Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Wicked Nymph Scroll    Item ID# 12627 (Wicked_Nymph_Scroll)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
The scroll can summon mercenary monster 'Wicked Nymph'.
Item Script
{ mercenary_create 2214,1800000; },{},{}
Dropped By No Result

Wicked Plant [2]   [One Hand]   Item ID# 550056 (Wicked_Plant)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
180
Attack
210 / MATK 220
Required Lvl
220
Weapon Lvl
5
Slot
2
Applicable Jobs
Summoner
Spirit Handler
Description
A one-handed staff equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Plant.

Indestructible in battle

MATK +220

For each 2 Refine Levels:
Increases damage of Howling of Chulho and Hyunrok Breeze by 6%.

For each 3 Refine Levels:
Increases damage of Hogogong Strike and Hyunrok Cannon by 7%.

For each 4 Refine Levels:
Increases ranged physical damage and magical damage with every element by 4%.

[Bonus by Grade]
[Grade D]: POW +1, SPL +1.
[Grade C]: Damage of Howling of Chulho and Hyunrok Breeze +10%.
[Grade B]: P.ATK +1, S.MATK +1.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",6*(.@r/2); bonus2 bSkillAtk,"SH_HOWLING_OF_CHUL_HO",6*(.@r/2); bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",7*(.@r/3); bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",7*(.@r/3); bonus2 bMagicAtkEle,Ele_All,4*(.@r/4); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,1; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10; bonus2 bSkillAtk,"SH_HOWLING_OF_CHUL_HO",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,1; bonus bSmatk,1; } } } },{},{}
Dropped By No Result

Wicket Egg Shell [1]   [Upper Head]   Item ID# 19341 (Devil_Egg_Shell)
Devil Egg Shell
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
15
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The shell of evil energy with the wings of the devil.
When I wear it, it seems that only some bad thoughts come to mind.

ASPD +2% (Decreases after attack delay by 2%).
Item Script
{ bonus bAspdRate,2; },{},{}
Dropped By No Result

Wicket marching Hat SynthesisBox    Item ID# 23825 (Bs_Item_M_S_43)
Evil Marching Hat Combination Scroll
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Evil Marching Hat combination method is explained in this Combination Scroll.

[Required materials]
Osiris Doll 30 ea.
Zelunium 10 ea.

[Evil Marching Hat(1)]
Black marching hat with wickedness.
STR +2, MDEF +1, ATK +2%.
Refine Level +7: Increases critical damage by 10%.
Refine Level +9: ATK +5%. Increases ranged physical attack by 5%.
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Wig    Item ID# 10005 (Wig)
Type
Pet Armor
Class
n/a
Buy
20z
Sell
10z
Weight
0
Description
A multi-colored wig usually worn by clowns.
Applicable Pet : Dokebi
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Wii Raffle Ticket    Item ID# 7851 (Pass_F1)
Type
Miscellaneous
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
RO together with Wii! Wii raffle ticket.
Item Script
{},{},{}
Dropped By No Result

Wild Beast [1]   [Upper Head]   Item ID# 400409 (aegis_400409)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
50
Required Lvl
200
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus2 bSubClass,Class_Boss,20; bonus2 bSubClass,Class_Normal,20; bonus2 bAddEle,Ele_All,3*.@r; bonus2 bMagicAddEle,Ele_All,3*.@r; },{},{}
Dropped By No Result

Wild Beast Claw [1]   [Two Handed]   Item ID# 1268 (Wild_Beast_Claw)
Beast Claw
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
145
Attack
160
Required Lvl
55
Weapon Lvl
4
Slot
1
Applicable Jobs
Assassin Cross
Description
A katar crafted from the body of a huge beast and the wounds it inflicts are very difficult to heal.

Random chance to inflict Level 1 Critical Wound status to enemy when dealing physical damage.
Critical Wound reduces the effect of Heal, Sanctuary, Potion Pitcher and other recovery items by 20%.

Refine Level +9, decreases healing effects by 40% instead.
Item Script
{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",(getrefine()>=9?2:1),100; },{},{}
Dropped By

Wild Fire Tuning Device    Item ID# 311381 (Gear_NW5)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Wild Fire by 5%.

[Bonus by Weapon Grade]
[Grade D]: Damage of Wild Fire +3%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Damage of Wild Fire +4%.
[Grade A]: Damage of Wild Fire +6%.
Item Script
expand to view script
{ .@g = getenchantgrade(); bonus2 bSkillAtk,"NW_WILD_FIRE",5; if (.@g >= 1) { bonus2 bSkillAtk,"NW_WILD_FIRE",3; if (.@g >= 2) { bonus2 bAddSize,Size_All,10; if (.@g >= 3) { bonus2 bSkillAtk,"NW_WILD_FIRE",4; if (.@g >= 4) { bonus2 bSkillAtk,"NW_WILD_FIRE",6; } } } } },{},{}
Dropped By No Result

Wild Flower    Item ID# 10009 (Wild_Flower)
Type
Pet Armor
Class
n/a
Buy
20z
Sell
10z
Weight
0
Description
A wildflower whose scent is so nice that even the most savage of warriors will admit to enjoy its fragrance.
Applicable Pet : Orc Warrior
Item Script
{},{},{}
Dropped By No Result
Obtainable FromOld Blue Box, Old Violet Box

Wild Hornet Card [Weapon]   Item ID# 4665 (Wild_Honet_Card)
Type
Card
Class
Weapon Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
Honey
Description
ATK +5
Item Script
{ bonus bBaseAtk,5; },{},{}
Dropped By

Wild Poring Rider [1]   [Upper Head]   Item ID# 19108 (Wild_Poring_Rider)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100
Defense
9
Required Lvl
30
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat resemble the Wild Rider.
When equipped by Super Novice:
Adds certain chance of dropping 'Old Candy' when killing a monster.
When equipped by Knight:
Adds certain chance of dropping 'Rune stone ingredients' when killing a monster.
When equipped by Crusader:
Adds certain chance of dropping 'Ice Cream', 'Carrot Juice', 'Banana Juice' or 'Apple Juice' when killing a monster.
When equipped by Wizard:
Adds certain chance of dropping Yellow, Blue or Red Gemstone when killing a monster.
When equipped by Sage:
Adds certain chance of dropping Elemental Converter ingredints when killing a monster.
When equipped by Hunter:
Adds certain chance of dropping 'Elemental Quiver' or 'Sharp Quiver' when killing a monster.
When equipped by Bard and Dancer:
Adds certain chance of dropping 'Elemental Quiver; or 'Silence Quiver' when killing a monster.
When equipped by Priest:
Adds certain chance of dropping 'Holy Water' when killing a monster.
When equipped by Monk:
Adds certain chance of dropping 'Anodyne' when killing a monster.
When equipped by Assassin:
Adds certain chance of dropping 'Guillotine cross poison ingredients' when killing a monster.
When equipped by Rogue:
Adds certain chance of dropping 'Surface Paint Box' or 'Face Paint Box' when killing a monster.
When equipped by Blacksmith:
Adds certain chance of dropping 'Steel', 'Iron' or 'Brigan' when killing a monster.
When equipped by Alchemist:
Adds certain chance of dropping 'Herbs', 'Mole Whiskers', 'Witched Starsand' or 'Cactus Needle' when killing a monster.
When equipped by Star Gladiator:
Adds certain chance of dropping 'Enchanted stone' when killing a monster.
When equipped by Soul Linker:
Adds certain chance of dropping 'Witherless Rose', '3 carat Diamond' or 'Immortal Heart' when killing a monster.
When equipped by Ninja:
Adds certain chance of dropping 'Dried Squid Box', 'Flying Fish Box' or 'Starfish Box' when killing a monster.
When equipped by Gunslinger:
Adds certain chance of dropping 'Silver Bullet Ammo Case', 'Gong Bug Pocket' or 'Blood Ammo Case' when killing a monster.
When equipped by class higher than classes listed above, adds certain chance of dropping 'Mastela Fruit' when killing a monster.
Item Script
expand to view script
{ if ((eaclass()&EAJ_UPPERMASK) == EAJ_KNIGHT) bonus2 bAddMonsterDropItemGroup,IG_RUNE_CRAFT_MATERIALS,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_CRUSADER) bonus2 bAddMonsterDropItemGroup,IG_JUICE,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_PRIEST) bonus2 bAddMonsterDropItem,523,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_MONK) bonus2 bAddMonsterDropItem,605,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_WIZARD) bonus2 bAddMonsterDropItemGroup,IG_GEMSTONE,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SAGE) bonus2 bAddMonsterDropItemGroup,IG_ELEMENTAL_CONVERTER,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ASSASSIN) bonus2 bAddMonsterDropItemGroup,IG_POISONS,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ROGUE || (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) bonus2 bAddMonsterDropItem,23660,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_HUNTER || (eaclass()&EAJ_UPPERMASK) == EAJ_BARDDANCER) bonus2 bAddMonsterDropItemGroup,IG_QUIVER,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_BLACKSMITH) bonus2 bAddMonsterDropItemGroup,IG_BLACKSMITH,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ALCHEMIST) bonus2 bAddMonsterDropItemGroup,IG_POTION_CRAFT_MATERIALS,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_NINJA) bonus2 bAddMonsterDropItemGroup,IG_KUNAI_BOX,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_GUNSLINGER) bonus2 bAddMonsterDropItemGroup,IG_BULLET_CASE,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SOUL_LINKER) bonus2 bAddMonsterDropItemGroup,IG_SOUL_LINKER,100; else if ((eaclass()&EAJ_UPPERMASK) == EAJ_STAR_GLADIATOR) bonus2 bAddMonsterDropItemGroup,IG_ELEMENTAL_STONES,100; else bonus2 bAddMonsterDropItem,522,100; },{},{}
Dropped By No Result

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