage by 15%.

When equipped with Great Hero's Boots:
STR +10
Increases melee physical damage by 7%.

[iRO Description]
A knife used by Bravery heroes in the past.
It is said that only angels who are blessed and protected by angels can use it.
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase damage of Back Stab by 25% per 3 refine rates.
When refined to +7 or higher, increase physical damage to all property enemies by 15%, can cast Fatal Menace slv10.
When refined to +9 or higher, reduce delay after attack by 10%, increase damage of Fatal Menace by 10%.
When refined to +11 or higher, reduce global cooltime by 5%, increase melee physical damage by 15%.
When equipped with Great Hero's Boots, STR + 10, increase melee physical damage by 5%.
Type : Knife Attack : 210
Weapon Level : 4
Required Level : 150
Class : NoviceType
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3); if (.@r>=7) { skill "SC_FATALMENACE",10; bonus2 bAddEle,Ele_All,15; if (.@r>=9) { bonus bAspdRate,10; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=11) { bonus bShortAtkRate,15; bonus bDelayrate,-5; } } } },{},{}
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