.:Renewal Item Database:.
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Type
Weapon
Class
One-handed Staff
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Weight
100 Attack
90 / MATK 200 Required Lvl 150 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Novice Supernovice |
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Description | A one-handed staff used by any hero regardless of form. An ancient power has been imbued and it has begun to show its original ability. It resonates with Ancient Hero's Boots. Indestructible in battle MATK +200 For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: Increases damage of Heaven's Drive by 30%. Refine Level +7: Increases magical damage against enemies of every element by 15%. Enables the use of Level 5 Psychic Wave. Refine Level +9: Increases damage of Psychic Wave by 10% Decreases variable cast time by 10%. Refine Level +11: Increases magical damage with Earth and Neutral element by 10%. Decreases variable cast time by additional 5%. When equipped with Great Hero's Boots: INT +10, MATK +7%. [iRO Description] One-handed cane used by a hero who was not bound by any form] The power of ancient times has gathered and started to show off their original abilities. It seems to resonate with the boots of the great hero. Cannot be destroyed. MATK + 200. MATK + 15 per 2 refine rates. Increase damage of Heavens Drive by 30% per 3 refine rates. When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5. When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%. When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%. When equipped with Great Hero's Boots, INT + 10, MATK + 7%. Type : One handed staff Attack : 90 Weapon Level : 4 Required Level : 150 Class : NoviceType |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3); if (.@r>=7) { skill "SO_PSYCHIC_WAVE",5; bonus2 bMagicAddEle,Ele_All,15; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus bVariableCastrate,-5; } } } },{},{} |
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