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Patent Huuma Shuriken Clearness [2]   [Two Handed]   Item ID# 650004 (Up_Humma_Clear)
Awakened Humma Clear
Type
Weapon
Class
Fuuma Shuriken
Buy
20z
Sell
10z
Weight
230
Attack
290
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Ninja
Kagerou / Oboro
Description
A wind eagle sword used by a famous ninja.
The blue energy began to show off its natural strength. It resonates with Great Hero's Boots.

Indestructible in battle

For each 2 refine levels: ATK +15.

For each 3 refine levels: Increases long ranged physical damage by 2%.

Refine Level +7:
Increases damage of Swirling Petal by 30%.
Decreases variable cast time by 10%.

Refine Level +9:
Decreases Swirling Petal skill cooldown by 1 second.

Refine Level +11:
Increases physical damage against Fire, Shadow and Holy elemental monsters by 20%.
Increases physical damage against Undead, Demon and Angel race monsters by 20%.

When equipped with Great Hero's Boots:
STR +10. Increases long ranged physical damage by 5%.

[iRO Description]
A wind horse repair sword used by a famous ninja in the past.
With a blue energy, he started to show his true power.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.

ATK + 15 per 2 refine rates.
Increase ranged physical damage by 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Huuma Shuriken Ranka by 30%, reduce variable casting by 10%.
When refined to +9 or higher, reduce cooltime of Huuma Shuriken Ranka by 1 sec.
When refined to +11 or higher, increase physical damage to fire, shadow, holy, angel, undead, devil type enemies by 20%..
When equipped with Great Hero's Boots, STR +10, increase ranged physical damage by 5%.
Type: Huuma Shuriken Attack: 290
Weapon Level: 4
Required Level: 150
Class: Ninja Type
Item Script
expand to view script
{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,.@r/3*2; if (.@r>=7) { bonus2 bSkillAtk,"KO_HUUMARANKA",30; bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } if (.@r>=11) { bonus2 bAddEle,Ele_Fire,20; bonus2 bAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Holy,20; bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Angel,20; } },{},{}
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