.:Renewal Item Database:.
Armor
Type
Armor
Class
Middle & Lower Headgear
Buy
20z
Sell
10z
Weight
20 Defense
2 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A mask with mischievous expressions, suitable to be worn by kids. Increases Movement Speed by 5% when equipped. |
Item Script | { bonus bSpeedRate,25; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
60 Defense
7 Required Lvl 150 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | An improved version of the transformation leave used by Smokey. Base Level at least 120: P.ATK +2 S.MATK +2 For each Refine Level: Increases magical damage with every element by 1%. For each 3 Refine Levels: MATK +2% For each 5 Refine Levels: ASPD +1 Has a chance to transform into Smokie for 10 seconds when dealing melee physical damage. Grants following effects while in Smokie form: MATK +100, HIT +50 Physical melee attacks have 5% chance to autocast Level 3 Cloud Kill. (If you learned a higher Level, it will auto cast that Level instead.) Refine Level +7: MATK +50, HIT +25 Refine Level +9: Physical melee attacks have 5% chance to autocast Level 5 Hell Inferno additionally. Refine Level +10: Physical melee attacks have 5% chance to autocast Level 3 Chain Lightning additionally. [Bonus by Grade] [Grade D]: Refine Level +11: Magical attacks have 3% chance to autocast Level 9 Fire Ball additionally. [Grade C]: P.ATK +2, S.MATK +2 [Grade B]: Refine Level +12: fixed cast time of all skills -0.5 seconds. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,2; bonus bSMatk,2; } bonus2 bMagicAtkEle,Ele_All,.@r; bonus bMatkRate,2*(.@r/3); bonus bAspd,(.@r/5); autobonus "{ .@r = getrefine(); bonus bMatk,100; bonus bHit,50; bonus3 bAutoSpell,\"SO_CLOUD_KILL\",max(3,getskilllv(\"SO_CLOUD_KILL\")),50; if (.@r>=7) { bonus bMatk,50; bonus bHit,25; if (.@r>=9) { bonus3 bAutoSpell,\"WL_HELLINFERNO\",5,50; if (.@r>=10) { bonus3 bAutoSpell,\"WL_CHAINLIGHTNING\",3,20; } } }",1,10000,BF_WEAPON; if (.@g >= ENCHANTGRADE_D && .@r>=11) { bonus5 bAutoSpell,"RK_IGNITIONBREAK",9,30,BF_MAGIC,1; } if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bSMatk,2; } if (.@g >= ENCHANTGRADE_B && .@r>=12) { bonus bFixedCast,-500; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Defense
1 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A leaf which rumored to be worn by the Smokie monster for transformations. |
Item Script | {},{},{} |
Dropped By | No Result |
Obtainable From | Drooping Cat, Smokie Leaf, Lazy Smokie & Blue Fish |
Required For | Sea Otter Cap |
Smokie Transformation Leaf [1] [Upper Head] Item ID# 19265 (Smoky_TransformHat) Smokey's Transformation Leaf | |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
60 Defense
7 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Smokey uses the leaves of transformation. I feel the energy of Smokey. Every refine, increases all elemental magic damage by 1%. Has a chance to transform into Smokie for 5 seconds when dealing melee physical damage. Grants following effects while in Smokie form: Has 5% chance to auto-cast bolt spells lv.2 when dealing melee physical damage. Refine Level +7: 4% chance to auto-cast Frost Nova Level 5 when dealing melee physical damage. Refine Level +8: 3% chance to auto-cast Thunderstorm Level 5 when dealing melee physical damage. Refine Level +9 and Base Level 100: 2% chance to auto-cast Hell Inferno Level 5 when dealing melee physical damage. Refine Level +9 and Base Level 100: 1% chance to auto-cast Chain Lightning Level 3 when dealing melee physical damage. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,.@r; autobonus "{ .@r = getrefine(); bonus3 bAutoSpell,\"MG_COLDBOLT\",2,50; bonus3 bAutoSpell,\"MG_FIREBOLT\",2,50; bonus3 bAutoSpell,\"MG_LIGHTNINGBOLT\",2,50; bonus3 bAutoSpell,\"WZ_EARTHSPIKE\",2,50; if (.@r>=7) { bonus3 bAutoSpell,\"WZ_FROSTNOVA\",5,40; if (.@r>=8) { bonus3 bAutoSpell,\"MG_THUNDERSTORM\",5,30; if (BaseLevel>100) { if (.@r>=9) { bonus3 bAutoSpell,\"WL_HELLINFERNO\",5,20; if (.@r>=10) { bonus3 bAutoSpell,\"WL_CHAINLIGHTNING\",3,10; } } } } } }",1,5000,BF_WEAPON,"{ active_transform 1056,5000; /*SMOKIE*/ }"; },{},{} |
Dropped By | No Result |
Snake Hat [1] [Upper Head] Item ID# 18872 (Snake_Hat) | |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Defense
5 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | The headgear is designed according to the curled of snake. STR+3, INT+3, MDEF+5. When equipped with Snake Ring, ATK+1 for every 4 Base Levels. When equipped with Snake Charm (Snake Pendant), MATK +1 for 4 every Base Levels. When equipped with Snake Ring and Snake Charm (Snake Pendant), has a chance to drop Wild Snake Berry after when defeating monsters. More Information on Combo: |
Item Script | { bonus bStr,3; bonus bInt,3; bonus bMdef,5; bonus bUnbreakableHelm; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20 Defense
2 Required Lvl 30 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A hat looks like snake on it. You probably fall in love with beautiful young women when you wear it. Enables use of Level 5 Double Attack. |
Item Script | { skill "TF_DOUBLE",5; },{},{} |
Dropped By | No Result |
Snake Pendant [1] [Accessory] Item ID# 2987 (Snake_Pendant) Snake Charm | |
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10 Defense
3 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | The charm is designed according to the snake. AGI +3, LUK +2 MDEF +3 More Information on Combo: |
Item Script | { bonus bAgi,3; bonus bLuk,2; bonus bMdef,3; },{},{} |
Dropped By | No Result |
Snake Ring [1] [Accessory] Item ID# 2986 (Snake_Ring) | |
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10 Defense
2 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | The ring is designed according to the snake. DEX +3 MDEF +2 More Information on Combo: |
Item Script | { bonus bDex,3; bonus bMdef,2; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
10 Defense
12 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Ranger |
---|---|
Description | A specially designed goggle for snipers. DEX + 1, AGI + 1, MDEF + 5. If base AGI at least 120: ASPD +1 Increases long range physical attack by 4%. |
Item Script | { bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if (readparam(bAgi)>=120) { bonus bLongAtkRate,4; bonus bAspd,1; } },{},{} |
Dropped By | No Result |
Sniping Shoes [0] [Footgear] Item ID# 470006 (Sniping_Shoes_J) | |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
20 Required Lvl 100 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] MaxHP + 3% MaxSP + 3% Enables Gloria Lv1. Reduce after cast delay by 8% per No Limits skill level learned. Increase physical damage to all size monsters by 5% per 1 Warg Ride skill level learned. When Aimed Bolt Lv 10 Increase critical damage by 25% Removes weapon size penalty. When Electric Shocker Lv 5 All stats + 10 Reduces SP consumption of Camouflage by 20 SP. When refined to +7 or higher MaxHP increased by an additional 7% MaxSP increased by an additional 7% Increase ranged damage dealt by 5%. When refined to +9 or higher MaxHP increased by an additional 10% MaxSP increased by an additional 10% Increase ranged damage dealt by an additional 5%. Type: Shoes Defense: 12 Required level: 100 Class: All |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableShoes; bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "PR_GLORIA",1; bonus bDelayrate,-8*getskilllv("RA_UNLIMIT"); bonus2 bAddSize,Size_All,5*getskilllv("RA_WUGRIDER"); if (getskilllv("RA_AIMEDBOLT") == 10) { bonus bCritAtkRate,25; bonus bNoSizeFix; } if (getskilllv("RA_ELECTRICSHOCKER") == 5) { bonus bAllStats,10; bonus2 bSkillUseSP,"RA_CAMOUFLAGE",20; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bLongAtkRate,5; } },{},{} |
Dropped By | No Result |
Sniping Shoes [1] [Footgear] Item ID# 470007 (Sniping_Shoes_J_) | |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
20 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableShoes; bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "PR_GLORIA",1; bonus bDelayrate,-8*getskilllv("RA_UNLIMIT"); bonus2 bAddSize,Size_All,5*getskilllv("RA_WUGRIDER"); if (getskilllv("RA_AIMEDBOLT") == 10) { bonus bCritAtkRate,25; bonus bNoSizeFix; } if (getskilllv("RA_ELECTRICSHOCKER") == 5) { bonus bAllStats,10; bonus2 bSkillUseSP,"RA_CAMOUFLAGE",20; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bLongAtkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
75 Defense
42 Required Lvl 50 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Sniper |
---|---|
Description | Sniping suits helps required muscles to move effectively for shooting an arrow. Reduces necessary time to shoot arrows and helps to achieve improved accuracy. CRIT +6, with additional CRIT +(LUK/10) bonus depending on your LUK stat. Reduces aftercast skill delay by 23%. MDEF + 5. |
Item Script | { bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayrate,-23; },{},{} |
Dropped By |