.:Renewal Item Database:.
Shadow Gear
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. For each 2 Refine Levels: MaxHP +1% Refine Level +7: Increases Physical and magical damage against enemies of every size by 5%. Refine Level +9: MaxHP +5% |
Item Script | { .@r = getrefine(); bonus bMaxHPrate,(.@r/2); if (.@r>=7) { bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; if (.@r>=9) { bonus bMaxHPrate,5; } } },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. For each 2 Refine Levels: MaxHP +1% Refine Level +7: Increases Physical and magical damage against enemies of every size by 5%. Refine Level +9: MaxHP +5% |
Item Script | { .@r = getrefine(); bonus bMaxHPrate,(.@r/2); if (.@r>=7) { bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; if (.@r>=9) { bonus bMaxHPrate,5; } } },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | An armor worn on top of normal armor for additional defense. Can be equipped alone but needs a set to have any effect. LUK +1. CRIT +1 per 2 refine levels. +Lucky Shadow Weapon LUK +1. More Information on Combo: |
Item Script | { bonus bLuk,1; .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bCritical,(.@r/2); },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A glove that can draw the wearer's potential ability. LUK +1. When refined to +7 or higher, LUK +1. When refined to +9 or higher, LUK +1. +Lucky Shadow Armor LUK +1. More Information on Combo: |
Item Script | { bonus bLuk,1; .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; if (.@r>6) { bonus bLuk,1; } if (.@r>8) { bonus bLuk,1; } },{},{} |
Dropped By | No Result |