Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Reins Of Mount    Item ID# 12622 (Boarding_Halter)
Halter Lead
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A mysterious halter that summon creature to ride on.
Cannot be traded with others.
Item Script
{ setmounting(); },{},{ if (ismounting()) setmounting(); }
Dropped By No Result

Reissue Schmitz Helm [1]   [Upper & Middle Head]   Item ID# 5757 (Schmidt_Helm)
Dip Schmidt Helm
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
10
Defense
17
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Royal Guard
Description
A headgear which is focused on defense. It covers almost all of the face.
INT + 1, VIT + 2, MDEF + 5.
If base INT is 120 or higher: MATK +10, DEF +5.
Item Script
{ bonus bVit,2; bonus bInt,1; bonus bMdef,5; if (readparam(bInt)>=120) { bonus bMatk,10; bonus bDef,5; } },{},{}
Dropped By No Result

Rekenber Guard Card [Weapon]   Item ID# 300263 (Reken_Guard_Card)
Type
Card
Class
Weapon Card
Buy
n/a
Sell
n/a
Weight
1
Pre/Suffix
Guardman
Description
ATK +5%

When compounded on either Dagger, One-Handed Sword or Two-Handed Sword:
Increases melee physical damage by 10%.

For each 3 Refine Levels:
Increases melee physical damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases melee physical damage by additional 3%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == W_1HSWORD || getiteminfo(getequipid(EQI_HAND_R),11) == W_2HSWORD || getiteminfo(getequipid(EQI_HAND_R),11) == W_DAGGER) { bonus bShortAtkRate,10+2*(.@r/3); if (BaseLevel>=200) { bonus bShortAtkRate,3*(.@r/3); } } },{},{}
Dropped By No Result

Rekenber Senior Guard Card [Weapon]   Item ID# 300264 (Reken_H_Guard_Card)
Type
Card
Class
Weapon Card
Buy
n/a
Sell
n/a
Weight
1
Pre/Suffix
High Guardman
Description
ATK +5%

When compounded on either One-Handed Spear or Two-Handed Spear:
Increases ranged physical damage by 10%.

For each 3 Refine Levels:
Increases ranged physical damage by additional 2%.

Base Level at least 200:
For each 3 Refine Levels:
Increases ranged physical damage by additional 3%.
Item Script
{ .@r = getrefine(); bonus bAtkRate,5; if (getiteminfo(getequipid(EQI_HAND_R),11) == W_1HSPEAR || getiteminfo(getequipid(EQI_HAND_R),11) == W_2HSPEAR) { bonus bLongAtkRate,10+2*(.@r/3); if (BaseLevel>=200) { bonus bLongAtkRate,3*(.@r/3); } } },{},{}
Dropped By No Result

Relapse Axe [2]   [Two Handed]   Item ID# 620005 (Fourth_Bh_Axe)
Relapse Katar
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
300
Attack
280
Required Lvl
200
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A weapon that was restored by using ether to restore a weapon eroded by unclean energy.
New abilities that had not been discovered before began to emerge.

For each 2 refine levels: Damage of Axe Stomp +5%.

For each 4 refine levels: ATK +2%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"MT_AXE_STOMP",5*(.@r/2); bonus bShortAtkRate,2*(.@r/4); },{},{}
Dropped By No Result

Relapse Blade [2]   [One Hand]   Item ID# 500018 (Fourth_1h_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
185
Attack
200
Required Lvl
200
Weapon Lvl
5
Slot
2
Applicable Jobs
Biolo
Description
A weapon that was restored by using ether to restore a weapon eroded by unclean energy.
New abilities that had not been discovered before began to emerge.

For each 2 Refine Levels:
Increases damage of Acidified Zone (Fire/Wind) by 5%.

For each 4 Refine Levels: ATK +3%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",5*(.@r/2); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5*(.@r/2); bonus bAtkRate,3*(.@r/4); },{},{}
Dropped By No Result

Relapse Book [2]   [One Hand]   Item ID# 540043 (Fourth_1h_Manual)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
130
Attack
190
Required Lvl
200
Weapon Lvl
5
Slot
2
Applicable Jobs
Star Emperor
Description
A weapon that was restored by using ether to restore a weapon eroded by unclean energy.
New abilities that had not been discovered before began to emerge.

Indestructible in battle

For each 2 Refine Levels:
Increases damage of Noon Blast by 5%.

For each 4 Refine Levels:
Increases melee physical damage by 3%.
Item Script
{ bonus bUnbreakableWeapon; bonus bShortAtkRate,3*(getrefine()/4); },{},{}
Dropped By No Result

Relapse Cross [2]   [One Hand]   Item ID# 590015 (Fourth_1h_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
130
Attack
190 / MATK 210
Required Lvl
200
Weapon Lvl
5
Slot
2
Applicable Jobs
Cardinal
Description
A weapon that was restored by using ether to restore a weapon eroded by unclean energy.
New abilities that had not been discovered before began to emerge.

MATK +210
Indestructible in battle

For each 2 Refine Levels:
Increases damage of Framen by 5%.
Increases Healing skills effectiveness by 5%.

For each 4 Refine Levels:
Increases magical damage with every element by 2%.
Item Script
{ bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_All,2*(getrefine()/4); },{},{}
Dropped By No Result

Relapse Dagger [2]   [One Hand]   Item ID# 510026 (Fourth_1h_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
140
Attack
180 / MATK 215
Required Lvl
200
Weapon Lvl
5
Slot
2
Applicable Jobs
Abyss Chaser
Description
A weapon that was restored by using ether to restore a weapon eroded by unclean energy.
New abilities that had not been discovered before began to emerge.

MATK +215.

For each 2 refine levels:
Increases damage of Abyss Square by 5%.

For each 4 refine levels:
Increases all elemental magic damage by 2%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",5*(.@r/2); bonus2 bMagicAtkEle,Ele_All,2*(.@r/4); },{},{}
Dropped By No Result

Relapse Edge [2]   [One Hand]   Item ID# 510055 (Fourth_1h_Nindo2)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120
Attack
180
Required Lvl
200
Weapon Lvl
5
Slot
2
Applicable Jobs
Kagerou / Oboro
Description
A weapon that was restored by using ether to restore a weapon eroded by unclean energy.
New abilities that had not been discovered before began to emerge.

For each 2 Refine Levels:
Increases damage of Shadow Dance by 4%.

For each 4 Refine Levels:
Increases melee physical damage by 2%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"SS_KAGENOMAI",4*(.@r/2); bonus bShortAtkRate,2*(.@r/4); },{},{}
Dropped By No Result

Relapse Katar [2]   [Two Handed]   Item ID# 610015 (Fourth_Bh_Katar)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
180
Attack
260
Required Lvl
200
Weapon Lvl
5
Slot
2
Applicable Jobs
Shadow Cross
Description
A weapon that was restored by using ether to restore a weapon eroded by unclean energy.
New abilities that had not been discovered before began to emerge.

For each 2 refine levels: Damage of Impact Crater +5%.

For each 4 refine levels: ATK +2%.
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"SHC_IMPACT_CRATER",5*(.@r/2); bonus bShortAtkRate,2*(.@r/4); },{},{}
Dropped By No Result

Relapse Plant [2]   [One Hand]   Item ID# 550058 (Fourth_1h_Plant)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
160
Attack
190 / MATK 200
Required Lvl
200
Weapon Lvl
5
Slot
2
Applicable Jobs
Summoner
Spirit Handler
Description
A weapon that was restored by using ether to restore a weapon eroded by unclean energy.
New abilities that had not been discovered before began to emerge.

Indestructible in battle

MATK +200

For each 2 Refine Levels:
Increases damage of Howling of Chulho and Hyunrok Breeze by 5%.

For each 4 Refine Levels:
Increases ranged physical damage and magical damage with every element by 3%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*(.@r/2); bonus2 bSkillAtk,"SH_HOWLING_OF_CHUL_HO",5*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); bonus2 bMagicAtkEle,Ele_Earth,3*(.@r/4); },{},{}
Dropped By No Result

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