.:Renewal Item Database:.
Armor
Type
Armor
Class
Shield
Buy
10z
Sell
5z
Weight
100 Defense
50 Required Lvl 99 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Excellent Shield with ability to reflect magic. MDEF +10. 3% chance to reflect magic damage. Refined to +7, increase reflect chance by 3%. Refined to +9, increase reflect chance by 3%. |
Item Script | { bonus bMdef,10; .@r = getrefine(); .@val = 3; if (.@r>6) { .@val += 3; if (.@r>8) .@val += 3; } bonus bMagicDamageReturn,.@val; },{},{} |
Dropped By | No Result |
Obtainable From | Geffen Magic Tournament |
Magic Star [0] [Middle Head] Item ID# 19393 (Magic_Star_TW) Strawberry Flavored Rice Ball | |
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
20 Defense
20 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A riceball garnished with strawberries that give it an unexpectedly delicious taste. LUK +8 |
Item Script |
expand to view script{ bonus2 bMagicAtkEle,Ele_Neutral,2*(readparam(bStr)/12); bonus2 bMagicAtkEle,Ele_Wind,2*(readparam(bAgi)/12); bonus2 bMagicAtkEle,Ele_Water,2*(readparam(bVit)/12); bonus2 bMagicAtkEle,Ele_Fire,2*(readparam(bInt)/12); bonus2 bMagicAtkEle,Ele_Earth,2*(readparam(bDex)/12); bonus2 bMagicAtkEle,Ele_Holy,2*(readparam(bLuk)/12); hateffect(HAT_EF_Magic_Star_TW,true); },{},{ hateffect(HAT_EF_Magic_Star_TW,false); } |
Dropped By | No Result |
Magic Stole [1] [Garment] Item ID# 2579 (Magic_Stole) | |
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
70 Defense
8 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | The embroidered shawl that can enhance the concentration of magic. Max SP +3%, MDEF +3. Reduces SP cost by 5%. Refine Level +6: Max SP +3%. |
Item Script | { bonus bMdef,3; bonus bUseSPrate,-5; bonus bMaxSPrate,((getrefine()>=6)?6:3); },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Defense
12 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Warlock |
---|---|
Description | A hat which is decorated with minerals from an unknown world that has magical power in it. INT + 1, DEX + 1, MDEF + 5. If base DEX is 120 or higher: MATK +10, variable cast time -2%. |
Item Script | { bonus bInt,1; bonus bDex,1; bonus bMdef,5; if (readparam(bDex)>=120) { bonus bMatk,10; bonus bVariableCastrate,-2; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Rune Knight |
---|---|
Description | A bluish ring engraved with a mysterious rune. You can feel a mysterious energy from the sparkling rune. STR +2. |
Item Script | { bonus bStr,2; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50 Defense
60 Required Lvl 180 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A magic sword said to have been used by a powerful magic swordsman in the past. Part of that power still resides in it. Base Level at least 210: P.ATK +3, S.MATK +3. Base Level at least 230: P.ATK +2, S.MATK +2. For each 3 Refine Levels: Increases melee and ranged physical damage by 2%. Increases magical damage with every element by 2%. For each 5 Refine Levels: Increases Damage against enemies of Medium and Large size by 5%. Refine Level +9: Ignores physical and magical defense of monsters of Dragon and Angel race by 20%. Refine Level +11: Ignores physical and magical defense of monsters of Dragon and Angel race by additional 10%. When equipped with Thanatos' Anguish: Decreases variable cast time by 10%. Refine Level of Thanatos' Anguish is +7 or higher: Increases Damage against enemies of Holy and Shadow element by 15%. Refine Level of Thanatos' Anguish is +9 or higher: Increases Damage against enemies of Dragon and Angel race by 15%. Refine Level of Thanatos' Anguish is +11 or higher: Increases Damage against enemies of Medium and Large size by additional 15%. When equipped with either Red Force Pendant or Blue Mental Pendant: ATK +50, MATK +50. Increases Damage against enemies of Medium and Large size by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,3; bonus bSmatk,3; } if (BaseLevel>=230) { bonus bPAtk,2; bonus bSmatk,2; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_Angel,20; bonus2 bIgnoreMDefRaceRate,RC_Angel,20; bonus2 bIgnoreDefRaceRate,RC_Dragon,20; bonus2 bIgnoreMDefRaceRate,RC_Dragon,20; if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Angel,10; bonus2 bIgnoreMDefRaceRate,RC_Angel,10; bonus2 bIgnoreDefRaceRate,RC_Dragon,10; bonus2 bIgnoreMDefRaceRate,RC_Dragon,10; } } bonus2 bMagicAtkEle,Ele_All,2*(.@r/3); bonus bShortAtkRate,2*(.@r/3); bonus bLongAtkRate,2*(.@r/3); bonus2 bAddSize,Size_Medium,5*(.@r/5); bonus2 bMagicAddSize,Size_Medium,5*(.@r/5); bonus2 bAddSize,Size_Large,5*(.@r/5); bonus2 bMagicAddSize,Size_Large,5*(.@r/5); },{},{} |
Dropped By | No Result |
Type
Armor
Class
Middle Headgear
Buy
10z
Sell
5z
Weight
30 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | Cannot be traded Tool to control the brain wave to amplify their skills. ASPD +1 Reduces after cast delay by 1%. |
Item Script | { bonus bAspd,1; bonus bDelayrate,-1; },{},{} |
Dropped By | No Result |
Magical Booster [0] [Middle Head] Item ID# 18720 (Magical_Booster) | |
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
30 Required Lvl 30 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A booster developed and discovered in Juperos ruins that can raise magical power. It's made from unknown material. MATK +3% When equipped with Southern Cross: Increases magical damage against Boss class monsters by 2%. If Refine Level of Southern Cross is +5 or higher: Increases magical damage against Boss class monsters by 3%. Increases damage taken from Normal class monsters by 5%. If Refine Level of Southern Cross is +7 or higher: Increases magical damage against Boss class monsters by 4%. Increases damage taken from Normal class monsters by 5%. When equipped with Staff of Piercing: For each refine level of Staff of Piercing, MATK +15. If Refine Level of Staff of Piercing is +10 or higher: MATK +50 Decreases variable cast time of all skills by 10%. When equipped with Hypnotist's Staff: For each refine level of Hypnotist's Staff: MATK +20 If Refine Level of Hypnotist's Staff is +10 or higher: MATK +50 Decreases after skill cast delay of all skills by 10%. |
Item Script | { bonus bMatkRate,3; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Middle Headgear
Buy
10z
Sell
5z
Weight
30 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A tool that can control the brain wave to amplify their skills. ASPD +1, reduces after cast delay by 1%. |
Item Script | { bonus bAspd,1; bonus bDelayrate,-1; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
30 Defense
10 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A tool that amplifies your ability to control your brain waves. It is possible to attach the amplification chip to give the ability. |
Item Script | {},{},{} |
Dropped By | No Result |
Magical Cloth [1] [Body] Item ID# 450132 (Magical_Cloth) | |
Type
Armor
Class
Armor
Buy
200000z
Sell
100000z
Weight
10 Defense
45 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A close that was created all night by a wizard who longed for a magic swordsman to amplify his magical power. I managed to amplify the magical power, but I couldn't equip the essential sword. Increases Fire, Water, Wind and Earth elemental magic damage by 5%. Refine Level +7: ASPD +10% (After attack delay -10%). Increases Fire, Water, Wind and Earth elemental magic damage by additional 2%. Refine Level +8: Increases Fire, Water, Wind and Earth elemental magic damage by additional 3%. Indestructible in battle Refine Level +9: Increases Fire, Water, Wind and Earth elemental magic damage by additional 5%. Random chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 seconds when recieving physical damage. When equipped with Sorcerer Celia Card: MATK +5%. Ignores magic defense of all race enemies by 50%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Fire,5; if (.@r>=7) { bonus bAspdRate,10; bonus2 bMagicAtkEle,Ele_Earth,2; bonus2 bMagicAtkEle,Ele_Water,2; bonus2 bMagicAtkEle,Ele_Wind,2; bonus2 bMagicAtkEle,Ele_Fire,2; } if (.@r>=8) { bonus bUnbreakableArmor; bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bMagicAtkEle,Ele_Fire,3; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Fire,5; autobonus "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",100; bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",100; }",2000,10000; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
3 Defense
5 Required Lvl 10 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A winged hairband wore by priest whose fought demons. Increases the attack and defense power against specific element. Random chance to autocast Level 1 Holy Light when dealing physical damage. Increases physical damage against Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%. For each 3 refine levels: Increases damage of Holy Light by 100%. Increases SP Consumption of all skills by of Holy Light by 10. Refine Level +7: Increases physical damage against Poison, Holy, Ghost, Shadow and Undead elemental monsters by 5%. Refine Level +9: Decreases damage taken from Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%. Refine Level +12: Increases the rate of autocasting Holy Light. Base Level 10 |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUseSPrate,10*(.@r/3); bonus2 bSkillAtk,"AL_HOLYLIGHT",100*(.@r/3); if (.@r>=9) { bonus2 bSubEle,Ele_Undead,17; bonus2 bSubEle,Ele_Ghost,17; bonus2 bSubEle,Ele_Poison,17; bonus2 bSubEle,Ele_Holy,17; bonus2 bSubEle,Ele_Dark,17; } else if (.@r>=7) { bonus2 bAddEle,Ele_Undead,10; bonus2 bAddEle,Ele_Ghost,10; bonus2 bAddEle,Ele_Poison,10; bonus2 bAddEle,Ele_Holy,10; bonus2 bAddEle,Ele_Dark,10; } else { bonus2 bAddEle,Ele_Undead,5; bonus2 bAddEle,Ele_Ghost,5; bonus2 bAddEle,Ele_Poison,5; bonus2 bAddEle,Ele_Holy,5; bonus2 bAddEle,Ele_Dark,5; } if (.@r>=12) { .@val = 1; } bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1; bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1; },{},{} |
Dropped By | No Result |