Renewal
.:Renewal Item Database:.
Armor

Spell Circuit [1]   [Upper Head]   Item ID# 19249 (Spell_Circuit)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The magic circle that imaged the property.
It feels like you can use a powerful magic just to wear it.

For each 2 refine levels: MATK +20.

Refine Level +7:
Reduces variable cast time by 10%.

Refine Level +9:
Increases Neutral and Shadow elemental magic damage by 10%.

Refine Level +11:
Increases Water, Wind, Earth and Fire elemental magic damage by 10%.

For each refine level above +10:
Reduces fixed cast time by 0.1 second (up to +15).

When equipped with Mental Stick:
Every 2 refine level of Mental Stick:
Increases Psychic Wave damage by 5%.

When equipped with Kronos:
Every 2 refine level of Kronos
Increases Hell Inferno damage by 10%.

When equipped with Mikatsuki or Raksasa Dagger:
Reduces variable cast time as percent equal to refine level of Mikatsuki or Raksasa Dagger.

Every 2 refine level of Mikatsuki or Raksasa Dagger:
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,(.@r/2)*20; if (.@r>6) { bonus bVariableCastrate,-10; } if (.@r>8) { bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bMagicAtkEle,Ele_Neutral,10; } if (.@r>10) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } .@val = max(min(.@r-15,5),0); bonus bFixedCast,-.@val*100; },{},{}
Dropped By No Result

Spenta Mainyu [1]   [Shield]   Item ID# 460025 (Spenta_Mainyu)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
60
Defense
100
Required Lvl
90
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bMdef,10; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Angel,5; },{},{}
Dropped By No Result

Sphinx Hat [0]   [Upper & Lower Head]   Item ID# 5053 (Spinx_Helm)
Type
Armor
Class
Upper & Lower Headgear
Buy
20z
Sell
10z
Weight
300
Defense
5
Required Lvl
65
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Swordman
Knight
Crusader
Description
A traditional Egyptian head piece that symbolizes the Egyptian gods.
STR + 2
Impossible to refine this item.
Item Script
{ bonus bStr,2; },{},{}
Dropped By
EnchantmentSocket Enchantable
Obtainable FromOld Violet Box

Sphinx Hat [0]   [Upper & Lower Head]   Item ID# 5494 (Spinx_Helm_I)
Type
Armor
Class
Upper & Lower Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Swordman
Knight
Crusader
Description
A traditional Egyptian head piece that symbolizes the Egyptian gods.
STR + 5
Item Script
{ bonus bStr,5; },{},{}
Dropped By No Result

Sphinx Hat [1]   [Upper & Lower Head]   Item ID# 5166 (Spinx_Helm_)
Type
Armor
Class
Upper & Lower Headgear
Buy
20z
Sell
10z
Weight
300
Defense
5
Required Lvl
65
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Swordman
Knight
Crusader
Description
A traditional Egyptian head piece that symbolizes the Egyptian gods.
STR + 2
Impossible to refine this item.
Item Script
{ bonus bStr,2; },{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Spider's Winks [1]   [Upper Head]   Item ID# 19328 (Spider_Temp_TW)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bAspd,1; bonus2 bAddEff,Eff_Poison,500; bonus bBaseAtk,5*(readparam(bStr)/12); bonus2 bIgnoreDefRaceRate,RC_All,readparam(bStr)/12; if (.@r>=9) { bonus bAtkRate,2; bonus bAspdRate,5; bonus2 bIgnoreDefRaceRate,RC_All,5; } if (.@r>=12) { bonus bAtkRate,2; bonus bAspdRate,5; bonus2 bIgnoreDefRaceRate,RC_All,5; } },{},{}
Dropped By No Result

Spiked Scarf [0]   [Lower Head]   Item ID# 5462 (Spiked_Scarf)
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
10
Defense
3
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A scarf with terrifying spikes.
ATK +30, MaxHP -2%.

(Select to show iRO description for different effect).
Item Script
{ bonus bBaseAtk,30; bonus bMaxHPrate,-2; },{},{}
Dropped By No Result

Spiky Band [0]   [Upper Head]   Item ID# 2258 (Sharp_Gear)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
100
Defense
12
Required Lvl
50
Armor Lvl
1
Slot
0
Applicable Jobs
Swordman
Acolyte
Merchant
Thief
Knight
Priest
Blacksmith
Assassin
Crusader
Monk
Rogue
Alchemist
Taekwon
Star Gladiator
Description
A headband with two dangerously fashionable spikes.
Item Script
{},{},{}
Dropped By
EnchantmentSocket Enchantable
Obtainable FromOld Blue Box, Old Violet Box

Spiky Band [1]   [Upper Head]   Item ID# 5161 (Sharp_Gear_)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
100
Defense
12
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Acolyte
Merchant
Thief
Knight
Priest
Blacksmith
Assassin
Crusader
Monk
Rogue
Alchemist
Taekwon
Star Gladiator
Description
A headband with two dangerously fashionable spikes.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Spinel Diadem [1]   [Upper Head]   Item ID# 400095 (BioWeapon_Helm_SO)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Sorcerer
Description
A crown designed for specific subjects.
It is decorated with a blue spinel symbolizing hope.

For each 2 Refine Levels:
MATK +2%
Increases SP Recovery Rate by 6%.

Refine Level +7:
All Stats +3

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
Increases magical damage with Neutral, Earth and Water element by 20%.

When equipped with Boltijin:
MATK +2%

For each Refine Level of Boltijin:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 3%.

When equipped with Psychic Spear Rod:
Increases magical damage with Neutral and Wind element by 3%.

For each Refine Level of Psychic Spear Rod:
Increases damage of Varetyr Spear by 3%.

When equipped with Dust Grave:
Increases magical damage with Water and Earth element by 3%.

For each Refine Level of Dust Grave:
Increases damage of iamond Dust by 3%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSPrecovRate,6*(.@r/2); bonus bMatkRate,2*(.@r/2); if (.@r>=7) { bonus bAllStats,3; } if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Water,20; } },{},{}
Dropped By No Result

Spirit King's Crown [0]   [Upper Head]   Item ID# 19426 (King_Of_Spirit_Circlet)
King Of Spirit Circlet
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
60
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
The Spirit King's power lies inside beyond this Jeweled Gemstone.

MDEF +15.
Decreases after skill cast delay by of all skills by 10%.
Increases damage of Earth Grave and Diamond Dust by 10%.

When Warmer is Level 5:
Decreases Varetyr Spear, Earth Grave and Diamond Dust skill cooldown by 1 second.

For each Level of Elemental Shield:
Increases magical damage against Boss class monsters by 25%.

For each Level of Elemental Sympathy:
Decreases variable cast time by 6%.

For each refine level:
Decreases fixed cast time of all skills by 7%.

Refine Level +7:
Decreases after skill cast delay by of all skills by an additional 5%.
Increases damage of Earth Grave and Diamond Dust by an additional 15%.

Refine Level +9:
Decreases after skill cast delay by of all skills by additional 5%.
Increases damage of Earth Grave and Diamond Dust by an additional 25%.

Refine Level +10:
Bypass 100% of hard magic defense of Normal class monsters, Boss class monsters, and DemiHuman when performing a physical attacks.

When equipped with King of Spirit Ring:
When Warmer is Level 5:
Decreases the delay of Earth Grave and Diamond Dust by 1 seconds.
Decreases the delay of Varetyr Spear by 0.5 seconds
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,15; bonus bFixedCastrate,-7*.@r; bonus bDelayrate,-10; bonus2 bSkillAtk,"SO_EARTHGRAVE",10; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY"); if (getskilllv("SO_WARMER") >= 5) { bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000; bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; } if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5) bonus2 bMagicAddClass,Class_Boss,25; if (.@r>=7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",15; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; bonus bDelayrate,-5; } if (.@r>=9) { bonus bDelayrate,-5; bonus2 bSkillAtk,"SO_EARTHGRAVE",25; bonus2 bSkillAtk,"SO_DIAMONDDUST",25; } if (.@r>=10) bonus bIgnoreMdefRace,RC_All; },{},{}
Dropped By No Result

Spirit King's Ring [1]   [Accessory]   Item ID# 28394 (King_of_Spirit_Ring)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
50
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring where king of spirit dwelling inside.

VIT +5.
Decreases after skill cast delay of all skills by 5%.

Decreases Earth Grave and Diamond Dust skill cooldown by 2 seconds.

Decreases variable cast time of Varetyr Spear by 1.5 seconds.
Decreases Varetyr Spear skill cooldown by 0.5 seconds.

Decreases variable cast time of Warmer by 50%.
Decreases Warmer skill cooldown by 15 seconds.

For each 8 Base Level:
Increases damage of Earth Grave and Diamond Dust by 1%.
Item Script
expand to view script
{ bonus bVit,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"SO_DIAMONDDUST",(BaseLevel/8); bonus2 bSkillCooldown,"SO_DIAMONDDUST",-2000; bonus2 bSkillAtk,"SO_EARTHGRAVE",(BaseLevel/8); bonus2 bSkillCooldown,"SO_EARTHGRAVE",-2000; bonus2 bSkillVariableCast,"SO_VARETYR_SPEAR",-1500; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-500; bonus2 bVariableCastrate,"SO_WARMER",-50; bonus2 bFixedCastrate,"SO_WARMER",-50; bonus2 bSkillCooldown,"SO_WARMER",-15000; },{},{}
Dropped By No Result

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