Renewal
.:Renewal Item Database:.
Armor

Awakened Special Environment Boots [1]   [Footgear]   Item ID# 22245 (Space_shoes_JP_)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
100
Defense
15
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bMatk,50; bonus bMatkRate,15; bonus bAspdRate,15; bonus bMaxHPrate,20; bonus bMaxSPrate,20; },{},{}
Dropped By No Result

Awakened White Lily Robe [1]   [Body]   Item ID# 450181 (White_Lily_Robe__)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
90
Defense
40
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bMdef,15; bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus bDelayrate,-10; if (.@r>=7) bonus2 bMagicAddSize,Size_All,20; if (.@r>=9) bonus2 bMagicAddSize,Size_All,20; },{},{}
Dropped By No Result

Awakening Abyss King's Ring [1]   [Accessory (Right)]   Item ID# 490139 (Ring_Of_TheAbyssKing_A)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bMaxHP,BaseLevel*50; bonus bMaxSP,BaseLevel*5; },{},{}
Dropped By No Result

Awakening Triad God Mail [1]   [Body]   Item ID# 450158 (Triad_God_Mail_J__)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
90
Defense
90
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,15; bonus bMaxSPrate,15; bonus bAspdRate,10; if (.@r>=7) bonus2 bAddSize,Size_All,20; if (.@r>=9) bonus2 bAddSize,Size_All,20; },{},{}
Dropped By No Result

Ayam [0]   [Upper Head]   Item ID# 5386 (Ayam_)
New Year's Hat
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
7
Defense
7
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
"Happy New Year". Like a New Year's greeting seems to bring blessed.
FLEE + 7, MDEF + 7.
Reflects 7% melee physical damage.
Has a chance to drop Lucky Rice Cake every time a monster is killed.
Impossible to refine this item.
Item Script
{ bonus bMdef,7; bonus bFlee,7; bonus2 bAddMonsterDropItem,12198,200; },{},{}
Dropped By No Result

Ayam [1]   [Upper Head]   Item ID# 5174 (Ayam)
Type
Armor
Class
Upper Headgear
Buy
30000z
Sell
15000z
Weight
40
Defense
6
Required Lvl
60
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A traditional Korean a-yam, usually worn by women, crafted of red silk. The way the decoration hangs down is beautiful.
[Taekwon Classes]
INT + 1, SP Recovery + 3%
Item Script
{ if (BaseClass == Job_Taekwon) { bonus bInt,1; bonus bSPrecovRate,3; } },{},{}
Dropped By No Result
Obtainable FromMagistrate Hat & A-Yam

Ayothaya King's Hat [1]   [Upper Head]   Item ID# 5312 (Ayothaya_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An ancient helm of Ayothaya's fighter. The braver actually can wear.
STR + 1, increase damage on DemiHuman monster by 5%.
Item Script
{ bonus bStr,1; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player_Human,5; },{},{}
Dropped By No Result

Azure Diadem [0]   [Middle Head]   Item ID# 18897 (Azure_Diadem)
Sky Crown
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
5
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
"Humans are like teabags. We don't know our true strength until we are in hot water! - Eleanor Roosevelt"
Increases resistance against Water property attack by 8%.
Item Script
{ bonus2 bSubEle,Ele_Water,8; },{},{}
Dropped By No Result

Azure Dragon Armor [1]   [Body]   Item ID# 15087 (Azure_Dragon_Armor)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
50
Defense
55
Required Lvl
70
Armor Lvl
1
Slot
1
Property
Water
Applicable Jobs
Every Job
Description
This armor contains the soul of the Azure Dragon.
MDEF +5
Increases physical damage inflicted on Water elemental monsters by 10%.
Item Script
{ bonus bDefEle,Ele_Water; bonus bMdef,5; bonus2 bAddEle,Ele_Water,10; },{},{}
Dropped By No Result

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