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Flush Detecting Staff [2]   [Two Handed]   Item ID# 640035 (F_Ein_BHSTAFF)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
180
Required Lvl
250
Weapon Lvl
5
Slot
2
Applicable Jobs
Arch Mage
Description
A Detecting Staff enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.

MATK +350

Indestructible in battle

MATK +10%
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 20%.

Refine Level +7:
MATK +90
Decreases variable cast time by 15%.

Refine Level +9:
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases Magical Damage against enemies of every size by 20%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25.

Refine Level +11:
Decreases after skill cast delay by 15%.
Increases damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 10%.
Increases SP Consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by additional 25.

[Bonus by Grade]
[Grade D]: S.MATK +10
[Grade C]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.
[Grade B]: Magical Damage against enemies of every element +10%.
[Grade A]: Damage of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane +10%.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,350; bonus bUnbreakableWeapon; bonus bMatkRate,10; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20; bonus2 bSkillAtk,"AG_STORM_CANNON",20; bonus2 bSkillAtk,"AG_ALL_BLOOM",20; if (.@r>=7) { bonus bVariableCastrate,-15; bonus bMatk,90; if (.@r>=9) { bonus2 bMagicAddSize,Size_All,20; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25; bonus2 bSkillUseSP,"AG_CRIMSON_ARROW_ATK",-25; bonus2 bSkillUseSP,"AG_STORM_CANNON",-25; bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25; bonus2 bSkillUseSP,"AG_CRIMSON_ARROW_ATK",-25; bonus2 bSkillUseSP,"AG_STORM_CANNON",-25; bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; } } } } },{},{}
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