Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Enhanced Metal Dagger [1]   [One Hand]   Item ID# 28714 (Toughen_Metal_Dagger)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0
Attack
90 / MATK 40
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Supernovice
Crusader
Sage
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A metallic dager made of oridecon created for experienced adventurers.
Can be enchanted by [Jumping Enchant Specialist] prontera (151,187) .
ASPD +1, MATK +40.
Every 1 refine level: ATK +7, MATK +4, ASPD +2%.
Every 10 base level: ATK +7, MATK +3 (applies up to base level 150).
Item Script
{ .@r = getrefine(); bonus bMatk,40+(4*.@r)+3*(min(BaseLevel,150)/10); bonus bAspd,1; bonus bAspdRate,2*.@r; bonus bBaseAtk,7*(.@r+(min(BaseLevel,150)/10)); },{},{}
Dropped By No Result

Enhanced Metal Huuma Shuriken [1]   [Two Handed]   Item ID# 13330 (Toughen_Metal_Shuriken)
Type
Weapon
Class
Fuuma Shuriken
Buy
20z
Sell
10z
Weight
0
Attack
75
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Ninja
Kagerou / Oboro
Description
A metallic Huuma Shuriken made of oridecon created for experienced adventurers.
Can be enchanted by [Jumping Enchant Specialist] at Prontera (151, 187).

Increases Throw Huuma Shuriken damage by 10%.

Every refine level: ATK +7, MATK +5.
Every 2 refine level: Increases long range physical attacks by 2%.
Every 10 base level ATK +5 and MATK +3. (Applies up to base level 150)
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"KO_HUUMARANKA",10; bonus bMatk,(5*.@r)+3*(min(BaseLevel,150)/10); bonus bBaseAtk,(7*.@r)+5*(min(BaseLevel,150)/10); bonus bLongAtkRate,2*(.@r/2); },{},{}
Dropped By No Result

Enhanced Metal Katar [1]   [Two Handed]   Item ID# 28015 (Toughen_Metal_Katar)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0
Attack
100
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Assassin
Description
A metallic katar made of oridecon created for experienced adventurers.
Can be enchanted by [Jumping Enchant Specialist] prontera (151,187) .

Rolling Cutter damage +10%.
For every refine level:
ATK +7, critical damage +2%, ASPD +2%.

Every 10 base level: ATK +7 (applies up to base level 150).
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; bonus bCritAtkRate,2*.@r; bonus bAspdRate,2*.@r; bonus bBaseAtk,7*(.@r+(min(BaseLevel,150)/10)); },{},{}
Dropped By No Result

Enhanced Metal Lance [1]   [Two Handed]   Item ID# 26001 (Toughen_Metal_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
0
Attack
125
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Knight
Crusader
Description
A metallic lance made of oridecon created for experienced adventurers.
Can be enchanted by [Jumping Enchant Specialist] NPC at Prontera (151,187). .

Hundred Spear and Over Brand damage +10%.

Every refine level: ATK +9.
Every 10 base level: ATK +8 (Applies up to base level 150).
Item Script
{ .@r = getrefine(); bonus bBaseAtk,9*.@r+8*(min(BaseLevel,150)/10); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*.@r; bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r; },{},{}
Dropped By No Result

Enhanced Metal Mace [1]   [One Hand]   Item ID# 16054 (Toughen_Metal_Mace)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0
Attack
105
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A metallic Mace made of oridecon created for experienced adventurers.
Can be enchanted by [Jumping Enchant Specialist] at Prontera (151, 187).

Increases Sky Net Blow and Cart Cannon damage by 10%.
For every refine level, ATK +7.
For every 10 base level, ATK +7. (Applies up to base level 150).
Item Script
{ bonus2 bSkillAtk,"GN_CARTCANNON",10; bonus2 bSkillAtk,"SR_SKYNETBLOW",10; bonus bBaseAtk,7*(getrefine()+(min(BaseLevel,150)/10)); },{},{}
Dropped By No Result

Enhanced Metal Revolver [1]   [Two Handed]   Item ID# 13132 (Toughen_Metal_Revolver)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
0
Attack
55
Required Lvl
100
Weapon Lvl
3
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A metallic Revolver made of oridecon created for experienced adventurers.
Can be enchanted by [Jumping Enchant Specialist] at Prontera (151, 187).


Increases Fire Dance damage by 10%.
Every refine level ATK +5 and long range physical attacks +2%.
Every 10 base level increase ATK by 5 (applies up to base level 150).
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"RL_FIREDANCE",10; bonus bLongAtkRate,2*.@r; bonus bBaseAtk,5*.@r; bonus bBaseAtk,5*(min(BaseLevel,150)/10); },{},{}
Dropped By No Result

Enhanced Metal Staff [1]   [Two Handed]   Item ID# 2033 (Toughen_Metal_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
0
Attack
60 / MATK 95
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Acolyte
Priest
Wizard
Monk
Soul Linker
Description
A Refined metal staff that made for a skilled adventurer.

MATK +95.
Increases damage of Soul Expansion by 10%.
For each refine level, MATK +8.
For each 10 Base Level: MATK +7 (up to Base Level 150).

When equipped by Warlock: MATK +20.
When equipped by Sorcerer: MATK +15.

Enchantable: Yes
Item Script
{ bonus2 bSkillAtk,"WL_SOULEXPANSION",10; bonus bMatk,8*getrefine(); bonus bMatk,7*(min(BaseLevel,150)/10); if (BaseJob == Job_Sage) { bonus bMatk,20; } if (BaseJob == Job_Wizard) { bonus bMatk,15; } },{},{}
Dropped By No Result

Enhanced Metal Two-Handed Axe [1]   [Two Handed]   Item ID# 28113 (Toughen_Metal_THand_Axe)
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
0
Attack
130
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A metallic Two-Handed Axe made of Oridecon created for experienced adventurers.
Can be enchanted by [Jumping Enchant Specialist] Prontera (151,187) .

Axe Tornado damage +10%.
Indestructible

For very refine level, ATK +9.

Every 10 Base Level, ATK +8 (applies up to base level 150).
Item Script
{ bonus2 bSkillAtk,"NC_AXETORNADO",10; bonus bUnbreakableWeapon; bonus bBaseAtk,9*getrefine()+8*(min(BaseLevel,150)/10); },{},{}
Dropped By No Result

Enhanced Metal Two-Handed Sword [1]   [Two Handed]   Item ID# 21023 (Toughen_Metal_TH_Sword)
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
120
Required Lvl
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Knight
Crusader
Description
A metallic Two-Handed Sword made of oridecon created for experienced adventurers.
Can be enchanted by [Jumping Enchant Specialist] prontera (151, 187) .
Ignition Break damage +10%.
Every 1 refine level: ATK +8, MATK +3, ASPD +2.
Every 10 Base Level: ATK +7 (applies up to Base Level 150).
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; bonus bAspdRate,2*.@r; bonus bMatk,3*.@r; bonus bBaseAtk,(8*.@r)+7*(min(BaseLevel,150)/10); },{},{}
Dropped By No Result

Enhanced Necromancer Card [Weapon]   Item ID# 4551 (Upd_Necromancer_Card)
Type
Card
Class
Weapon Card
Buy
20z
Sell
10z
Weight
1
Description
When compounded to Staff class weapon:
INT +1
Pierces magical defense of target by 2%.
For each 4 refine levels:
Pierces magical defense of target by 1%.
Item Script
{ .@i = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW); if (.@i == W_STAFF || .@i == W_2HSTAFF) { bonus bInt,1; bonus2 bIgnoreMdefClassRate,Class_All,2+(getrefine()/4); } },{},{}
Dropped By No Result

Enhanced Salamander Card [Garment]   Item ID# 4548 (Upd_Salamander_Card)
Type
Card
Class
Garment Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
Half Nessus
Description
Increases Fire Pillar and Meteor Storm damage by 40%.
Increases Fire Pillar cooldown by 2 seconds.

[If card is compounded into an item with refine level +15 or higher]
Reduces Fire Pillar cooldown by 2 seconds.
Item Script
{ bonus2 bSkillAtk,"WZ_FIREPILLAR",40; bonus2 bSkillAtk,"WZ_METEOR",40; },{},{}
Dropped By No Result

Enhanced Skeleton Card [Weapon]   Item ID# 4446 (P_Skeleton_Card)
Powerful Skeleton Card
Type
Card
Class
Weapon Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
Sharpen
Description
ATK +15
Every attack has 2% chance to stun enemy.
When base level 100 or higher, increase stun chance by 1%
Item Script
{ bonus bBaseAtk,15; bonus2 bAddEff,Eff_Stun,(BaseLevel>=100?300:200); },{},{}
Dropped By

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