Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Laser of Eagle [1]   [Upper Head]   Item ID# 19111 (Laser_Of_Eagle)
Classic Dungeon Teleport 1 10 Box
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
40
Defense
5
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat with High-performance laser shooter.
Dex +2.
Long ranged physical attack +10%.
When dealing physical attacks, has a chance for 5 seconds transform wearer into Cecil Damon (Shecil). Higher refine level increases the chance of transformation.

During transformation you will gain:
Reduces after cast delay by 100%.
Adds certain chance when dealing physical attacks to auto cast True Sight Level 2 (or cast at the learnt level).
When attacking with long range physical attack, has a chance to autocast Level 1 Lex Aeterna.
Item Script
{ bonus bDex,2; bonus bLongAtkRate,10; bonus5 bAutoSpell,"PR_LEXAETERNA",1,50,BF_LONG,1; /*TODO: Chance to transform become Shechil while attacking.*/ },{},{}
Dropped By No Result

Last Breath    Item ID# 25079 (FaintBreathing)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
The last breath of the soul. It is likely that it will freeze if it is wrapped in cold air and it does not touch well.
Item Script
{},{},{}
Dropped By No Result

Last Dawn [2]   [Two Handed]   Item ID# 810027 (Last_Dawn)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
240
Attack
265
Required Lvl
215
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A rifle that does not lose its luster until the final battle.

ATK +5%, CON +2
Increases damage of Spiral Shooting by 5%.

Refine Level +5:
Increases damage of Spiral Shooting by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Spiral Shooting by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Spiral Shooting by additional 5%.
Increases damage of Only One Bullet by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

Last Year's Frost    Item ID# 22566 (Frost_Crystal)
Frost Crystal
Type
Usable Item
Class
n/a
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
The beginning of the frost.Was insoluble ever since the world began.
Enough to get goosebumps, cold hands and face shining like an expensive metal.

Cures Burning status.
Item Script
{ sc_start SC_CHILL,10000,0; },{},{}
Dropped By No Result
Obtainable FromTemple of the Demon God

LastAngel LuckyScroll    Item ID# 17665 (LastAngel_LuckyScroll)
Type
Cash Shop Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Not Available

[iRO Description]
Not Available
Item Script
{ getgroupitem(IG_LastAngel_LuckyScroll); },{},{}
Dropped By No Result

Late Lang Monster Ticket    Item ID# 25307 (Private_M_Ticket)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
This is a proof ticket from Late Lang's company, and it contains the number he or she walked in the Monster Race.
It is only available through the company.
Item Script
{},{},{}
Dropped By No Result

Latent Awakening (Spirit of Savage)    Item ID# 310979 (Amp_SU_2)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Not Available

[iRO Description]
Not Available
Item Script
{ autobonus3 "{ bonus2 bSkillUseSP,\"SU_SVG_SPIRIT\",59; }",100,10000,"SU_SVG_SPIRIT"; },{},{}
Dropped By No Result

Latent Awakening (Tuna Belly)    Item ID# 310978 (Amp_SU_1)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Not Available

[iRO Description]
Not Available
Item Script
{ autobonus3 "{ bonus2 bSkillUseSP,\"SU_TUNABELLY\",59; }",100,10000,"SU_TUNABELLY"; },{},{}
Dropped By No Result

Latent Release (Archbishop)    Item ID# 310313 (Latent_Release_AB)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ bonus2 bSubRace,RC_Player_Human,12; bonus2 bSubRace,RC_Player_Doram,12; bonus bRestartFullRecover; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) autobonus3 "{ bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Stone,10000; }",1000,30000,"AB_ORATIO"; },{},{}
Dropped By No Result

Latent Release (Genetic)    Item ID# 310317 (Latent_Release_GN)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSubRace,RC_Player_Human,12; bonus2 bSubRace,RC_Player_Doram,12; bonus bRestartFullRecover; if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50; bonus2 bSkillAtk,"GN_CRAZYWEED",50; } },{},{}
Dropped By No Result

Latent Release (Mechanic)    Item ID# 310316 (Latent_Release_NC)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSubRace,RC_Player_Human,12; bonus2 bSubRace,RC_Player_Doram,12; bonus bRestartFullRecover; if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) bonus bNoWalkDelay; },{},{}
Dropped By No Result

Latent Release (Royal Guard)    Item ID# 310311 (Latent_Release_LG)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSubRace,RC_Player_Human,12; bonus2 bSubRace,RC_Player_Doram,12; bonus bRestartFullRecover; if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bAddClass,Class_Boss,50; },{},{}
Dropped By No Result

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