.:Renewal Item Database:.
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Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
125 Attack
200 / MATK 200 Required Lvl 250 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Abyss Chaser |
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Description | A Jewel Detector Mk47 enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. MATK +200 MATK +10% Increases Magical Damage with Fire and Neutral element by 20%. Increases damage of Abyss Square by 20%. Refine Level +7: MATK +70 ASPD +10% (Decreases after attack delay by 10%). Refine Level +9: Increases Magical Damage with Fire and Neutral element by additional 15%. Increases damage of Abyss Square by additional 10%. Increases Magical Damage against enemies of every size by 15%. Increases SP Consumption of Abyss Square by 25. Refine Level +11: Decreases after skill cast delay by 15%. Increases Magical Damage with Fire and Neutral element by additional 10%. Increases damage of Abyss Square by additional 10%. Increases SP Consumption of Abyss Square by additional 25. [Bonus by Grade] [Grade D]: S.MATK +10 [Grade C]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%. [Grade B]: Magical Damage against enemies of every element +10%. [Grade A]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%. [iRO Description] Not Available |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,10; bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20; if (.@r>=7) { bonus bAspdRate,10; bonus bMatk,70; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10; } } } } },{},{} |
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