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Patent Saint Mace [2]   [One Hand]   Item ID# 590012 (Up_Saint_Hall)
Awakened Saint Hall
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
100
Attack
170 / MATK 200
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Arch Bishop
Description
A scepter said to have been used by a saint.
Seeing that the divine power was inhabited, he began to exert its natural power.
It resonates with Great Hero's Boots.

MATK +200, MATK +3%.
Indestructible in battle

For each 2 refine levels:
Increases Holy elemental magic damage by 1%.

For each 3 refine levels:
Increases damage of Adoramus by 5%.

Refine Level +7:
Decreases variable cast time by 10%
Increases Holy elemental magic damage by additional 10%.

Refine Level +9:
Increases magical damage against all race enemies by 15% (Except Players).

Refine Level +11:
Increases damage of Adoramus by additional 15%.

When equipped with Great Hero's Boots:
INT +10, MATK +7%.

[iRO Description]
The hall is said to have been used by a saint
Seeing the divine power, he began to exert his natural power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
MATK + 200, MATK + 3%.
Increase holy property magic damage by 1% per 2 refine rates.
Increase damage of Adoramus by 5% per 3 refine rates.
When refined to +7 or higher, reduce variable casting by 10%, increase holy property magic damage by 10%.
When refined to +9 or higher, increase magic damage to all race mononsters by 15% (except players).
When refined to +11 or higher, increase damage of Adoramus by 15%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.

Can upgrade the weapon through [Special Equipment Researcher] rgsr_in,136,171,0,100,0,0.
Type: Mace Attack: 170
Weapon Level: 4
Required Level: 150
Class: Archbishop Type
Item Script
expand to view script
{ bonus bUnbreakableWeapon; bonus bMatkRate,3; .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Holy,.@r/2*1; bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5; if (.@r>=7) { bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Holy,10; } if (.@r>=9) { bonus2 bMagicAddRace,RC_All,15; } if (.@r>=11) { bonus2 bSkillAtk,"AB_ADORAMUS",15; } },{},{}
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