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Addiction Wand [2]   [One Hand]   Item ID# 550009 (Ep172_1h_Foxtail)
Addiction Plant
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
150
Attack
280 / MATK 330
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Summoner
Spirit Handler
Description
It was a common weed that grew in the mansion botanical garden,
but was terribly transformed by the magic interference device installed by the Illusionians.

MATK +330.
Magical attacks have a chance to recover 300SP per second for 5 seconds.
Decreases damage taken from Normal class monsters by 15%.

Indestructible in battle

For each 3 refine levels:
MATK +6. Decreases variable cast time by 3%.

Refine Level +7:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.

Refine Level +9:
Decreases Catnip Meteor skill cooldown by 1.5 seconds.

Refine Level +11:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.

[iRO Description]
Once it was nothing but a weed growing in the mansion's botanical garden, but now
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Indestructible.
MATK +330.
When dealing magic damage, create a chance of restoring 300 SP every second for 5 seconds, incoming damage -15% from Normal monsters.
MATK +6 and Variable Cast Time -3% for every 3 refine levels.
When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +15%.
When refined to +9 or higher, Catnip Meteor cooldown -1.5 sec.
When refined to +11 or higher, Additional Silvervine Stem Spear and Catnip Meteor damage +20%.

Class: One-handed Staff
ATK: 280
Weapon Level: 4
Required Level: 150
Job: Summoner (Doram)
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; autobonus "{ bonus2 bSubClass,Class_Normal,15; bonus2 bSPRegenRate,300,1000; }",1,5000,BF_MAGIC; bonus bVariableCastrate,-3*(.@r/3); bonus bMatk,6*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15; bonus2 bSkillAtk,"SU_CN_METEOR",15; } if (.@r>=9) { bonus2 bSkillCooldown,"SU_CN_METEOR",-1500; } if (.@r>=11) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; bonus2 bSkillAtk,"SU_CN_METEOR",20; } },{},{}
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