Renewal
.:Renewal Item Database:.
Armor

Paracelsus Coat [1]   [Body]   Item ID# 450208 (Paracelsus_Coat)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
100
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Surgical suit worn by a great alchemist who was good at magic as well as medical science.

MaxHP + 10% , MaxSP + 10%
When Geneticist Cart Boost lv5, MaxHP + 50 per 1 baselv.
Increase physical damage to all size monsters by 7% per 1lv of Crazy Vines.
When Fire Expansion lv5, increase damage of Cart Cannon by 2%, Cart Tornado by 1% per 1 Baselv.

When refined to +5 or higher, Def + 150 , Mdef + 15.
When refined to +7 or higher, Def + 150 , Mdef + 15.

Type : Armor Defense : 100
Required Level : 100
Class : All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bAddRace,RC_All,getskilllv("GN_CRAZYWEED")*7; if (getskilllv("GN_CARTBOOST") == 5) bonus bMaxHP,BaseLevel*50; if (getskilllv("GN_FIRE_EXPANSION") == 5) { bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel*2; bonus2 bSkillAtk,"GN_CART_TORNADO",BaseLevel; } if (.@r>=5) { bonus bDef,150; bonus bMdef,15; } if (.@r>=7) { bonus bDef,150; bonus bMdef,15; } },{},{}
Dropped By No Result

Paracelsus Glove [1]   [Accessory]   Item ID# 490146 (Paracelsus_Glove)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A glove worn by a great alchemist who was not only good at medicine and science, but also magic.

Increase physical damage to all size monsters by 10%.

Increase damage of Cart Tornado by 2% per 3 base level.
When Cart Boost skill level 5,
reduce after cast delay by 10%.
Recovers HP 100, SP 10 when enemy
is killed using a physical attack.
When Crazy Vines skill level 10,
increases accuracy by 15%.
Increase damage to small, medium, and large monsters
by 2% per 1 skill level of Fire Expansion learned.

SET BONUS
Bear's Power
When a Genetic is equipped with Bear's Power,
increase chance to cast Bear's Power,
MaxHP + 50 per 1 base level.

Type : Accessory Defense : 0
Required level : 100
Class : All
Item Script
expand to view script
{ bonus bStr,7; bonus2 bAddRace,RC_All,10; bonus2 bSkillAtk,"GN_CARTCANNON",(BaseLevel/2); bonus2 bSkillAtk,"GN_CART_TORNADO",(BaseLevel/2); if (getskilllv("GN_CARTBOOST") == 5) { bonus bAspdRate,15; bonus bMaxHPrate,15; } if (getskilllv("GN_CRAZYWEED") == 10) bonus bSPDrainValue,3; if (getskilllv("GN_FIRE_EXPANSION") == 5) bonus2 bAddSize,Size_All,10; },{},{}
Dropped By No Result

Parade Hat [1]   [Upper Head]   Item ID# 5225 (Marcher_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
4
Required Lvl
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A blessed hat, you will hear a holy sonance when you equip it.
Because of the celestial benison, an angel will appear whenever you are under attack.
MDEF +2
Increases tolerance to Stun by 10%.
When being physically attacked, has a chance of auto-casting Level 5 Angelus or Level 1 Assumptio on self.
If the user is an Acolyte or Acolyte upper classes, will auto-cast Level 1 Lex Aeterna when using Heal Skill on target.
Item Script
{ bonus bMdef,2; bonus4 bAutoSpellWhenHit,"AL_ANGELUS",5,30,0; bonus4 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,1,0; bonus2 bResEff,Eff_Stun,1000; if (BaseClass == Job_Acolyte) bonus4 bAutoSpellOnSkill,"AL_HEAL","PR_LEXAETERNA",1,1000; },{},{}
Dropped By No Result

Parade Hat [1]   [Upper Head]   Item ID# 5468 (Parade_Cap)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
80
Defense
3
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A cap which makes the wearer very happy to go on a parade.
Reduces after cast skill delay by 5%.
MDEF +2
[If refine level is 6 or higher]
Reduces variable cast time by 1% for each refine level above +5. (kRO: this should be after cast skill delay).
Item Script
{ bonus bDelayrate,-5; bonus bMdef,2; .@r = getrefine(); if (.@r>5) bonus bVariableCastrate,-(.@r-5); },{},{}
Dropped By No Result

Paradise Boots [0]   [Footgear]   Item ID# 470067 (1Para_Boots_A)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
8
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A pair of boots given to members of the Paradise Group.

Increases melee and ranged physical damage by 3%.

For each 5 Base Level:
Critical +1 (Up to Base Level 100)

Base Level at least 30:
Increases melee and ranged physical damage by additional 3%.

Base Level at least 45:
Increases melee and ranged physical damage by additional 4%.

Base Level at least 85:
Decreases fixed cast time of skills by 0.3 seconds.
Item Script
expand to view script
{ bonus bShortAtkRate,3; bonus bLongAtkRate,3; bonus bCritical,1*(min(BaseLevel,100)/5); if (BaseLevel>=30) { bonus bShortAtkRate,3; bonus bLongAtkRate,3; } if (BaseLevel>=45) { bonus bShortAtkRate,4; bonus bLongAtkRate,4; } if (BaseLevel>=85) bonus bFixedCast,-300; },{},{}
Dropped By No Result

Paradise Cap [0]   [Upper Head]   Item ID# 400137 (1Para_Cap_A)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
5
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A cap given to members of the Paradise Group.

ATK +5

For each 5 Base Level:
ATK +2 (Up to Base Level 100)

Base Level at least 30:
ATK +5

Base Level at least 45:
ATK +10

Base Level at least 85:
ATK +15
Item Script
{ .@val = 2*(min(BaseLevel,100)/5); if (BaseLevel>=30) .@val += 5; if (BaseLevel>=45) .@val += 10; if (BaseLevel>=85) .@val += 15; bonus bBaseAtk,5+.@val; },{},{}
Dropped By No Result

Paradise Gloves [0]   [Accessory (Right)]   Item ID# 490123 (1Para_Acc_R_A)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Gloves given to members of the Paradise Group.

Enables the use of Level 1 Heal.

ASPD +10% (Decreases after attack delay by 10%).
Item Script
{ bonus bAspdRate,10; skill "AL_HEAL",1; },{},{}
Dropped By No Result

Paradise Hat [0]   [Upper Head]   Item ID# 400138 (1Para_Cap_B)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
3
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A hat given to members of the Paradise Group.

MATK +5

For each 5 Base Level:
MATK +2 (Up to Base Level 100)

Base Level at least 30:
MATK +5

Base Level at least 45:
MATK +10

Base Level at least 85:
MATK +15
Item Script
{ .@val = 2*(min(BaseLevel,100)/5); if (BaseLevel>=30) .@val += 5; if (BaseLevel>=45) .@val += 10; if (BaseLevel>=85) .@val += 15; bonus bMatk,5+.@val; },{},{}
Dropped By No Result

Paradise Luxury Boots [0]   [Footgear]   Item ID# 470069 (2Para_Boots_A)
Advanced Paradise Boots
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
14
Required Lvl
100
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A pair of high-quality boots given to members of the Paradise Group.

Increases melee and ranged physical damage by 10%.
Decreases fixed cast time of skills by 0.3 seconds.

For each 10 Base Level:
MaxHP +50, MaxSP +20 (Up to Base Level 150)

Base Level at least 105:
Critical +15

Base Level at least 110:
Increases critical damage by 5%.

Base Level at least 120:
Increases critical damage by additional 5%.

Base Level at least 130:
ATK +5%
Item Script
expand to view script
{ bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus bFixedCast,-300; .@l = BaseLevel; bonus bMaxHP,50*(min(.@l,150)/10); bonus bMaxSP,20*(min(.@l,150)/10); if (.@l>=105) bonus bCritical,15; if (.@l>=110) bonus bCritAtkRate,5; if (.@l>=120) bonus bCritAtkRate,5; if (.@l>=130) bonus bAtkRate,5; },{},{}
Dropped By No Result

Paradise Luxury Suit [0]   [Body]   Item ID# 450185 (2Para_Armor_A)
Advanced Paradise Suit
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Defense
50
Required Lvl
100
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A high-quality robe given to members of the Paradise Group.

MaxHP +1500
MaxSP +150

Decreases after skill cast delay by 5%.

For each 10 Base Level:
ATK +5 (Up to Base Level 150)

Base Level at least 105:
ATK +3%

Base Level at least 110:
Decreases after skill cast delay by additional 5%.

Base Level at least 120:
MaxHP +3%

Base Level at least 130:
ATK +40
Item Script
{ .@l = BaseLevel; bonus bMaxHP,1500; bonus bMaxSP,150; bonus bDelayrate,-5; bonus bBaseAtk,5*(min(.@l,150)/10); if (.@l>=105) bonus bAtkRate,3; if (.@l>=110) bonus bDelayrate,-5; if (.@l>=120) bonus bMaxHPrate,3; if (.@l>=130) bonus bBaseAtk,40; },{},{}
Dropped By No Result

Paradise Magic Ring [0]   [Accessory (Left)]   Item ID# 490124 (1Para_Acc_L_B)
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A magic ring given to members of the Paradise Group.

MATK +2%

Protects from skill cast interruption.

When equipped with Paradise Necklace:
Decreases fixed cast time by 0.2 seconds.

Base Level at least 30:
MATK +1%
Decreases variable cast time by 2%.

Base Level at least 45:
MATK +1%
Decreases variable cast time by additional 3%.

Base Level at least 85:
MATK +1%
Decreases variable cast time by additional 5%.
Item Script
{ bonus bMatkRate,2; bonus bNoCastCancel; },{},{}
Dropped By No Result

Paradise Manteau [0]   [Garment]   Item ID# 480103 (1Para_Manteau_A)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
8
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A manteau given to members of the Paradise Group.

HIT +15

Decreases damage taken from Neutral elemental attacks by 20%.

For each 5 Base Level:
HIT +1 (Up to Base Level 100)

Base Level at least 30:
ASPD +5% (Decreases after attack delay by 5%).

Base Level at least 45:
ASPD +5% (Decreases after attack delay by 5%) additionally.

Base Level at least 85:
ASPD +1
Item Script
{ bonus2 bSubEle,Ele_Neutral,20; bonus bHit,15; bonus bHit,1*(min(BaseLevel,100)/5); if (BaseLevel>=30) bonus bAspdRate,5; if (BaseLevel>=45) bonus bAspdRate,5; if (BaseLevel>=85) bonus bAspd,1; },{},{}
Dropped By No Result

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