Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Iggdrasilberry Box    Item ID# 12535 (Iggdrasilberry_Box)
Yggdrasilberry Box
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A box that contains Yggdrasil Berries.

Contain: 15 Yggdrasil Berry
Item Script
{ getitem 607,15; },{},{}
Dropped By

Ignis Cap [1]   [Upper Head]   Item ID# 18651 (Ignis_Cap)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
80
Defense
8
Required Lvl
40
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A mysterious hat from Captain Ignis

ATK +10
Adds a chance of ignoring physical defense of Normal class monster for 7 secs when attacking.

When equipped with Ifrit Ears:
ASPD +1% every 2 refine level of Hat.
Item Script
{},{},{}
Dropped By No Result

Ignis Cap [1]   [Upper Head]   Item ID# 400022 (Ignis_CapK)
Ignis Cap Type K
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A mysterious hat from Captain Ignis.
It has been modified to suit the OS weapons.

For each 2 refine levels: ATK +20.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increase long range physical damage by 15%.

Refine Level +11:
Increases physical damage against Small and Medium size monsters by 15%.
Decreases fixed cast time by 0.2 seconds.

When equipped with Sapphire Mace-OS:
ATK +30.
For each 2 refine levels of Sapphire Mace-OS:
Increases damage of Cart Cannon by 4%.

When equipped with Virtual Bow-OS,
Decreases Arrow Storm skill cooldown by 2.5 seconds.
For each 2 refine levels of Virtual Bow-OS:
Increase long range physical damage by 7%.

When equipped with Blasti-OS:
MaxHP +5%.
For each 2 refine levels of Blasti-OS:
Decreases physical and magical damage taken from Small size monsters by 3%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-15; } if (.@r>=9) { bonus bLongAtkRate,15; } if (.@r>=11) { bonus bFixedCast,-200; bonus2 bAddSize,Size_Small,15; bonus2 bAddSize,Size_Medium,15; } },{},{}
Dropped By No Result

Ignis Cap-LT [1]   [Upper Head]   Item ID# 400266 (Ignis_CapK_LT)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
170
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A mysterious hat from Captain Ignis.
It has been modified to suit the upgraded OS weapons.

For each 2 Refine Levels
ATK +20

Refine Level +7:
Decreases variable cast time by 15%.

Refine Level +9:
Increase ranged physical damage by 20%.

Refine Level +11:
Increases physical damage against enemies of Small and Medium size by 20%.
Decreases fixed cast time by 0.2 seconds.

When equipped with Saphir Mace-OSAD,
ATK +70

For each 2 Refine Levels of Saphir Mace-OSAD:
Increases damage of Cart Cannon by 5%.

When equipped with Virtual Bow-OSAD,
Decreases Arrow Storm skill cooldown by 2.5 seconds.

For each 2 Refine Levels of Virtual Bow-OSAD:
Increase damage of Sharp Shooting by 5%.

When equipped with Blasti-OSAD,
ATK +70

For each 2 Refine Levels of Blasti-OSAD:
Increases damage of Arm Cannon by 5%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-15; if (.@r>=9) { bonus bLongAtkRate,20; if (.@r>=10) { bonus bFixedCast,-200; bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{}
Dropped By No Result

Ignition Shadow Cube    Item ID# 100951 (S_Ignition_Cube)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Shadow Cube for Rune Knights.
All 3 types of Ignition Shadow Equipments are included.

[Obtainable Items]
Ignition Shadow Weapon
Ignition Shadow Earring
Ignition Shadow Pendant
Item Script
{ getgroupitem(IG_S_Ignition_Cube); },{},{}
Dropped By No Result

Ignition Shadow Earring [Shadow Pendant]   Item ID# 24445 (S_Ignition_Earing)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Rune Knight
Description
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

Decreases Ignition Break skill cooldown by 0.2 seconds.

For each 3 refine levels:
Decreases Ignition Break skill cooldown by additional 0.1 seconds.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-200-100*(.@r/3); },{},{}
Dropped By No Result

Ignition Shadow Pendant [Shadow Earring]   Item ID# 24444 (S_Ignition_Pendant)
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Rune Knight
Description
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

Increases damage of Ignition Break by 5%.

For each 2 refine levels:
Increases damage of Ignition Break by additional 2%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",5+2*(.@r/2); },{},{}
Dropped By No Result

Ignition Shadow Weapon [Shadow Weapon]   Item ID# 24443 (S_Ignition_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Rune Knight
Description
A pair of gloves that can draw the wearer's potential ability.

Physical melee attacks have a low chance to auto-cast Level 3 Ignition Break.
(If a higher level of the skill is learnt, autocast that instead).

Refine Level +7:
Increases the chance to autocast Ignition Break by additional 1%.

Refine Level +9:
Increases the chance to autocast Ignition Break by additional 2%.

When equipped with Ignition Shadow Pendant and Ignition Shadow Earring:
For each refine level of entire set:
Increases damage of Ignition Break by 1%.

When equipped with Rune Knight Shadow Shield:
Ignores physical defense of all races, except Players, by 40%.

For each refine level of entire set:
Ignores physical defense of all races, except Players, by additional 1%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus3 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),10+(.@r>=7?10:0)+(.@r>=9?20:0); },{},{}
Dropped By No Result

Ignition Wave Booster Two-handed Sword [0]   [Two Handed]   Item ID# 600012 (IW_B_T_Sword)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
0
Attack
250
Required Lvl
100
Weapon Lvl
4
Slot
0
Applicable Jobs
Rune Knight
Description
A Two-Handed Sword designed to help adventurers grow.

Cannot be refined normally.

Critical +15

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Two-Handed Quicken:
ASPD +1% (Decreases after attack delay by 1%).

Refine Level +9:
Increases critical damage by 10%.
Increases damage of Wind Cutter, Ignition Break and Sonic Wave by 25%.
Physical attacks have a high chance to autocast Sonic Wave, skill level is based on learned level.

Refine Level +11:
Critical +15
Increases physical damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Wind Cutter, Ignition Break and Sonic Wave by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bCritical,15; bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bAspdRate,getskilllv("KN_TWOHANDQUICKEN"); } if (.@r>=9) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",25; bonus2 bSkillAtk,"RK_SONICWAVE",25; bonus3 bAutoSpell,"RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bCritical,15; } if (.@r>=13) { bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; bonus2 bSkillAtk,"RK_SONICWAVE",15; } },{},{}
Dropped By No Result

Ignus Steel [1]   [Two Handed]   Item ID# 1392 (Ygnus_Stale)
Ygnus Stale
Type
Weapon
Class
Two-handed Axe
Buy
56000z
Sell
28000z
Weight
190
Attack
250
Required Lvl
95
Weapon Lvl
4
Slot
1
Property
Fire
Applicable Jobs
High Swordman
High Merchant
Lord Knight
Whitesmith
Paladin
Creator
Description
A large axe made by a blacksmith from the fires of a volcano.
Adds a chance to inflict Burning status target or wielder when dealing physical attacks.
Indestructible (except in upgrade attempts).
Item Script
{ bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Burning,200; bonus2 bAddEff2,Eff_Burning,100; },{},{}
Dropped By

Illusion (Bound) Upgrade Package    Item ID# 100341 (E_ILL_Up)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Description
A package that can refine Illusion (Bound) Armor that cannot be refined normally.
You can upgrade Illusion Armor/Engine Wing/Leg Equipment to +10.

Illusion Armor Type A (Bound)[1]
Illusion Armor Type B (Bound)[1]
Illusion Engine Wing Type A (Bound)[1]
Illusion Engine Wing Type B (Bound)[1]
Illusion Leg Type A (Bound)[1]
Illusion Leg Type B (Bound)[1]

(This item will be deleted at the last regular inspection in December 2020.)
Item Script
{ laphine_upgrade(); },{},{}
Dropped By No Result

Illusion Ancient Cape [1]   [Garment]   Item ID# 20840 (Cape_Of_Ancient_Lord_IL)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
60
Defense
18
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A fancy cape said to have once been worn by marquises long ago.

AGI +2
Every 2 refine levels, AGI +1 (Up to refine level +10).

When equipped by Rogue classes:
When equipped with Illusion Moonlight Sword: MATK +80.

If refine level of Illusion Cape of Ancient Lord and Illusion Moonlight Sword at least +7:
MATK +80.

If total refine level of entire set at least +18: MATK +40.
If total refine level of entire set at least +22: Fire elemental magic damage +15%.

More Information on Combo:
Item Script
{ .@val = min(getrefine(),10)/2; bonus bAgi,(2+.@val); },{},{}
Dropped By No Result

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