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Meow Meow Foxtail-LT [2]   [One Hand]   Item ID# 550067 (MeawFoxtail_LT)
Meowmeow Foxtail-LT
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
350 / MATK 350
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Summoner
Spirit Handler
Description
An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken.
Seeing the softer shaking, it began to show its original power.
Resonates with Hero's Boots-LT.

Indestructible in battle

MATK +350

Base Level at least 210:
POW +2, SPL +2, P.ATK +1, S.MATK +1

For each 2 Refine Levels:
ATK +15, MATK +15

For each 3 Refine Levels:
ATK +2%, MATK +2%

Refine Level +7:
Increases damage of Picky Peck and Silvervine Stem Spear by 15%.

Refine Level +9:
Decreases variable cast time by 15%.
Decreases Catnip Meteor skill cooldown by 2 seconds.

Refine Level +11:
Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%.
Increases Physical and magical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, MATK +10%
P.ATK +2, S.MATK +2

[Bonus by Grade]
[Grade D]: ATK +3%, MATK +3%
[Grade C]: Ranged physical damage and magical damage of every element +15%. P.ATK +1, S.MATK +1
[Grade B]: POW +3, SPL +3, P.ATK +2, S.MATK +2.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bSmatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40; bonus2 bSkillAtk,"SU_PICKYPECK",40; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SU_CN_METEOR",-2000; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50; bonus2 bSkillAtk,"SU_CN_METEOR",50; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus bSmatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus bBaseAtk,15*(.@r/2); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); },{},{}
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