Renewal
.:Renewal Item Database:.
Armor

Automatic Booster R (bind) [1]   [Accessory (Right)]   Item ID# 490214 (E_Auto_B_R)
Automatic Booster R(Bound)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Improved Combat Enhancement Parts with Varmundt's Mansion technology.
It is said to be able to add abilities by attaching various modules.

ATK +5%
MaxHP +5%
Item Script
{ bonus bAtkRate,5; bonus bMaxHPrate,5; },{},{}
Dropped By No Result

Automatic Engine Wing Type A [1]   [Garment]   Item ID# 480020 (Auto_Engine_A)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine A type improved with the technology of Barmund mansion.
It is said to be able to add abilities by attaching various modules.

MaxHP +1500.
For each 2 refine levels: MaxHP +100.

Refine Level +7: ASPD +7% (After attack delay -7%).

When equipped with Automatic Leg Type A:
Increases critical damage by 15%.

When equipped with Automatic Leg Type B:
Decreases variable cast time by 15%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxHP,100*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; } },{},{}
Dropped By No Result

Automatic Engine Wing Type A (Bundled) [1]   [Garment]   Item ID# 480185 (E_Auto_Engine_A)
Automatic Engine Wing Type A(Bound)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat engine A type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxHP +1500

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
ASPD +7% (Decreases after attack delay by 7%).

When equipped with Automatic Leg Type A:
Increases critical damage by 15%.

When equipped with Automatic Leg Type B:
Decreases variable cast time by 15%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1500+100*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; } },{},{}
Dropped By No Result

Automatic Engine Wing Type B [1]   [Garment]   Item ID# 480021 (Auto_Engine_B)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine B type improved with the technology of Barmund mansion.
It is said to be able to add abilities by attaching various modules.

MaxHP +1500.
For each 2 refine levels: MaxHP +100.

Refine Level +7:
Decreases variable cast time by 7%.

When equipped with Automatic Leg Type A:
Increases long range physical damage by 7%.

When equipped with Automatic Leg Type B:
Increases all elemental magic damage by 15%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxHP,100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; } },{},{}
Dropped By No Result

Automatic Engine Wing Type B (Bundled) [1]   [Garment]   Item ID# 480186 (E_Auto_Engine_B)
Automatic Engine Wing Type B(Bound)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat engine B type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxHP +1500

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
Decreases variable cast time by 7%.

When equipped with Automatic Leg Type A:
Increases ranged physical damage by 7%.

When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1500+100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; } },{},{}
Dropped By No Result

Automatic Leg Type A [1]   [Footgear]   Item ID# 470022 (Auto_Leg_A)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots A type improved with the technology of Barmund mansion.
It is said to be able to add abilities by attaching various modules.

MaxSP +250.

For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases long range physical damage by 7%.

When equipped with Automatic Armor Type A: ATK +7%.

When equipped with Automatic Armor Type B: ASPD +7% (After attack delay -7%).
Item Script
{ .@r = getrefine(); bonus bMaxSP,250; bonus bMaxSP,20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,7; } },{},{}
Dropped By No Result

Automatic Leg Type A (bind) [1]   [Footgear]   Item ID# 470125 (E_Auto_Leg_A)
Automatic Leg Type A(Bound)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat boots A type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +250

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases ranged physical damage by 7%.

When equipped with Automatic Armor Type A:
ATK +7%

When equipped with Automatic Armor Type B:
ASPD +7% (Decreases after attack delay by 7%).
Item Script
{ .@r = getrefine(); bonus bMaxSP,250+20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,7; } },{},{}
Dropped By No Result

Automatic Leg Type B [1]   [Footgear]   Item ID# 470023 (Auto_Leg_B)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots B type improved with the technology of Barmund mansion.
It is said to be able to add abilities by attaching various modules.

MaxSP +250.

For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases all elemental magic damage by 7%.

When equipped with Automatic Armor Type A: MaxSP +7%.

When equipped with Automatic Armor Type B: MATK +7%.
Item Script
{ .@r = getrefine(); bonus bMaxSP,250; bonus bMaxSP,20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,7; } },{},{}
Dropped By No Result

Automatic leg type B (bind) [1]   [Footgear]   Item ID# 470126 (E_Auto_Leg_B)
Automatic Leg Type B(Bound)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat boots B type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +250

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases Magical Damage with every element by 7%.

When equipped with Automatic Armor Type A:
MaxSP +7%

When equipped with Automatic Armor Type B:
MATK +7%
Item Script
{ .@r = getrefine(); bonus bMaxSP,250+20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,7; } },{},{}
Dropped By No Result

Autumn Leaves [0]   [Upper Head]   Item ID# 5189 (Fallen_Leaves)
Hat of Falling Leaf
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Looks like leaves falling in autumn. You feel something like a brisk autumn breeze when you use it.
Maximum HP and SP + 40
Item Script
{ bonus bMaxHP,40; bonus bMaxSP,40; },{},{}
Dropped By No Result

Autumn Leaves [1]   [Upper Head]   Item ID# 5270 (Fallen_Leaves_)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
2
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Looks like leaves falling in autumn. You feel something like a brisk autumn breeze when you use it.
Perfect Dodge + 5
Item Script
{ bonus bFlee2,5; },{},{}
Dropped By No Result
Obtainable FromOld Gift Box

Avareco [1]   [Garment]   Item ID# 480134 (Avareco)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.

MaxHP + 5%
Reduce incoming damage from players by 5%.

When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.

When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
-
Type : Garment Defense : 12
Required Level : 100
Class : All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSkillAtk,"GC_COUNTERSLASH",getskilllv("GC_CROSSIMPACT")*6; bonus2 bSkillAtk,"GC_CROSSIMPACT",getskilllv("GC_CROSSIMPACT")*30; if (getskilllv("GC_CROSSIMPACT") == 5) { bonus2 bSkillCooldown,"GC_DARKILLUSION",-4000; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-20000; } if (getskilllv("GC_HALLUCINATIONWALK") == 5) { bonus2 bSubEle,Ele_Water,100; bonus2 bSubEle,Ele_Holy,30; } if (.@r>=7) { bonus bMaxHPrate,5; bonus2 bAddSize,Size_All,10; bonus bSPGainValue,10; } if (.@r>=9) { bonus bMaxHPrate,10; bonus2 bAddSize,Size_All,10; bonus bSPGainValue,10; } },{},{}
Dropped By No Result

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