Renewal
.:Renewal Item Database:.
Armor

Thief Clothes [0]   [Body]   Item ID# 2335 (Thief_Clothes)
Type
Armor
Class
Armor
Buy
74000z
Sell
37000z
Weight
10
Defense
40
Armor Lvl
1
Slot
0
Applicable Jobs
Thief
Assassin
Rogue
Ninja
Kagerou / Oboro
Description
Extremely light clothes outfitted with many pockets, making it handy for stashing stolen goods.
AGI + 1
Item Script
{ bonus bAgi,1; },{},{}
Dropped By
Buyable AtClick here for a list of venders
EnchantmentSocket Enchantable
Armor (Stat) Enchantable
Obtainable FromOld Blue Box

Thief Clothes [1]   [Body]   Item ID# 2336 (Thief_Clothes_)
Type
Armor
Class
Armor
Buy
74000z
Sell
37000z
Weight
10
Defense
40
Armor Lvl
1
Slot
1
Applicable Jobs
Thief
Assassin
Rogue
Ninja
Kagerou / Oboro
Description
Extremely light clothes outfitted with many pockets, making it handy for stashing stolen goods.
AGI + 1
Item Script
{ bonus bAgi,1; },{},{}
Dropped By
EnchantmentGenerated by Socket Enchanting
Armor (Stat) Enchantable
Obtainable FromOld Blue Box, Old Violet Box

Thief Figure [0]   [Accessory]   Item ID# 2770 (Thief_Figure)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A figure made representing the Thief Class.
AGI + 1.
[Thief Class]
ASPD + 3%.
Item Script
{ bonus bAgi,1; if (Class == Job_Thief) bonus bAspdRate,3; },{},{}
Dropped By No Result

Thief Handcuff [1]   [Accessory]   Item ID# 2913 (Thief_Handcuff)
Thief Handcuffs
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
240
Required Lvl
10
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
These are handcuffs used only on special occasions to hold the strongest troublemakers when held or transferred from one location to another.
ATK +5.
[+Bloody Iron Ball]
ATK +10
[+Prison Uniform]
Every 1 refine increase ATK by 2.
[+Shackle]
Every 1 refine increase ATK by 1.
[+Dark Blinder]
ATK +10

More Information on Combo:
Item Script
{ bonus bBaseAtk,5; },{},{}
Dropped By No Result

Thief Manual [0]   [Accessory]   Item ID# 2820 (Thief_Manual)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Novice
Supernovice
Description
A guide to help experience the basic skill of Thief.
Max SP + 100.
Item Script
{ bonus bMaxSP,100; skill "TF_DOUBLE",3; skill "TF_STEAL",1; skill "TF_HIDING",1; skill "TF_POISON",1; },{},{}
Dropped By No Result

Thieve's Guide Vol.1 [1]   [Accessory]   Item ID# 28492 (Tip_Of_Thief_Vol1)
Thieves' Guide Vol. 1
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
1
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Various techniques for thief are written on it.
STR +5, AGI +5, INT +5.

When Graffiti is mastered:
STR +5, AGI +5, INT +5.

When Masquerade Unlucky is mastered:
Enables use of Level 1 Berserk.

When Masquerade Ignorance is mastered:
Enables use of Level 5 Maximum Over Trust.

When Masquerade Weakness is mastered:
Enables use of Level 5 Magical Power amplification.

When Masquerade Enervation is mastered:
Enables use of Level 5 Wind Walk.

When Masquerade Gloomy is mastered:
Enables use of Level 5 Assumptio.

When Masquerade Laziness is mastered:
Enables use of Level 5 Meteor Assault.
Item Script
expand to view script
{ bonus bStr,5; bonus bAgi,5; bonus bInt,5; if (getskilllv("SC_ENERVATION")>2) skill "SN_WINDWALK",5; if (getskilllv("SC_GROOMY")>2) skill "HP_ASSUMPTIO",5; if (getskilllv("SC_IGNORANCE")>2) skill "WS_OVERTHRUSTMAX",5; if (getskilllv("SC_LAZINESS")>2) skill "ASC_METEORASSAULT",5; if (getskilllv("SC_UNLUCKY")>2) skill "LK_BERSERK",1; if (getskilllv("SC_WEAKNESS")>2) skill "HW_MAGICPOWER",5; if (getskilllv("RG_GRAFFITI")>0) { bonus bStr,5; bonus bAgi,5; bonus bInt,5; } },{},{}
Dropped By No Result

Thornbush Hairband [1]   [Upper Head]   Item ID# 18804 (Thornbush_Hairband)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
5
Required Lvl
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Hairband made with magic thorns which only grows on top floor of tower.

INT +1, DEX +1.
Increases magical damage inflicted on Fire, Wind, Water and Earth elemental monsters by 5%.

Refine Level +5:
Increases magical damage inflicted on Fire, Wind, Water and Earth elemental monsters by 5%.

When equipped with Thorn Staff of Darkness:
Every refine level of Thorn Staff of Darkness, MATK +10.
Item Script
expand to view script
{ .@r = getrefine(); bonus bInt,1; bonus bDex,1; bonus2 bMagicAddEle,Ele_Fire,5; bonus2 bMagicAddEle,Ele_Water,5; bonus2 bMagicAddEle,Ele_Wind,5; bonus2 bMagicAddEle,Ele_Earth,5; if (.@r>=5) { bonus2 bMagicAddEle,Ele_Fire,min(.@r,10)*2; bonus2 bMagicAddEle,Ele_Water,min(.@r,10)*2; bonus2 bMagicAddEle,Ele_Wind,min(.@r,10)*2; bonus2 bMagicAddEle,Ele_Earth,min(.@r,10)*2; } },{},{}
Dropped By No Result

Thorny Buckler [1]   [Shield]   Item ID# 2124 (Thorny_Buckler)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
100
Defense
85
Required Lvl
55
Armor Lvl
1
Slot
1
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
A rough shield with dozens of spikes. It seems that an aggressor would rather get hurt.
MDEF + 2
[+ Bison Horn]
Reduces after attack delay by 10% (ASPD +10%).
Reflect melee physical attack by 5%.


More Information on Combo:
Item Script
{ bonus bMdef,2; },{},{}
Dropped By
Obtainable FromOld Blue Box

Thorny Shoes [1]   [Footgear]   Item ID# 22064 (Thorny_Shoes)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
100
Defense
25
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Boots covered with razorsharp thorns.
Every 2 refine levels, reflects 1% of the received short-ranged damage back to the attacker.

When equipped with Thorny Buckler, ASPD +6% per 3 refine levels of Thorny Buckler.

When equipped with Bison Horn: When base AGI is 120 or higher, ASPD + 1.

More Information on Combo:
Item Script
{ bonus bShortWeaponDamageReturn,getrefine()/2; },{},{}
Dropped By No Result

Thought Ring [1]   [Accessory (Right)]   Item ID# 32245 (RingOfThought_TW)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bAspdRate,5; skill "AL_TELEPORT",1; },{},{}
Dropped By No Result

Thunder Ring [1]   [Accessory]   Item ID# 490022 (TrustRing)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
30
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring with the power of lightning.
It carries the fragments of the power of 'gust'.

ATK +5%, MATK +5%.
Increases physical and magical damage against Water elemental monsters by 10%.
Decreases damage taken from Water elemental attacks by 5%.

When equipped with any Thunder weapon:
Increases damage against Fish monsters by 20%.
Increases damage against Water elemental monsters by additional 20%.

When enchanted with Hayate:
Increases damage against Fish monsters by 15%.
Increases damage against Water elemental monsters by additional 15%.
Item Script
{ bonus2 bAddRace,RC_All,5; bonus bMatkRate,5; bonus2 bAddEle,Ele_Water,10; bonus2 bMagicAddEle,Ele_Water,10; bonus2 bSubEle,Ele_Water,5; },{},{}
Dropped By No Result

Thunderstorm Cloud [0]   [Upper Head]   Item ID# 18523 (Super_Scell)
Super Scell
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
2
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A small thundercloud, always shooting out lightning.

When dealing physical attack, has a chance to autocast Lightning Bolt Lvl 5 or Thunder Storm Lvl 5.
If you have acquired a higher level of these skills, it will cast the skill at that level instead.
The level of your Lightning Bolt and Thunder Storm will increase the probability of casting.
Cannot be refined.
Item Script
{ bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",max(getskilllv("MG_LIGHTNINGBOLT"),5),50+(getskilllv("MG_LIGHTNINGBOLT")*5); bonus3 bAutoSpell,"MG_THUNDERSTORM",max(getskilllv("MG_THUNDERSTORM"),5),50+(getskilllv("MG_THUNDERSTORM")*5); },{},{}
Dropped By No Result

« First < 89101112131415161718 > Last »
back to top