Renewal
.:Renewal Item Database:.
Search Item By ID


Flush Blocking Spear [2]   [One Hand]   Item ID# 530035 (F_Ein_1HSPEAR)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
125
Attack
230
Required Lvl
250
Weapon Lvl
5
Slot
2
Range
3
Applicable Jobs
Imperial Guard
Description
A Blocking Spear enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.

ATK +10%

Increases damage of Banishing Point and Shield Shooting by 20%.

Refine Level +7:
ATK +70
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Increases damage of Shield Shooting by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Banishing Point and Shield Shooting by 20.

Refine Level +11:
Decreases after skill cast delay by 15%.
Increases damage of Banishing Point and Shield Shooting by additional 10%.
Increases SP Consumption of Banishing Point and Shield Shooting by additional 25.

[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Banishing Point and Shield Shooting +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Banishing Point and Shield Shooting +10%.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; } } } } },{},{}
Dropped By No Result

back to top