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Patent Golden Lord Launcher [2]   [Two Handed]   Item ID# 840001 (Up_Golden_L_Launcher)
Awakened Golden Road Launcher
Type
Weapon
Class
Grenade Launcher
Buy
20z
Sell
10z
Weight
240
Attack
350
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully.
Through the strength and grip of the barrel, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.

For each 2 Refine Levels:
Increases ranged physical damage by 3%.

For each 3 Refine Levels:
ATK +20

Refine Level +7:
Increases damage of Dragon Tail by 15%.
Decreases Dragon Tail skill cooldown by 1 second.

Refine Level +9:
Increases damage of Dragon Tail by additional 20%.

Refine Level +11:
Increases physical damage against enemies of against enemies of all elements by 15%.

When equipped with Great Hero's Boots:
DEX +10
Increases ranged physical damage by 5%.

[iRO Description]
Grenade Launcher made of gold used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.

Increase ranged physical damage by 3% per 2 refine rates.
ATK + 20 per 3 refine rates.
When refined to +7 or higher, increase damage of Dragon Tail by 15%, reduce cooltime of Dragon Tail by 1 sec.
When refined to +9 or higher, increase damage of Dragon Tail by 20%.
When refined to +11 or higher, increase physical damage to all property monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
Type: Grenade Launcher Attack: 350
Weapon Level: 4
Required Level: 150
Class: Rebellion
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,20*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RL_D_TAIL",15; bonus2 bSkillCooldown,"RL_D_TAIL",-1000; } if (.@r>=9) { bonus2 bSkillAtk,"RL_D_TAIL",20; } if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } },{},{}
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