Renewal
.:Renewal Item Database:.
Armor

Smiling Mask [0]   [Middle & Lower Head]   Item ID# 5203 (Tongue_Mask)
Type
Armor
Class
Middle & Lower Headgear
Buy
20z
Sell
10z
Weight
20
Defense
2
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A mask with mischievous expressions, suitable to be worn by kids.
Increases Movement Speed by 5% when equipped.
Item Script
{ bonus bSpeedRate,25; },{},{}
Dropped By No Result

Smokey's Transformation Leaf-LT [1]   [Upper Head]   Item ID# 400152 (Smoky_TransformHat_LT)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
60
Defense
7
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
An improved version of the transformation leave used by Smokey.

Base Level at least 120:
P.ATK +2
S.MATK +2

For each Refine Level:
Increases magical damage with every element by 1%.

For each 3 Refine Levels:
MATK +2%

For each 5 Refine Levels:
ASPD +1

Has a chance to transform into Smokie for 10 seconds when dealing melee physical damage.

Grants following effects while in Smokie form:
MATK +100, HIT +50
Physical melee attacks have 5% chance to autocast Level 3 Cloud Kill.
(If you learned a higher Level, it will auto cast that Level instead.)

Refine Level +7:
MATK +50, HIT +25

Refine Level +9:
Physical melee attacks have 5% chance to autocast Level 5 Hell Inferno additionally.

Refine Level +10:
Physical melee attacks have 5% chance to autocast Level 3 Chain Lightning additionally.

[Bonus by Grade]
[Grade D]: Refine Level +11: Magical attacks have 3% chance to autocast Level 9 Fire Ball additionally.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: fixed cast time of all skills -0.5 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,2; bonus bSMatk,2; } bonus2 bMagicAtkEle,Ele_All,.@r; bonus bMatkRate,2*(.@r/3); bonus bAspd,(.@r/5); autobonus "{ .@r = getrefine(); bonus bMatk,100; bonus bHit,50; bonus3 bAutoSpell,\"SO_CLOUD_KILL\",max(3,getskilllv(\"SO_CLOUD_KILL\")),50; if (.@r>=7) { bonus bMatk,50; bonus bHit,25; if (.@r>=9) { bonus3 bAutoSpell,\"WL_HELLINFERNO\",5,50; if (.@r>=10) { bonus3 bAutoSpell,\"WL_CHAINLIGHTNING\",3,20; } } }",1,10000,BF_WEAPON; if (.@g >= ENCHANTGRADE_D && .@r>=11) { bonus5 bAutoSpell,"RK_IGNITIONBREAK",9,30,BF_MAGIC,1; } if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bSMatk,2; } if (.@g >= ENCHANTGRADE_B && .@r>=12) { bonus bFixedCast,-500; } },{},{}
Dropped By No Result

Smokie Leaf [0]   [Upper Head]   Item ID# 5064 (Leaf_Headgear)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A leaf which rumored to be worn by the Smokie monster for transformations.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromDrooping Cat, Smokie Leaf, Lazy Smokie & Blue Fish
Required ForSea Otter Cap

Smokie Transformation Leaf [1]   [Upper Head]   Item ID# 19265 (Smoky_TransformHat)
Smokey's Transformation Leaf
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
60
Defense
7
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Smokey uses the leaves of transformation.
I feel the energy of Smokey.

Every refine, increases all elemental magic damage by 1%.

Has a chance to transform into Smokie for 5 seconds when dealing melee physical damage.
Grants following effects while in Smokie form:
Has 5% chance to auto-cast bolt spells lv.2 when dealing melee physical damage.

Refine Level +7:
4% chance to auto-cast Frost Nova Level 5 when dealing melee physical damage.

Refine Level +8:
3% chance to auto-cast Thunderstorm Level 5 when dealing melee physical damage.

Refine Level +9 and Base Level 100:
2% chance to auto-cast Hell Inferno Level 5 when dealing melee physical damage.

Refine Level +9 and Base Level 100:
1% chance to auto-cast Chain Lightning Level 3 when dealing melee physical damage.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_All,.@r; autobonus "{ .@r = getrefine(); bonus3 bAutoSpell,\"MG_COLDBOLT\",2,50; bonus3 bAutoSpell,\"MG_FIREBOLT\",2,50; bonus3 bAutoSpell,\"MG_LIGHTNINGBOLT\",2,50; bonus3 bAutoSpell,\"WZ_EARTHSPIKE\",2,50; if (.@r>=7) { bonus3 bAutoSpell,\"WZ_FROSTNOVA\",5,40; if (.@r>=8) { bonus3 bAutoSpell,\"MG_THUNDERSTORM\",5,30; if (BaseLevel>100) { if (.@r>=9) { bonus3 bAutoSpell,\"WL_HELLINFERNO\",5,20; if (.@r>=10) { bonus3 bAutoSpell,\"WL_CHAINLIGHTNING\",3,10; } } } } } }",1,5000,BF_WEAPON,"{ active_transform 1056,5000; /*SMOKIE*/ }"; },{},{}
Dropped By No Result

Snake Hat [1]   [Upper Head]   Item ID# 18872 (Snake_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
5
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The headgear is designed according to the curled of snake.
STR+3, INT+3, MDEF+5.

When equipped with Snake Ring, ATK+1 for every 4 Base Levels.

When equipped with Snake Charm (Snake Pendant), MATK +1 for 4 every Base Levels.

When equipped with Snake Ring and Snake Charm (Snake Pendant), has a chance to drop Wild Snake Berry after when defeating monsters.

More Information on Combo:
Item Script
{ bonus bStr,3; bonus bInt,3; bonus bMdef,5; bonus bUnbreakableHelm; },{},{}
Dropped By No Result

Snake Head Hat [1]   [Upper Head]   Item ID# 5388 (Snake_Head)
Snake Head
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
2
Required Lvl
30
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat looks like snake on it. You probably fall in love with beautiful young women when you wear it.
Enables use of Level 5 Double Attack.
Item Script
{ skill "TF_DOUBLE",5; },{},{}
Dropped By No Result

Snake Pendant [1]   [Accessory]   Item ID# 2987 (Snake_Pendant)
Snake Charm
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10
Defense
3
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
The charm is designed according to the snake.
AGI +3, LUK +2
MDEF +3

More Information on Combo:
Item Script
{ bonus bAgi,3; bonus bLuk,2; bonus bMdef,3; },{},{}
Dropped By No Result

Snake Ring [1]   [Accessory]   Item ID# 2986 (Snake_Ring)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10
Defense
2
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
The ring is designed according to the snake.
DEX +3
MDEF +2

More Information on Combo:
Item Script
{ bonus bDex,3; bonus bMdef,2; },{},{}
Dropped By No Result

Sniper Goggles [1]   [Upper & Middle Head]   Item ID# 5748 (Sniper_Goggle)
Sniper Goggle
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Ranger
Description
A specially designed goggle for snipers.
DEX + 1, AGI + 1, MDEF + 5.

If base AGI at least 120:
ASPD +1
Increases long range physical attack by 4%.
Item Script
{ bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if (readparam(bAgi)>=120) { bonus bLongAtkRate,4; bonus bAspd,1; } },{},{}
Dropped By No Result

Sniping Shoes [0]   [Footgear]   Item ID# 470006 (Sniping_Shoes_J)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
MaxHP + 3%
MaxSP + 3%
Enables Gloria Lv1.
Reduce after cast delay by 8% per No Limits skill level learned.
Increase physical damage to all size monsters by 5% per 1 Warg Ride skill level learned.
When Aimed Bolt Lv 10
Increase critical damage by 25%
Removes weapon size penalty.

When Electric Shocker Lv 5
All stats + 10
Reduces SP consumption of Camouflage by 20 SP.

When refined to +7 or higher
MaxHP increased by an additional 7%
MaxSP increased by an additional 7%
Increase ranged damage dealt by 5%.

When refined to +9 or higher
MaxHP increased by an additional 10%
MaxSP increased by an additional 10%
Increase ranged damage dealt by an additional 5%.

Type: Shoes Defense: 12
Required level: 100
Class: All
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableShoes; bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "PR_GLORIA",1; bonus bDelayrate,-8*getskilllv("RA_UNLIMIT"); bonus2 bAddSize,Size_All,5*getskilllv("RA_WUGRIDER"); if (getskilllv("RA_AIMEDBOLT") == 10) { bonus bCritAtkRate,25; bonus bNoSizeFix; } if (getskilllv("RA_ELECTRICSHOCKER") == 5) { bonus bAllStats,10; bonus2 bSkillUseSP,"RA_CAMOUFLAGE",20; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

Sniping Shoes [1]   [Footgear]   Item ID# 470007 (Sniping_Shoes_J_)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableShoes; bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "PR_GLORIA",1; bonus bDelayrate,-8*getskilllv("RA_UNLIMIT"); bonus2 bAddSize,Size_All,5*getskilllv("RA_WUGRIDER"); if (getskilllv("RA_AIMEDBOLT") == 10) { bonus bCritAtkRate,25; bonus bNoSizeFix; } if (getskilllv("RA_ELECTRICSHOCKER") == 5) { bonus bAllStats,10; bonus2 bSkillUseSP,"RA_CAMOUFLAGE",20; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

Sniping Suit [1]   [Body]   Item ID# 2367 (Sniping_Suit)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
75
Defense
42
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Sniper
Description
Sniping suits helps required muscles to move effectively for shooting an arrow.
Reduces necessary time to shoot arrows and helps to achieve improved accuracy.

CRIT +6, with additional CRIT +(LUK/10) bonus depending on your LUK stat.
Reduces aftercast skill delay by 23%.
MDEF + 5.
Item Script
{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayrate,-23; },{},{}
Dropped By

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