Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Terrible Report Card    Item ID# 7632 (To_Afterworld_Record)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
The happiness isn't related to the scores. It explains that you are a quite troublemaker.
If you are a cold city student, it's not that serious score!
Item Script
{},{},{}
Dropped By No Result

Test Reagent    Item ID# 22699 (Test_Reagent)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
3
Applicable Jobs
Every Job
Description
Testing reagent that has not yet passed clinical tests.
Sticker reads it can vitalize physical abilities to an extreme and temporarily increase agility, but could lose sight as a side effect.
Item Script
{ bonus_script "bonus bFlee,100;",5,9; sc_start SC_BLIND,5000,0,10000,0; },{},{}
Dropped By

TestA    Item ID# 101060 (Select_Example1)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
Not Available

[iRO Description]
Not Available
Item Script
{},{},{}
Dropped By No Result

TestB    Item ID# 101062 (Select_Example2)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
Not Available

[iRO Description]
Not Available
Item Script
{},{},{}
Dropped By No Result

Tha Maero Mask [0]   [Middle & Lower Head]   Item ID# 5787 (Tha_Maero_Mask)
Type
Armor
Class
Middle & Lower Headgear
Buy
20z
Sell
10z
Weight
10
Required Lvl
30
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bMdef,2; },{},{}
Dropped By No Result

Thai Perfume    Item ID# 6468 (Thai_Perfume)
Type
Miscellaneous
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
Not Available

[iRO Description]
Not Available
Item Script
{},{},{}
Dropped By No Result

Thai Perfume ASPD    Item ID# 12668 (Thai_Perfume_ASPD)
Thai Perfume(ASPD)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ specialeffect2 EF_MAGICALATTHIT; sc_start SC_SKF_ASPD,600000,3; },{},{}
Dropped By No Result

Thai Perfume ATK    Item ID# 12667 (Thai_Perfume_ATK)
Thai Perfume(ATK)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ specialeffect2 EF_MAGICALATTHIT; sc_start SC_SKF_ATK,600000,24; },{},{}
Dropped By No Result

Thai Perfume CAST    Item ID# 12669 (Thai_Perfume_CAST)
Thai Perfume(CAST)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ specialeffect2 EF_MAGICALATTHIT; sc_start SC_SKF_CAST,600000,-5; },{},{}
Dropped By No Result

Thai Perfume MATK    Item ID# 12666 (Thai_Perfume_MATK)
Thai Perfume(MATK)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ specialeffect2 EF_MAGICALATTHIT; sc_start SC_SKF_MATK,600000,24; },{},{}
Dropped By No Result

Thanatos Axe-AD [2]   [Two Handed]   Item ID# 620009 (Thanos_Axe_AD)
Thanos Axe-AD
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
600
Attack
320
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Mechanic
Description
Thanos' two-handed axe remodeled with the addition of Tim Artnard's technology.

Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.

For each 2 Refine Levels:
ATK +10

For each 3 Refine Levels:
Increases damage of Axe Tornado by 7%.

Refine Level +7:
Decreases after skill cast delay by 10%.
Decreases Axe Tornado skill cooldown by 1 second.

Refine Level +9:
Increases damage of Axe Boomerang by 15%.
Increases damage of Axe Tornado by additional 15%.

Refine Level +11:
Increases physical damage against enemies of every size by 15%.
Increases melee physical damage by 15%.

[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Axe Stomp +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Axe Stomp +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON; bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",7*(.@r/3); if (.@r>=7) { bonus bDelayrate,-10; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; if (.@r>=9) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",45+15; bonus2 bSkillAtk,"NC_AXETORNADO",15; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bShortAtkRate,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,2; bonus2 bSkillAtk,"MT_AXE_STOMP",10; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"MT_AXE_STOMP",10; } } } },{},{}
Dropped By No Result

Thanatos Bow-AD [2]   [Two Handed]   Item ID# 700029 (Thanos_Bow_AD)
Thanos Bow-AD
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
200
Attack
230
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Ranger
Description
Thanos' bow remodeled with the addition of Tim Artnard's technology.

Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.

For each 2 Refine Levels:
ATK +10

For each 3 Refine Levels:
Increases damage of Sharp Shooting by 5%.

Refine Level +7:
Increases critical damage by 15%.
Increases damage of Sharp Shooting by additional 10%.

Refine Level +9:
Critical +15
Decreases variable cast time by 10%.

Refine Level +11:
Increases physical damage against enemies of every size by 15%.
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Crescive Bolt +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Crescive Bolt +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON; bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r/3); if (.@r>=7) { bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bCritical,15; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; if (.@g >= ENCHANTGRADE_C) { bonus bDelayrate,-5; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; } } } },{},{}
Dropped By No Result

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