Renewal
.:Renewal Item Database:.
Armor

Goibne's Spaulders [0]   [Garment]   Item ID# 2520 (Goibne's_Shoulder_Arms)
Type
Armor
Class
Garment
Buy
30000z
Sell
15000z
Weight
70
Defense
11
Required Lvl
54
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
Goibe's very first creation, his most prized and precious armor.
Reduce 10% of Long Range Physical attack.
VIT + 1, MDEF + 2
[Goibne's Helm, Goibne's Armor, Goibne's Greaves & Goibne's Spaulders Equip Set]

More Information on Combo:
Item Script
{ bonus bLongAtkDef,10; bonus bMdef,2; bonus bVit,1; },{},{}
Dropped By

Goibne's Spaulders [1]   [Garment]   Item ID# 2599 (Goibne_Shoulder_Arms_)
Type
Armor
Class
Garment
Buy
30000z
Sell
15000z
Weight
70
Defense
11
Required Lvl
54
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
Goibne's very first creation, his much prized and precious armor.
VIT +1, MDEF +2
Reduces damage taken from long range physical attack by 10%.
Item Script
{ bonus bLongAtkDef,10; bonus bMdef,2; bonus bVit,1; },{},{}
Dropped By No Result

Gold Angel Sculpture [0]   [Upper Head]   Item ID# 5769 (Gold_Angel_Sculpture)
Estatua Peque? Angel Oro
Type
Armor
Class
Upper Headgear
Buy
100z
Sell
50z
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A statue of Baby Angel made from Gold.
Item Script
{ skill "RG_GRAFFITI",1; },{},{}
Dropped By No Result

Gold Christmas Ring [0]   [Accessory]   Item ID# 2636 (Gold_Ring_)
Type
Armor
Class
Accessory
Buy
30000z
Sell
15000z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A beautiful gold ring that was made for Christmas.
Somebody's name is engraved on it.
LUK + 1
Item Script
{ bonus bLuk,1; },{},{}
Dropped By No Result

Gold Dragon Plate [1]   [Body]   Item ID# 15393 (DragonA_Gold)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
120
Defense
110
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
You can feel the life force of the dragon just by wearing this armor that has been accumulated for a long time.

VIT +12, MaxHP +20%, MaxSP +5%.

For each 2 refine levels:
ASPD +3% (Decreases after attack delay by 3%).
Decreases variable cast time by 3%.

For each 3 refine levels:
Increases physical and magical damage against Dragon monsters by 7%.

Refine Level +11:
Increases physical and magical damage against Medium and Large sized monsters by 6%.
Decreases fixed cast time by 0.2 seconds.

When equipped with Dragon Scale Boots and Dragon Scale Hood:
DEF +80, MDEF +15, MaxHP +10%.

For each 30 base VIT:
Decreases damage taken from Medium and Large sized monsters by 1%.

Recieving physical or magical damage has a chance to activate Dragon's Health:
Decreases damage taken from all size monsters by 7% for 10 seconds.

If base VIT is at least 120:
Increases the chance to activate Dragon's Health and decreases damage taken from all size monsters by additional 5% to the Dragon's Health effect.

If total refine level of entire set at least +33:
Increases Attack Speed (Decreases after attack delay by 20%).
Decreases after skill cast delay of all skills by 25%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,20; bonus bMaxSPrate,5; bonus bVit,12; bonus bAspdRate,3*(.@r/2); bonus bVariableCastrate,-3*(.@r/2); bonus2 bAddRace,RC_Dragon,7*(.@r/3); bonus2 bMagicAddRace,RC_Dragon,7*(.@r/3); if (.@r>=11) { bonus bFixedCast,-200; bonus2 bAddSize,Size_Medium,6; bonus2 bMagicAddSize,Size_Medium,6; bonus2 bAddSize,Size_Large,6; bonus2 bMagicAddSize,Size_Large,6; } },{},{}
Dropped By No Result

Gold Fish Head Hat [1]   [Upper Head]   Item ID# 19264 (GoldFish_Hat)
Golden Fish Hat
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
2
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A smirk golden fish hat. Every time I open my mouth, it seems fishy.

Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage.
Has a chance to increase Holy elemental magic by 10% for 60 seconds when dealing magical damage.

Refine Level +7:
Chance of endowing weapon with Holy property increases.
Chance of triggering +10% Holy property magic damage buff increases.

Refine Level +9:
When receiving physical attack, has a chance to autocast Quagmire Level 1.
Item Script
expand to view script
{ .@r = getrefine(); if (.@r>8) { bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,10,1; } if (.@r<6) { autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",10,60000,BF_MAGIC,"{ specialeffect2 EF_ASPERSIO; }"; } else { autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",(10+(.@r*2)),60000,BF_MAGIC,"{ specialeffect2 EF_ASPERSIO; }"; } },{},{}
Dropped By No Result

Gold Fish Head Hat-LT [1]   [Upper Head]   Item ID# 400155 (GoldFish_Hat_LT)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
40
Defense
2
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
An improved version of the puffing gold fish hat.

Base Level at least 210:
P.ATK +2
S.MATK +2

Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase magical damage with Holy element by 20% for 60 seconds.

Refine Level +7:
Increases melee physical damage by 10%.
Increases magical damage with Holy element by 10%.

Refine Level +9:
ATK +5%, MATK +5%

Refine Level +11:
Increases magical damage against Shadow elemental by 20%.

[Bonus by Grade]
[Grade D]: melee physical damage +5%. magical damage with Holy element +5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: fixed cast time of all skills -0.5 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,2; bonus bSmatk,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus bShortAtkRate,10; if (.@r>=9) { bonus bMatkRate,5; if (.@r>=11) { bonus2 bMagicAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,20; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Holy,5; bonus bShortAtkRate,5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bSmatk,2; if (.@g >= ENCHANTGRADE_B) { if (.@r>=12) { bonus bFixedCast,-500; } } } } autobonus "{ bonus bAtkEle,Ele_Holy; }",1,60000,BF_WEAPON; autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,20; }",1,60000,BF_MAGIC; },{},{}
Dropped By No Result

Gold Ingot Poring Hat [1]   [Upper Head]   Item ID# 18748 (Gold_Ingot_Poring_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
3
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
According to Chinese custom, it can bring the wealth and fortune to you.
LUK +2, DEX +2.
Item Script
{ bonus bDex,2; bonus bLuk,2; },{},{}
Dropped By No Result

Gold PC Room Ring [1]   [Accessory]   Item ID# 28333 (Gold_PC_Ring)
Gold PC Cafe Ring
Type
Armor
Class
Accessory
Buy
10z
Sell
5z
Weight
0
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
This item is impossible to deal with another account.
MaxHP +3%, MaxSP +3%.
[When VIP status is active]
MaxHP +3%, MaxSP +3%.
ATK +3%, MATK +3%.
Item Script
{ bonus bMaxHPrate,3; bonus bMaxSPrate,3; },{},{}
Dropped By No Result

Gold Ring [0]   [Accessory]   Item ID# 2610 (Gold_Ring)
Type
Armor
Class
Accessory
Buy
30000z
Sell
15000z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A fairly common ring made of gold.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box, Jewelry Box

Gold Trickle [0]   [Accessory]   Item ID# 2843 (Gold_Trickle)
Golden Bell
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
0
Required Lvl
75
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
This item cannot be traded with others.
It has a message inscribed - An accessory hung over a beast's neck to show dignity.
Max SP + 50.
Item Script
{ bonus bMaxSP,50; },{},{}
Dropped By No Result

Gold Tulip Hairpin [0]   [Upper Head]   Item ID# 5821 (Gold_Tulip_Hairpin)
Golden Tulip Hairpin
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
10
Defense
2
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Made in the form of a golden tulip shiny bezel.
Add Bonus exp when killing monster by 5%.
Item Script
{ bonus2 bExpAddClass,Class_All,5; },{},{}
Dropped By No Result

« First < 56789101112131415 > Last »
back to top