.:Renewal Item Database:.
Armor
Automatic Booster R (bind) [1] [Accessory (Right)] Item ID# 490214 (E_Auto_B_R) Automatic Booster R(Bound) | |
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 160 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Improved Combat Enhancement Parts with Varmundt's Mansion technology. It is said to be able to add abilities by attaching various modules. ATK +5% MaxHP +5% |
Item Script | { bonus bAtkRate,5; bonus bMaxHPrate,5; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine A type improved with the technology of Barmund mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500. For each 2 refine levels: MaxHP +100. Refine Level +7: ASPD +7% (After attack delay -7%). When equipped with Automatic Leg Type A: Increases critical damage by 15%. When equipped with Automatic Leg Type B: Decreases variable cast time by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxHP,100*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; } },{},{} |
Dropped By | No Result |
Automatic Engine Wing Type A (Bundled) [1] [Garment] Item ID# 480185 (E_Auto_Engine_A) Automatic Engine Wing Type A(Bound) | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine A type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. Cannot be refined normally. MaxHP +1500 For each 2 Refine Levels: MaxHP +100 Refine Level +7: ASPD +7% (Decreases after attack delay by 7%). When equipped with Automatic Leg Type A: Increases critical damage by 15%. When equipped with Automatic Leg Type B: Decreases variable cast time by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1500+100*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine B type improved with the technology of Barmund mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500. For each 2 refine levels: MaxHP +100. Refine Level +7: Decreases variable cast time by 7%. When equipped with Automatic Leg Type A: Increases long range physical damage by 7%. When equipped with Automatic Leg Type B: Increases all elemental magic damage by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxHP,100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; } },{},{} |
Dropped By | No Result |
Automatic Engine Wing Type B (Bundled) [1] [Garment] Item ID# 480186 (E_Auto_Engine_B) Automatic Engine Wing Type B(Bound) | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine B type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. Cannot be refined normally. MaxHP +1500 For each 2 Refine Levels: MaxHP +100 Refine Level +7: Decreases variable cast time by 7%. When equipped with Automatic Leg Type A: Increases ranged physical damage by 7%. When equipped with Automatic Leg Type B: Increases Magical Damage with every element by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1500+100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat boots A type improved with the technology of Barmund mansion. It is said to be able to add abilities by attaching various modules. MaxSP +250. For each 2 refine levels: MaxSP +20. Refine Level +7: Increases long range physical damage by 7%. When equipped with Automatic Armor Type A: ATK +7%. When equipped with Automatic Armor Type B: ASPD +7% (After attack delay -7%). |
Item Script | { .@r = getrefine(); bonus bMaxSP,250; bonus bMaxSP,20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,7; } },{},{} |
Dropped By | No Result |
Automatic Leg Type A (bind) [1] [Footgear] Item ID# 470125 (E_Auto_Leg_A) Automatic Leg Type A(Bound) | |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Combat boots A type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. Cannot be refined normally. MaxSP +250 For each 2 Refine Levels: MaxSP +20 Refine Level +7: Increases ranged physical damage by 7%. When equipped with Automatic Armor Type A: ATK +7% When equipped with Automatic Armor Type B: ASPD +7% (Decreases after attack delay by 7%). |
Item Script | { .@r = getrefine(); bonus bMaxSP,250+20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,7; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat boots B type improved with the technology of Barmund mansion. It is said to be able to add abilities by attaching various modules. MaxSP +250. For each 2 refine levels: MaxSP +20. Refine Level +7: Increases all elemental magic damage by 7%. When equipped with Automatic Armor Type A: MaxSP +7%. When equipped with Automatic Armor Type B: MATK +7%. |
Item Script | { .@r = getrefine(); bonus bMaxSP,250; bonus bMaxSP,20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,7; } },{},{} |
Dropped By | No Result |
Automatic leg type B (bind) [1] [Footgear] Item ID# 470126 (E_Auto_Leg_B) Automatic Leg Type B(Bound) | |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Combat boots B type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. Cannot be refined normally. MaxSP +250 For each 2 Refine Levels: MaxSP +20 Refine Level +7: Increases Magical Damage with every element by 7%. When equipped with Automatic Armor Type A: MaxSP +7% When equipped with Automatic Armor Type B: MATK +7% |
Item Script | { .@r = getrefine(); bonus bMaxSP,250+20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,7; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | Looks like leaves falling in autumn. You feel something like a brisk autumn breeze when you use it. Maximum HP and SP + 40 |
Item Script | { bonus bMaxHP,40; bonus bMaxSP,40; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Defense
2 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Looks like leaves falling in autumn. You feel something like a brisk autumn breeze when you use it. Perfect Dodge + 5 |
Item Script | { bonus bFlee2,5; },{},{} |
Dropped By | No Result |
Obtainable From | Old Gift Box |
Avareco [1] [Garment] Item ID# 480134 (Avareco) | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10 Defense
12 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed. MaxHP + 5% Reduce incoming damage from players by 5%. When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%. Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact. When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec. When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%. When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%. - Type : Garment Defense : 12 Required Level : 100 Class : All |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMaxHPrate,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSkillAtk,"GC_COUNTERSLASH",getskilllv("GC_CROSSIMPACT")*6; bonus2 bSkillAtk,"GC_CROSSIMPACT",getskilllv("GC_CROSSIMPACT")*30; if (getskilllv("GC_CROSSIMPACT") == 5) { bonus2 bSkillCooldown,"GC_DARKILLUSION",-4000; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-20000; } if (getskilllv("GC_HALLUCINATIONWALK") == 5) { bonus2 bSubEle,Ele_Water,100; bonus2 bSubEle,Ele_Holy,30; } if (.@r>=7) { bonus bMaxHPrate,5; bonus2 bAddSize,Size_All,10; bonus bSPGainValue,10; } if (.@r>=9) { bonus bMaxHPrate,10; bonus2 bAddSize,Size_All,10; bonus bSPGainValue,10; } },{},{} |
Dropped By | No Result |