Renewal
.:Renewal Item Database:.
Shadow Gear

Major Auto Spell Shadow Earring [Shadow Pendant]   Item ID# 24730 (S_M_AutoSpell_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

ATK +3%

For each 2 Refine Levels:
Increases melee physical damage by 1%.

Refine Level +9:
ASPD +1

Refine Level +10:
Physical melee attacks have a 7% chance to autocast Level 7 Fatal Menace.
(If you learned a higher Level, it will auto cast that Level instead.)

When equipped with Major Auto Spell Shadow Pendant:
ATK +2%

Total Refine Level of entire set at least +18:
Physical melee attacks have a 4% chance to autocast Level 4 Power Swing.
(If you learned a higher Level, it will auto cast that Level instead.)

Total Refine Level of entire set at least +20:
Physical melee attacks have a 8% chance to autocast Level 8 Power Swing.
(If you learned a higher Level, it will auto cast that Level instead.)
Item Script
{ .@r = getrefine(); bonus bAtkRate,3; bonus bShortAtkRate,(.@r/2); if (.@r>=9) { bonus bAspd,1; if (.@r>=10) { bonus5 bAutoSpell,"SC_FATALMENACE",max(getskilllv("SC_FATALMENACE"),7),70,BF_SHORT|BF_NORMAL,1; } } },{},{}
Dropped By No Result

Major Auto Spell Shadow Pendant [Shadow Earring]   Item ID# 24731 (S_M_AutoSpell_Pendant)
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

ATK +3%

For each 2 Refine Levels:
Increases melee physical damage by 1%.

Refine Level +10:
ASPD +3% (Decreases after attack delay by 3%).
Item Script
{ .@r = getrefine(); bonus bAtkRate,3; bonus bShortAtkRate,(.@r/2); if (.@r>=10) { bonus bAspdRate,3; } },{},{}
Dropped By No Result

Major Auto Spell Shadow Shoes [Shadow Footgear]   Item ID# 24729 (S_M_AutoSpell_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.

MATK +3%

For each 2 Refine Levels:
Increases magical damage with every element by 1%.

Refine Level +10:
ASPD +3% (Decreases after attack delay by 3%).
Item Script
{ .@r = getrefine(); bonus bMatkRate,3; bonus2 bMagicAtkEle,Ele_All,(.@r/2); if (.@r>=10) { bonus bAspdRate,3; } },{},{}
Dropped By No Result

Malicious Shadow Armor II [Shadow Body]   Item ID# 24325 (S2_Malicious_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
MaxHP +100, ATK +1%.
Refine Level +7: ATK +1%.

[Malicious Set]
Malicious Shadow Armor II, Malicious Shadow Shield, Malicious Shadow Shoes
When dealing physical attack, has a 4% chance of absorbing 2% physical damage into HP.
For every 5 refine levels of the entire set, additional 1% of the damage absorbed as HP.
Item Script
{ .@r = getrefine(); bonus bMaxHP,100+.@r*10; bonus bAtkRate,1 + (.@r >= 7); },{},{}
Dropped By No Result

Malicious Shas Shadow Armor [Shadow Body]   Item ID# 24081 (S_Malicious_Armor)
Malicious Shadow Armor
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
MaxHP +100.
Refined to +7 or more, MaxHP +1%.

When equipped with Malicious Shadow Set (shield, armor, shoes):
Has a 4% chance to absorb 2% of physical damage dealt as HP.
For every 5 refine levels of the item set, additional 1% of the damage is absorbed into HP.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,100+.@r*10; if (.@r>6) { bonus bMaxHPrate,1; } },{},{}
Dropped By No Result

Malicious Shas Shadow Shield [Shadow Shield]   Item ID# 24083 (S_Malicious_Shield)
Malicious Shadow Shield
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
Natural HP recovery +5%.
Refined to +7 or more, additional natural HP recovery +5%.

When equipped with Malicious Shadow Set (shield, armor, shoes):
Has a 4% chance to absorb 2% of physical damage dealt as HP.
For every 5 refine levels of the item set, additional 1% of the damage is absorbed into HP.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bHPrecovRate,5; if (.@r>6) { bonus bHPrecovRate,5; } },{},{}
Dropped By No Result

Malicious Shas Shadow Shoes [Shadow Footgear]   Item ID# 24082 (S_Malicious_Shoes)
Malicious Shadow Shoes
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Shoes worn on top of normal shoes for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
MaxHP +1%.
Refined to +7 or more, additional MaxHP +1%.

When equipped with Malicious Shadow Set (shield, armor, shoes):
Has a 4% chance to absorb 2% of physical damage dealt as HP.
For every 5 refine levels of the item set, additional 1% of the damage is absorbed into HP.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMaxHPrate,1; if (.@r>6) { bonus bMaxHPrate,1; } },{},{}
Dropped By No Result

Mammoth Shadow Armor [Shadow Body]   Item ID# 24669 (S_Mammoth_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Critical +10

For each 2 Refine Levels: Critical +1.

Refine Level +9: Increases critical damage by 5%.
Item Script
{ .@r = getrefine(); bonus bCritical,10+(.@r/2); if (.@r>=9) { bonus bCritAtkRate,5; } },{},{}
Dropped By No Result

Mammoth Shadow Earring [Shadow Pendant]   Item ID# 24672 (S_Mammoth_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

Increases critical damage by 1%.

For each 2 Refine Levels:
Increases critical damage by additional 1%.

Refine Level +9:
Increases melee and ranged physical damage by 3%.

When equipped with Mammoth Shadow Armor, Mammoth Shadow Shield, Mammoth Shadow Shoes, Mammoth Shadow Weapon, Mammoth Shadow Earring and Mammoth Shadow Pendant:
ATK +1%

Total Refine Level of entire set at least +45:
Prevents knock-back effect.
Item Script
{ .@r = getrefine(); bonus bCritAtkRate,1+(.@r/2); if (.@r>=9) { bonus bLongAtkRate,3; bonus bShortAtkRate,3; } },{},{}
Dropped By No Result

Mammoth Shadow Pendant [Shadow Earring]   Item ID# 24671 (S_Mammoth_Pendant)
Type
Shadow Gear
Class
Shadow Earring
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.

ATK +10

For each 2 Refine Levels: ATK +1

Refine Level +9: ATK +3%
Item Script
{ .@r = getrefine(); bonus bBaseAtk,10+(.@r/2); if (.@r>=9) { bonus bAtkRate,3; } },{},{}
Dropped By No Result

Mammoth Shadow Shield [Shadow Shield]   Item ID# 24674 (S_Mammoth_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.

DEF +5

For each 2 Refine Levels: DEF +1

Refine Level +9: Decreases after skill cast delay by 3%.
Item Script
{ .@r = getrefine(); bonus bDef,5+(.@r/2); if (.@r>=9) { bonus bDelayrate,-3; } },{},{}
Dropped By No Result

Mammoth Shadow Shoes [Shadow Footgear]   Item ID# 24670 (S_Mammoth_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.

FLEE +10

For each 2 Refine Levels: FLEE +1

Refine Level +9: ASPD +1
Item Script
{ .@r = getrefine(); bonus bFlee,10+(.@r/2); if (.@r>=9) { bonus bAspd,1; } },{},{}
Dropped By No Result

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